OpenAssetTools/src/ObjLoading/Game/IW5/InfoString/InfoStringToStructConverter.h

29 lines
1.0 KiB
C++

#pragma once
#include "Game/IW5/IW5.h"
#include "InfoString/InfoStringToStructConverterBase.h"
namespace IW5
{
class InfoStringToStructConverter : public InfoStringToStructConverterBase
{
public:
InfoStringToStructConverter(const InfoString& infoString,
void* structure,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager& memory,
AssetCreationContext& context,
GenericAssetRegistration& registration,
const cspField_t* fields,
size_t fieldCount);
bool Convert() override;
protected:
virtual bool ConvertExtensionField(const cspField_t& field, const std::string& value) = 0;
bool ConvertBaseField(const cspField_t& field, const std::string& value);
const cspField_t* m_fields;
size_t m_field_count;
};
} // namespace IW5