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55 lines
2.8 KiB
C++
55 lines
2.8 KiB
C++
#pragma once
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#include "Persistence/IDataRepository.h"
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#include <map>
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class InMemoryRepository final : public IDataRepository
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{
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public:
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InMemoryRepository();
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~InMemoryRepository() override;
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InMemoryRepository(const InMemoryRepository& other) = delete;
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InMemoryRepository(InMemoryRepository&& other) noexcept = default;
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InMemoryRepository& operator=(const InMemoryRepository& other) = delete;
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InMemoryRepository& operator=(InMemoryRepository&& other) noexcept = default;
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void Add(std::unique_ptr<EnumDefinition> enumsDefinition) override;
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void Add(std::unique_ptr<StructDefinition> structDefinition) override;
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void Add(std::unique_ptr<UnionDefinition> unionDefinition) override;
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void Add(std::unique_ptr<TypedefDefinition> typedefDefinition) override;
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void Add(std::unique_ptr<StructureInformation> structureInformation) override;
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void Add(std::unique_ptr<FastFileBlock> fastFileBlock) override;
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[[nodiscard]] const std::string& GetGameName() const override;
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void SetGame(std::string gameName) override;
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[[nodiscard]] Architecture GetArchitecture() const override;
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void SetArchitecture(Architecture architecture) override;
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[[nodiscard]] const std::vector<EnumDefinition*>& GetAllEnums() const override;
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[[nodiscard]] const std::vector<StructDefinition*>& GetAllStructs() const override;
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[[nodiscard]] const std::vector<UnionDefinition*>& GetAllUnions() const override;
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[[nodiscard]] const std::vector<TypedefDefinition*>& GetAllTypedefs() const override;
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[[nodiscard]] const std::vector<StructureInformation*>& GetAllStructureInformation() const override;
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[[nodiscard]] const std::vector<const FastFileBlock*>& GetAllFastFileBlocks() const override;
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[[nodiscard]] DataDefinition* GetDataDefinitionByName(const std::string& name) const override;
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[[nodiscard]] StructureInformation* GetInformationFor(const DefinitionWithMembers* definitionWithMembers) const override;
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[[nodiscard]] EnumMember* GetEnumMemberByName(const std::string& name) const override;
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[[nodiscard]] const FastFileBlock* GetFastFileBlockByName(const std::string& name) const override;
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private:
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std::vector<EnumDefinition*> m_enums;
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std::vector<StructDefinition*> m_structs;
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std::vector<UnionDefinition*> m_unions;
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std::vector<TypedefDefinition*> m_typedefs;
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std::vector<StructureInformation*> m_structures_information;
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std::vector<const FastFileBlock*> m_fast_file_blocks;
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std::map<std::string, DataDefinition*> m_data_definitions_by_name;
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std::map<std::string, EnumMember*> m_enum_members_by_name;
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std::map<std::string, const FastFileBlock*> m_fast_file_blocks_by_name;
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std::map<const DefinitionWithMembers*, StructureInformation*> m_structure_information_by_definition;
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std::string m_game_name;
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Architecture m_architecture;
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};
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