mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-21 16:45:44 +00:00
105 lines
3.6 KiB
C++
105 lines
3.6 KiB
C++
#include "AssetStructTestsTemplate.h"
|
|
|
|
#include "Domain/Computations/StructureComputations.h"
|
|
#include "Internal/BaseTemplate.h"
|
|
|
|
#include <iostream>
|
|
#include <sstream>
|
|
|
|
namespace
|
|
{
|
|
static constexpr int TAG_SOURCE = 1;
|
|
|
|
class Template final : BaseTemplate
|
|
{
|
|
public:
|
|
Template(std::ostream& stream, RenderingContext* context)
|
|
: BaseTemplate(stream, context)
|
|
{
|
|
}
|
|
|
|
void Source()
|
|
{
|
|
LINE("// ====================================================================")
|
|
LINE("// This file has been generated by ZoneCodeGenerator.")
|
|
LINE("// Do not modify.")
|
|
LINE("// Any changes will be discarded when regenerating.")
|
|
LINE("// ====================================================================")
|
|
LINE("")
|
|
LINE("#include <catch2/catch_test_macros.hpp>")
|
|
LINE("#include <catch2/generators/catch_generators.hpp>")
|
|
LINE("#include <cstddef>")
|
|
LINE("#include \"Game/" << m_env.m_game << "/" << m_env.m_game << ".h\"")
|
|
LINE("")
|
|
LINE("using namespace " << m_env.m_game << ";")
|
|
LINE("")
|
|
LINE("namespace game::" << m_env.m_game << "::xassets::asset_" << Lower(m_env.m_asset->m_definition->m_name))
|
|
LINE("{")
|
|
m_intendation++;
|
|
|
|
TestMethod(m_env.m_asset);
|
|
for (auto* structure : m_env.m_used_structures)
|
|
{
|
|
StructureComputations computations(structure->m_info);
|
|
if (!structure->m_info->m_definition->m_anonymous && !computations.IsAsset())
|
|
TestMethod(structure->m_info);
|
|
}
|
|
|
|
m_intendation--;
|
|
LINE("}")
|
|
}
|
|
|
|
private:
|
|
void TestMethod(StructureInformation* structure)
|
|
{
|
|
LINE("TEST_CASE(\"" << m_env.m_game << "::" << m_env.m_asset->m_definition->GetFullName() << ": Tests for "
|
|
<< structure->m_definition->GetFullName() << "\", \"[assetstruct]\")")
|
|
LINE("{")
|
|
m_intendation++;
|
|
|
|
for (const auto& member : structure->m_ordered_members)
|
|
{
|
|
if (!member->m_member->m_name.empty() && !member->m_member->m_type_declaration->m_has_custom_bit_size)
|
|
{
|
|
LINE("REQUIRE(offsetof(" << structure->m_definition->GetFullName() << ", " << member->m_member->m_name
|
|
<< ") == " << member->m_member->m_offset << ");")
|
|
}
|
|
}
|
|
|
|
LINE("")
|
|
|
|
LINE("REQUIRE(" << structure->m_definition->GetSize() << "u == sizeof(" << structure->m_definition->GetFullName() << "));")
|
|
LINE("REQUIRE(" << structure->m_definition->GetAlignment() << "u == alignof(" << structure->m_definition->GetFullName() << "));")
|
|
m_intendation--;
|
|
LINE("}")
|
|
}
|
|
};
|
|
} // namespace
|
|
|
|
std::vector<CodeTemplateFile> AssetStructTestsTemplate::GetFilesToRender(RenderingContext* context)
|
|
{
|
|
std::vector<CodeTemplateFile> files;
|
|
|
|
auto assetName = context->m_asset->m_definition->m_name;
|
|
for (auto& c : assetName)
|
|
c = static_cast<char>(tolower(c));
|
|
|
|
{
|
|
std::ostringstream str;
|
|
str << assetName << '/' << assetName << "_struct_test.cpp";
|
|
files.emplace_back(str.str(), TAG_SOURCE);
|
|
}
|
|
|
|
return files;
|
|
}
|
|
|
|
void AssetStructTestsTemplate::RenderFile(std::ostream& stream, const int fileTag, RenderingContext* context)
|
|
{
|
|
Template t(stream, context);
|
|
|
|
if (fileTag == TAG_SOURCE)
|
|
t.Source();
|
|
else
|
|
std::cout << "Invalid tag in AssetStructTestsTemplate\n";
|
|
}
|