145 lines
3.5 KiB
C++

#include <catch2/catch.hpp>
#include <string>
#include "Game/IW4/GameIW4.h"
#include "Game/IW4/AssetLoaders/AssetLoaderMenuList.h"
#include "Mock/MockAssetLoadingManager.h"
#include "Mock/MockSearchPath.h"
#include "Parsing/Menu/MenuFileReader.h"
#include "Utils/MemoryManager.h"
using namespace menu;
using namespace IW4;
using namespace std::literals;
#define L(x) x "\n"
namespace test::game::iw4::menu::parsing
{
class MenuParsingItHelper
{
static constexpr const char* DEFAULT_ASSET_NAME = "test.txt";
Zone m_zone;
MockSearchPath m_search_path;
MockAssetLoadingManager m_manager;
AssetLoaderMenuList m_asset_loader;
public:
MenuParsingItHelper()
: m_zone("MockZone", 0, &g_GameIW4),
m_manager(&m_zone, &m_search_path)
{
}
void AddFile(std::string fileName, std::string data)
{
m_search_path.AddFileData(std::move(fileName), std::move(data));
}
void AddFile(std::string data)
{
AddFile(DEFAULT_ASSET_NAME, std::move(data));
}
bool RunIntegrationTest()
{
return m_asset_loader.LoadFromRaw(DEFAULT_ASSET_NAME, &m_search_path, m_zone.GetMemory(), &m_manager, &m_zone);
}
MenuList* GetMenuListAsset()
{
const auto addedAsset = m_manager.MockGetAddedAsset(DEFAULT_ASSET_NAME);
REQUIRE(addedAsset);
REQUIRE(addedAsset->m_type == ASSET_TYPE_MENULIST);
return static_cast<MenuList*>(addedAsset->m_ptr);
}
menuDef_t* GetMenuAsset(const std::string& menuName)
{
const auto addedAsset = m_manager.MockGetAddedAsset(menuName);
REQUIRE(addedAsset);
REQUIRE(addedAsset->m_type == ASSET_TYPE_MENU);
return static_cast<menuDef_t*>(addedAsset->m_ptr);
}
};
TEST_CASE("MenuParsingIW4IT: Can convert simple menu without properties", "[parsing][converting][menu][it]")
{
MenuParsingItHelper helper;
helper.AddFile(""
L("{")
L(" menuDef")
L(" {")
L(" name \"Hello\"")
L(" }")
L("}")
);
const auto result = helper.RunIntegrationTest();
REQUIRE(result);
const auto* menuList = helper.GetMenuListAsset();
const auto* menu = helper.GetMenuAsset("Hello");
REQUIRE(menuList->menuCount == 1);
REQUIRE(menuList->menus);
REQUIRE(menuList->menus[0] == menu);
REQUIRE(menu->window.name == "Hello"s);
REQUIRE(menu->itemCount == 0);
REQUIRE(menu->items == nullptr);
}
TEST_CASE("MenuParsingIW4IT: Can convert simple menu", "[parsing][converting][menu][it]")
{
MenuParsingItHelper helper;
helper.AddFile(""
L("#define COOL_STYLE 5")
L("")
L("{")
L(" menuDef")
L(" {")
L(" name \"Bla\"")
L(" fullScreen 1")
L(" screenSpace")
L(" decoration")
L(" rect (351 + 69) (1336 + 1) 12 64 1 2")
L(" style COOL_STYLE")
L(" }")
L("}")
);
const auto result = helper.RunIntegrationTest();
REQUIRE(result);
const auto* menuList = helper.GetMenuListAsset();
const auto* menu = helper.GetMenuAsset("Bla");
REQUIRE(menuList->menuCount == 1);
REQUIRE(menuList->menus);
REQUIRE(menuList->menus[0] == menu);
REQUIRE(menu->window.name == "Bla"s);
REQUIRE(menu->fullScreen > 0);
REQUIRE(menu->window.staticFlags & WINDOW_FLAG_SCREEN_SPACE);
REQUIRE(menu->window.staticFlags & WINDOW_FLAG_DECORATION);
REQUIRE(menu->window.rect.x == Approx(420));
REQUIRE(menu->window.rect.y == Approx(1337));
REQUIRE(menu->window.rect.w == Approx(12));
REQUIRE(menu->window.rect.h == Approx(64));
REQUIRE(menu->window.rect.horzAlign == 1);
REQUIRE(menu->window.rect.vertAlign == 2);
REQUIRE(menu->window.style == 5);
REQUIRE(menu->itemCount == 0);
REQUIRE(menu->items == nullptr);
}
}