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* feat: QOS (007: Quantum of Solace) support * feat: add qos localize loader * feat: add qos stringtable loader * chore: comment about official zones * fix: add qos gfximage runtime fields * chore: remove useless dev time comments * fix: remove all `static_asserts`s from asset headers causing build fail on x64 * chore: change union ordering of qos `entryInternalData` * chore: move qos asset type enum to qos.h * fix: qos and t4 xsurface index buffer * chore: implement qos MaterialInfo struct * chore: adjust some gfxworld struct members * chore: implement qos PhysPreset and PhysConstraints * chore: fix and adjust slight inconsistencies with qos zone code * chore: reorder qos ZoneCode.lua entries in order of asset type enum * chore: remove asset types that are not actual asset types in zones * chore: check common asset arrays with static_assert * chore: rename qos assets * chore: reorder qos in templates to be in alphabetical order * chore: use function for CopyMipLevel in Dx9TextureLoader * chore: use templates for qos MapEntsDumper * chore: add missing braces in XModelToCommonConverter * chore: add generic way to peek at zone data * Qos does not use a classic ZoneHeader so code needs to be more generic * fix: do not use raw_byte and raw_uint typedefs for qos * fix: not being able to write clipmapmp * chore: additional research on qos vertex property and stuff --------- Co-authored-by: Jan Laupetin <[email protected]>
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include "Image/D3DFormat.h"
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#include "Image/Texture.h"
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#include <memory>
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namespace image
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{
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class Dx9TextureLoader
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{
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public:
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enum class MipMapDataOrder
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{
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LargestToSmallest,
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SmallestToLargest,
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};
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Dx9TextureLoader();
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Dx9TextureLoader& Format(oat::D3DFORMAT format);
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Dx9TextureLoader& Type(TextureType textureType);
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Dx9TextureLoader& HasMipMaps(bool hasMipMaps);
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Dx9TextureLoader& MipMapOrder(MipMapDataOrder mipMapOrder);
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Dx9TextureLoader& Width(unsigned width);
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Dx9TextureLoader& Height(unsigned height);
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Dx9TextureLoader& Depth(unsigned depth);
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std::unique_ptr<Texture> LoadTexture(const void* data);
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private:
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[[nodiscard]] const ImageFormat* GetFormatForDx9Format() const;
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oat::D3DFORMAT m_format;
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TextureType m_type;
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bool m_has_mip_maps;
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MipMapDataOrder m_mip_map_order;
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unsigned m_width;
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unsigned m_height;
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unsigned m_depth;
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};
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} // namespace image
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