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OpenAssetTools/src/ZoneCodeGeneratorLib/Persistence/InMemory/InMemoryRepository.h

55 lines
2.8 KiB
C++

#pragma once
#include "Persistence/IDataRepository.h"
#include <map>
class InMemoryRepository final : public IDataRepository
{
public:
InMemoryRepository();
~InMemoryRepository() override;
InMemoryRepository(const InMemoryRepository& other) = delete;
InMemoryRepository(InMemoryRepository&& other) noexcept = default;
InMemoryRepository& operator=(const InMemoryRepository& other) = delete;
InMemoryRepository& operator=(InMemoryRepository&& other) noexcept = default;
void Add(std::unique_ptr<EnumDefinition> enumsDefinition) override;
void Add(std::unique_ptr<StructDefinition> structDefinition) override;
void Add(std::unique_ptr<UnionDefinition> unionDefinition) override;
void Add(std::unique_ptr<TypedefDefinition> typedefDefinition) override;
void Add(std::unique_ptr<StructureInformation> structureInformation) override;
void Add(std::unique_ptr<FastFileBlock> fastFileBlock) override;
[[nodiscard]] const std::string& GetGameName() const override;
void SetGame(std::string gameName) override;
[[nodiscard]] Architecture GetArchitecture() const override;
void SetArchitecture(Architecture architecture) override;
[[nodiscard]] const std::vector<EnumDefinition*>& GetAllEnums() const override;
[[nodiscard]] const std::vector<StructDefinition*>& GetAllStructs() const override;
[[nodiscard]] const std::vector<UnionDefinition*>& GetAllUnions() const override;
[[nodiscard]] const std::vector<TypedefDefinition*>& GetAllTypedefs() const override;
[[nodiscard]] const std::vector<StructureInformation*>& GetAllStructureInformation() const override;
[[nodiscard]] const std::vector<const FastFileBlock*>& GetAllFastFileBlocks() const override;
[[nodiscard]] DataDefinition* GetDataDefinitionByName(const std::string& name) const override;
[[nodiscard]] StructureInformation* GetInformationFor(const DefinitionWithMembers* definitionWithMembers) const override;
[[nodiscard]] EnumMember* GetEnumMemberByName(const std::string& name) const override;
[[nodiscard]] const FastFileBlock* GetFastFileBlockByName(const std::string& name) const override;
private:
std::vector<EnumDefinition*> m_enums;
std::vector<StructDefinition*> m_structs;
std::vector<UnionDefinition*> m_unions;
std::vector<TypedefDefinition*> m_typedefs;
std::vector<StructureInformation*> m_structures_information;
std::vector<const FastFileBlock*> m_fast_file_blocks;
std::map<std::string, DataDefinition*> m_data_definitions_by_name;
std::map<std::string, EnumMember*> m_enum_members_by_name;
std::map<std::string, const FastFileBlock*> m_fast_file_blocks_by_name;
std::map<const DefinitionWithMembers*, StructureInformation*> m_structure_information_by_definition;
std::string m_game_name;
Architecture m_architecture;
};