25 lines
576 B
C++

#pragma once
#include <memory>
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
#include "Image/IImageWriter.h"
namespace IW4
{
class AssetDumperGfxImage final : public AbstractAssetDumper<GfxImage>
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
public:
AssetDumperGfxImage();
};
}