mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-23 01:25:51 +00:00
366 lines
16 KiB
C++
366 lines
16 KiB
C++
#include "AssetDumperWeapon.h"
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#include <cassert>
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#include <cstring>
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#include <sstream>
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#include <type_traits>
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/ObjConstantsIW4.h"
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#include "Game/IW4/InfoString/EnumStrings.h"
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#include "Game/IW4/InfoString/InfoStringFromStructConverter.h"
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#include "Game/IW4/InfoString/WeaponFields.h"
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using namespace IW4;
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namespace IW4
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{
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class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
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{
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protected:
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void FillFromExtensionField(const cspField_t& field) override
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{
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switch (static_cast<weapFieldType_t>(field.iFieldType))
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{
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case WFT_WEAPONTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapTypeNames, std::extent<decltype(szWeapTypeNames)>::value);
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break;
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case WFT_WEAPONCLASS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClassNames, std::extent<decltype(szWeapClassNames)>::value);
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break;
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case WFT_OVERLAYRETICLE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent<decltype(szWeapOverlayReticleNames)>::value);
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break;
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case WFT_PENETRATE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent<decltype(penetrateTypeNames)>::value);
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break;
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case WFT_IMPACT_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, impactTypeNames, std::extent<decltype(impactTypeNames)>::value);
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break;
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case WFT_STANCE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapStanceNames, std::extent<decltype(szWeapStanceNames)>::value);
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break;
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case WFT_PROJ_EXPLOSION:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szProjectileExplosionNames, std::extent<decltype(szProjectileExplosionNames)>::value);
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break;
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case WFT_OFFHAND_CLASS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, offhandClassNames, std::extent<decltype(offhandClassNames)>::value);
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break;
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case WFT_ANIMTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, playerAnimTypeNames, std::extent<decltype(playerAnimTypeNames)>::value);
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break;
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case WFT_ACTIVE_RETICLE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, activeReticleNames, std::extent<decltype(activeReticleNames)>::value);
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break;
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case WFT_GUIDED_MISSILE_TYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, guidedMissileNames, std::extent<decltype(guidedMissileNames)>::value);
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break;
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case WFT_BOUNCE_SOUND:
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{
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const auto* bounceSound = *reinterpret_cast<SndAliasCustom**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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if (bounceSound && bounceSound->name)
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{
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const std::string firstBounceSound(bounceSound->name->soundName);
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const auto endOfBouncePrefix = firstBounceSound.rfind("_default");
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assert(endOfBouncePrefix != std::string::npos);
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if (endOfBouncePrefix != std::string::npos)
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{
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m_info_string.SetValueForKey(std::string(field.szName),
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firstBounceSound.substr(0, endOfBouncePrefix));
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}
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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}
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else
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m_info_string.SetValueForKey(std::string(field.szName), "");
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break;
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}
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case WFT_STICKINESS:
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FillFromEnumInt(std::string(field.szName), field.iOffset, stickinessNames, std::extent<decltype(stickinessNames)>::value);
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break;
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case WFT_OVERLAYINTERFACE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, overlayInterfaceNames, std::extent<decltype(overlayInterfaceNames)>::value);
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break;
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case WFT_INVENTORYTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapInventoryTypeNames, std::extent<decltype(szWeapInventoryTypeNames)>::value);
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break;
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case WFT_FIRETYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent<decltype(szWeapFireTypeNames)>::value);
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break;
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case WFT_AMMOCOUNTER_CLIPTYPE:
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FillFromEnumInt(std::string(field.szName), field.iOffset, ammoCounterClipNames, std::extent<decltype(ammoCounterClipNames)>::value);
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break;
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case WFT_ICONRATIO_HUD:
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case WFT_ICONRATIO_PICKUP:
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case WFT_ICONRATIO_AMMOCOUNTER:
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case WFT_ICONRATIO_KILL:
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case WFT_ICONRATIO_DPAD:
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FillFromEnumInt(std::string(field.szName), field.iOffset, weapIconRatioNames, std::extent<decltype(weapIconRatioNames)>::value);
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break;
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case WFT_HIDETAGS:
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{
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const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent<decltype(WeaponFullDef::hideTags)>::value; i++)
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{
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const auto& str = m_get_scr_string(hideTags[i]);
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if (!str.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << str;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_NOTETRACKSOUNDMAP:
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{
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const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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const auto* values = &keys[std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value];
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value; i++)
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{
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const auto& key = m_get_scr_string(keys[i]);
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const auto& value = m_get_scr_string(values[i]);
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if (!key.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << key;
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if (!value.empty())
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ss << " " << value;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_NOTETRACKRUMBLEMAP:
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{
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const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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const auto* values = &keys[std::extent<decltype(WeaponFullDef::notetrackRumbleMapKeys)>::value];
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std::stringstream ss;
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bool first = true;
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for (auto i = 0u; i < std::extent<decltype(WeaponFullDef::notetrackRumbleMapKeys)>::value; i++)
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{
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const auto& key = m_get_scr_string(keys[i]);
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const auto& value = m_get_scr_string(values[i]);
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if (!key.empty())
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{
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if (!first)
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ss << "\n";
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else
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first = false;
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ss << key;
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if (!value.empty())
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ss << " " << value;
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}
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}
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m_info_string.SetValueForKey(std::string(field.szName), ss.str());
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break;
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}
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case WFT_NUM_FIELD_TYPES:
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default:
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assert(false);
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break;
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}
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}
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public:
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InfoStringFromWeaponConverter(const WeaponFullDef* structure, const cspField_t* fields, const size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback)
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: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
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{
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}
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};
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}
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void AssetDumperWeapon::CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef)
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{
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fullDef->weapCompleteDef = *weapon;
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if (weapon->weapDef)
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{
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fullDef->weapDef = *weapon->weapDef;
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fullDef->weapCompleteDef.weapDef = &fullDef->weapDef;
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}
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if (weapon->hideTags)
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{
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assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::hideTags)>::value);
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memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::hideTags)>::value);
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fullDef->weapCompleteDef.hideTags = fullDef->hideTags;
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}
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if (weapon->szXAnims)
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{
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assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapCompleteDef.szXAnims = fullDef->szXAnims;
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}
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if (fullDef->weapDef.gunXModel)
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{
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assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::gunXModel)>::value);
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memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent<decltype(WeaponFullDef::gunXModel)>::value);
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fullDef->weapDef.gunXModel = fullDef->gunXModel;
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}
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if (fullDef->weapDef.szXAnimsRightHanded)
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{
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assert(sizeof(WeaponFullDef::szXAnimsRightHanded) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnimsRightHanded, fullDef->weapDef.szXAnimsRightHanded, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapDef.szXAnimsRightHanded = fullDef->szXAnimsRightHanded;
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}
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if (fullDef->weapDef.szXAnimsLeftHanded)
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{
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assert(sizeof(WeaponFullDef::szXAnimsLeftHanded) >= sizeof(void*) * NUM_WEAP_ANIMS);
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memcpy(fullDef->szXAnimsLeftHanded, fullDef->weapDef.szXAnimsLeftHanded, sizeof(void*) * NUM_WEAP_ANIMS);
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fullDef->weapDef.szXAnimsLeftHanded = fullDef->szXAnimsLeftHanded;
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}
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if (fullDef->weapDef.notetrackSoundMapKeys)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value);
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memcpy(fullDef->notetrackSoundMapKeys, fullDef->weapDef.notetrackSoundMapKeys, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value);
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fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
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}
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if (fullDef->weapDef.notetrackSoundMapValues)
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{
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assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value);
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memcpy(fullDef->notetrackSoundMapValues, fullDef->weapDef.notetrackSoundMapValues, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value);
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fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
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}
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if (fullDef->weapDef.notetrackRumbleMapKeys)
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{
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assert(sizeof(WeaponFullDef::notetrackRumbleMapKeys) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackRumbleMapKeys)>::value);
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memcpy(fullDef->notetrackRumbleMapKeys, fullDef->weapDef.notetrackRumbleMapKeys, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackRumbleMapKeys)>::value);
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fullDef->weapDef.notetrackRumbleMapKeys = fullDef->notetrackRumbleMapKeys;
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}
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if (fullDef->weapDef.notetrackRumbleMapValues)
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{
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assert(sizeof(WeaponFullDef::notetrackRumbleMapValues) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackRumbleMapKeys)>::value);
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memcpy(fullDef->notetrackRumbleMapValues, fullDef->weapDef.notetrackRumbleMapValues, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackRumbleMapKeys)>::value);
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fullDef->weapDef.notetrackRumbleMapValues = fullDef->notetrackRumbleMapValues;
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}
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if (fullDef->weapDef.worldModel)
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{
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assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::worldModel)>::value);
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memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent<decltype(WeaponFullDef::worldModel)>::value);
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fullDef->weapDef.worldModel = fullDef->worldModel;
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}
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if (fullDef->weapDef.parallelBounce)
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{
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assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * std::extent<decltype(WeaponFullDef::parallelBounce)>::value);
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memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * std::extent<decltype(WeaponFullDef::parallelBounce)>::value);
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fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
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}
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if (fullDef->weapDef.perpendicularBounce)
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{
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assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * std::extent<decltype(WeaponFullDef::perpendicularBounce)>::value);
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memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * std::extent<decltype(WeaponFullDef::perpendicularBounce)>::value);
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fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
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}
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if (fullDef->weapDef.locationDamageMultipliers)
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{
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assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * std::extent<decltype(WeaponFullDef::locationDamageMultipliers)>::value);
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memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * std::extent<decltype(WeaponFullDef::locationDamageMultipliers)>::value);
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fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
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}
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}
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InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset)
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{
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const auto fullDef = std::make_unique<WeaponFullDef>();
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memset(fullDef.get(), 0, sizeof(WeaponFullDef));
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CopyToFullDef(asset->Asset(), fullDef.get());
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InfoStringFromWeaponConverter converter(fullDef.get(), weapon_fields, std::extent<decltype(weapon_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
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{
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assert(scrStr < asset->m_zone->m_script_strings.Count());
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if (scrStr >= asset->m_zone->m_script_strings.Count())
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return "";
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return asset->m_zone->m_script_strings[scrStr];
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});
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return converter.Convert();
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}
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bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
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{
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return true;
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}
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void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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{
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const auto infoString = CreateInfoString(asset);
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GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
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infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
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context.m_gdt->WriteEntry(gdtEntry);
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}
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else
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{
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const auto assetFile = context.OpenAssetFile("weapons/" + asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const auto infoString = CreateInfoString(asset);
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const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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