18 lines
426 B
C++

#include "AssetLoaderVehicle.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderVehicle::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* vehicle = memory->Create<VehicleDef>();
memset(vehicle, 0, sizeof(VehicleDef));
vehicle->name = memory->Dup(assetName.c_str());
return vehicle;
}