115 lines
3.9 KiB
C++

#include "AssetDumperVehicle.h"
#include <cassert>
#include <sstream>
#include <type_traits>
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "Game/IW4/InfoString/EnumStrings.h"
#include "Game/IW4/InfoString/VehicleFields.h"
using namespace IW4;
namespace IW4
{
class InfoStringFromVehicleConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<VehicleFieldType>(field.iFieldType))
{
case VFT_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, s_vehicleClassNames, std::extent<decltype(s_vehicleClassNames)>::value);
break;
case VFT_AXLE_STEERING:
case VFT_AXLE_POWER:
case VFT_AXLE_BRAKING:
FillFromEnumInt(std::string(field.szName), field.iOffset, s_vehicleAxleTypeNames, std::extent<decltype(s_vehicleAxleTypeNames)>::value);
break;
case VFT_TROPHY_TAGS:
{
const auto* trophyTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < std::extent<decltype(VehicleDef::trophyTags)>::value; i++)
{
const auto& str = m_get_scr_string(trophyTags[i]);
if (!str.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << str;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case VFT_NUM:
default:
assert(false);
break;
}
}
public:
InfoStringFromVehicleConverter(const VehicleDef* structure, const cspField_t* fields, const size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
}
InfoString AssetDumperVehicle::CreateInfoString(XAssetInfo<VehicleDef>* asset)
{
InfoStringFromVehicleConverter converter(asset->Asset(), vehicle_fields, std::extent<decltype(vehicle_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperVehicle::ShouldDump(XAssetInfo<VehicleDef>* asset)
{
return true;
}
void AssetDumperVehicle::DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_VEHICLE);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, gdtEntry);
context.m_gdt->WriteEntry(gdtEntry);
}
else
{
const auto assetFile = context.OpenAssetFile("vehicles/" + asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_VEHICLE);
stream.write(stringValue.c_str(), stringValue.size());
}
}