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33 lines
908 B
C++
33 lines
908 B
C++
#pragma once
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#include "Game/T5/T5.h"
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#include "Writing/ContentWriterBase.h"
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#include "Writing/IContentWritingEntryPoint.h"
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namespace T5
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{
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class ContentWriter final : public ContentWriterBase, public IContentWritingEntryPoint
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{
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public:
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explicit ContentWriter(const Zone& zone);
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void WriteContent(ZoneOutputStream& stream) override;
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private:
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void CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const;
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void WriteScriptStringList(bool atStreamStart);
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void WriteXAsset(bool atStreamStart);
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void WriteXAssetArray(bool atStreamStart, size_t count);
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XAssetList* varXAssetList;
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XAsset* varXAsset;
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ScriptStringList* varScriptStringList;
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ZoneOutputOffset varXAssetListWritten;
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ZoneOutputOffset varXAssetWritten;
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ZoneOutputOffset varScriptStringListWritten;
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};
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} // namespace T5
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