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* feat: QOS (007: Quantum of Solace) support * feat: add qos localize loader * feat: add qos stringtable loader * chore: comment about official zones * fix: add qos gfximage runtime fields * chore: remove useless dev time comments * fix: remove all `static_asserts`s from asset headers causing build fail on x64 * chore: change union ordering of qos `entryInternalData` * chore: move qos asset type enum to qos.h * fix: qos and t4 xsurface index buffer * chore: implement qos MaterialInfo struct * chore: adjust some gfxworld struct members * chore: implement qos PhysPreset and PhysConstraints * chore: fix and adjust slight inconsistencies with qos zone code * chore: reorder qos ZoneCode.lua entries in order of asset type enum * chore: remove asset types that are not actual asset types in zones * chore: check common asset arrays with static_assert * chore: rename qos assets * chore: reorder qos in templates to be in alphabetical order * chore: use function for CopyMipLevel in Dx9TextureLoader * chore: use templates for qos MapEntsDumper * chore: add missing braces in XModelToCommonConverter * chore: add generic way to peek at zone data * Qos does not use a classic ZoneHeader so code needs to be more generic * fix: do not use raw_byte and raw_uint typedefs for qos * fix: not being able to write clipmapmp * chore: additional research on qos vertex property and stuff --------- Co-authored-by: Jan Laupetin <[email protected]>
29 lines
690 B
Plaintext
29 lines
690 B
Plaintext
// =========================================
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// Material
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// =========================================
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use Material;
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set block XFILE_BLOCK_TEMP;
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set allocalign Material 4;
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set string info::name;
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set reusable textureTable;
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set count textureTable textureCount;
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set reusable constantTable;
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set block constantTable XFILE_BLOCK_VIRTUAL;
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set count constantTable constantCount;
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set reusable stateBitsTable;
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set count stateBitsTable stateBitsCount;
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// MaterialTextureDef
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use MaterialTextureDef;
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set condition u::water semantic == TS_WATER_MAP;
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set reusable u::water;
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// MaterialWaterDef
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use MaterialWaterDef;
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set reusable water;
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// water_t
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use water_t;
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set count H0 N * M;
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set count wTerm N * M;
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