OpenAssetTools/src/ObjLoading/AssetLoading/IZoneAssetLoaderState.h

21 lines
582 B
C++

#pragma once
#include "Zone/Zone.h"
class IZoneAssetLoaderState
{
protected:
IZoneAssetLoaderState() = default;
public:
virtual ~IZoneAssetLoaderState() = default;
IZoneAssetLoaderState(const IZoneAssetLoaderState& other) = default;
IZoneAssetLoaderState(IZoneAssetLoaderState&& other) noexcept = default;
IZoneAssetLoaderState& operator=(const IZoneAssetLoaderState& other) = default;
IZoneAssetLoaderState& operator=(IZoneAssetLoaderState&& other) noexcept = default;
virtual void SetZone(Zone* zone)
{
// Do nothing by default
}
};