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OpenAssetTools
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OpenAssetTools
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src
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ZoneLoading
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Game
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T6
History
Jan
9d26c9c927
Add ZoneWriting basis
2021-03-15 22:36:07 +01:00
..
XAssets
/gfximage
Fix more gcc compilation issues
2021-03-03 09:12:27 -08:00
ContentLoaderT6.cpp
Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again
2021-03-05 09:23:37 +01:00
ContentLoaderT6.h
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
ZoneLoaderFactoryT6.cpp
Add ZoneWriting basis
2021-03-15 22:36:07 +01:00
ZoneLoaderFactoryT6.h
Add ZoneWriting basis
2021-03-15 22:36:07 +01:00