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* feat: IW3 menu dumping * fix: IW3 menu dumper preserve menu ownerdraw flag masks * fix: IW3 menu dumper preserve numeric script arguments Emit numeric tokens without quotes so the linker keeps colour arguments separate. Before: `"0.1" "0.1" "0.12" "0.5"` becomes `"0.10.10.120.5"` After: `0.1 0.1 0.12 0.5` This fixes `mouseExit` colour commands failing to clear menu hover borders. * fix: IW3 menu dumper preserve empty item text Keep explicit empty text distinct from null text when dumping menu items. This fixes CD-key values overflowing their input boxes. * test: cover IW3 menu dumper material case * test: cover IW3 menu list path precedence * chore: clang format * fix: reverse order of union to avoid edge case bug in zcg * feat: IW3 menu loading * fix: validate menu expression name table * chore: explain numeric token quoting in comment * refactor: simplify menu dump fallback path * chore: add more dynamic window flags * refactor: reuse IW3 menu window flag constants * refactor: use explicit menu item feature lookup * refactor: represent menu item text as optional * refactor: clarify shared IW3 and IW4 menu constants IW4 only extends the type enum so they can be shared * refactor: clarify IW3 menu zone state naming * fix: log IW3 menu conversion failures * refactor: align IW3 menu list loader with IW4 * refactor: align IW3 menu dumpers with IW4 * refactor: align IW3 menu converter with IW4 * chore: use default enum numeration for operationEnum * chore: small optimization on edit field capability initialization * fix: iw3 menu optimizations for rect not considering relative position to parent * chore: align iw3 menu converting closer to iw4 * chore: align iw3 menu dumping closer to iw4 * fix: not dumping menu flags properties correctly * chore: adjust iw3 expression dumping to work similar to iw4 * chore: adjust iw3 expression converting to work similar to iw4 * chore: use unordered_map for MenuExpressionMatchers --------- Co-authored-by: Jan Laupetin <[email protected]>
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#include "Game/IW3/Menu/MenuListDumperIW3.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <catch2/catch_test_macros.hpp>
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#include <iterator>
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#include <memory>
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using namespace IW3;
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namespace
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{
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TEST_CASE("MenuListDumperIW3: Can dump several menu entries", "[iw3][menu][menulist][assetdumper]")
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{
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menuDef_t mainMenu{};
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mainMenu.window.name = "main";
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menuDef_t optionsMenu{};
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optionsMenu.window.name = "options";
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menuDef_t confirmationMenu{};
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confirmationMenu.window.name = ",confirmation";
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menuDef_t* menus[]{&mainMenu, &optionsMenu, &confirmationMenu};
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MenuList menuList{};
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menuList.name = "ui_mp/menus.txt";
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menuList.menuCount = static_cast<int>(std::size(menus));
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menuList.menus = menus;
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Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
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zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MenuList>>(ASSET_TYPE_MENULIST, menuList.name, &menuList));
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MockSearchPath mockObjPath;
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MockOutputPath mockOutput;
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AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
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menu::MenuListDumperIW3 dumper;
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dumper.Dump(context);
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const auto* file = mockOutput.GetMockedFile("ui_mp/menus.txt");
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REQUIRE(file);
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constexpr auto expectedOutput = R"({
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loadMenu { "ui_mp/main.menu" }
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loadMenu { "ui_mp/options.menu" }
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loadMenu { "ui_mp/confirmation.menu" }
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}
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)";
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REQUIRE(file->AsString() == expectedOutput);
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}
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} // namespace
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