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zone/OpenAssetTools
zone/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-05-13 07:54:56 +00:00
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OpenAssetTools/src/ZoneLoading/Game/T6
History
Jan 9f8022c2ca ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
2020-02-07 20:52:24 +01:00
..
XAssets/gfximage
ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded
2020-02-06 21:26:34 +01:00
ContentLoaderT6.cpp
ZoneCodeGenerator: Add possibility to specify a custom array count to signalize how many entries of a static array should be loaded
2019-12-24 12:41:27 +01:00
ContentLoaderT6.h
ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it.
2019-11-14 14:48:40 +01:00
ZoneLoaderFactoryT6.cpp
ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
2020-02-07 20:52:24 +01:00
ZoneLoaderFactoryT6.h
ZoneLoading: Simulate the vanilla edge case that the chunk size is in the end of the loadbuffer and cannot quite fit into it so the space is padded and the chunk size is loaded from the beginning of the buffer
2019-12-24 17:21:58 +01:00
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