2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-19 15:01:49 +00:00
Files
OpenAssetTools/src/ZoneWriting/Game/T5/ContentWriterT5.h

33 lines
908 B
C++

#pragma once
#include "Game/T5/T5.h"
#include "Writing/ContentWriterBase.h"
#include "Writing/IContentWritingEntryPoint.h"
namespace T5
{
class ContentWriter final : public ContentWriterBase, public IContentWritingEntryPoint
{
public:
explicit ContentWriter(const Zone& zone);
void WriteContent(ZoneOutputStream& stream) override;
private:
void CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const;
void WriteScriptStringList(bool atStreamStart);
void WriteXAsset(bool atStreamStart);
void WriteXAssetArray(bool atStreamStart, size_t count);
XAssetList* varXAssetList;
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
ZoneOutputOffset varXAssetListWritten;
ZoneOutputOffset varXAssetWritten;
ZoneOutputOffset varScriptStringListWritten;
};
} // namespace T5