OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderVertexShader.cpp

18 lines
476 B
C++

#include "AssetLoaderVertexShader.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderVertexShader::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* vertexShader = memory->Create<MaterialVertexShader>();
memset(vertexShader, 0, sizeof(MaterialVertexShader));
vertexShader->name = memory->Dup(assetName.c_str());
return vertexShader;
}