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OpenAssetTools/docs/SupportedAssetTypes.md
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moandJan Laupetin 9f49e0e31c feat: QOS (007: Quantum of Solace) support (#894)
* feat: QOS (007: Quantum of Solace) support

* feat: add qos localize loader

* feat: add qos stringtable loader

* chore: comment about official zones

* fix: add qos gfximage runtime fields

* chore: remove useless dev time comments

* fix: remove all `static_asserts`s from asset headers causing build fail on x64

* chore: change union ordering of qos `entryInternalData`

* chore: move qos asset type enum to qos.h

* fix: qos and t4 xsurface index buffer

* chore: implement qos MaterialInfo struct

* chore: adjust some gfxworld struct members

* chore: implement qos PhysPreset and PhysConstraints

* chore: fix and adjust slight inconsistencies with qos zone code

* chore: reorder qos ZoneCode.lua entries in order of asset type enum

* chore: remove asset types that are not actual asset types in zones

* chore: check common asset arrays with static_assert

* chore: rename qos assets

* chore: reorder qos in templates to be in alphabetical order

* chore: use function for CopyMipLevel in Dx9TextureLoader

* chore: use templates for qos MapEntsDumper

* chore: add missing braces in XModelToCommonConverter

* chore: add generic way to peek at zone data

* Qos does not use a classic ZoneHeader so code needs to be more generic

* fix: do not use raw_byte and raw_uint typedefs for qos

* fix: not being able to write clipmapmp

* chore: additional research on qos vertex property and stuff

---------

Co-authored-by: Jan Laupetin <[email protected]>
2026-08-05 00:32:23 +02:00

42 KiB

Supported Asset Types

All asset types are supported to be loaded from other fastfiles in memory. The following section specify which assets are supported to be dumped to disk (using Unlinker) and loaded from disk ( using Linker):

  • = Currently unsupported
  • = Supported
  • ⁉️ = Partial support

IW3 (Call of Duty 4: Modern Warfare)

Asset Type Dumping Support Loading Support Notes
PhysPreset
XAnimParts
XModel Model data can be exported to XMODEL_EXPORT/XMODEL_BIN, OBJ, GLB/GLTF.
Material
MaterialTechniqueSet For shaders: only dumps/loads shader bytecode.
GfxImage
snd_alias_list_t
SndCurve
LoadedSound
clipMap_t
ComWorld
GameWorldSp
GameWorldMp
MapEnts
GfxWorld
GfxLightDef
Font_s
MenuList
menuDef_t
LocalizeEntry
WeaponDef
FxEffectDef
FxImpactTable
RawFile
StringTable

IW4 (Call of Duty: Modern Warfare 2)

Asset Type Dumping Support Loading Support Notes
PhysPreset
PhysCollmap
XAnimParts
XModel Model data can be exported to XMODEL_EXPORT/XMODEL_BIN, OBJ, GLB/GLTF.
Material
MaterialPixelShader Only dumps/loads shader bytecode.
MaterialVertexShader Only dumps/loads shader bytecode.
MaterialVertexDeclaration
MaterialTechniqueSet
GfxImage A few special image encodings are not yet supported.
snd_alias_list_t
SndCurve
LoadedSound
clipMap_t
ComWorld
GameWorldSp
GameWorldMp
MapEnts ⁉️ Entity string can be exported. Binary data currently not.
FxWorld
GfxWorld
GfxLightDef
Font_s
MenuList The output is decompiled. The result will not be the same as the input.
menuDef_t See menulist.
LocalizeEntry
WeaponCompleteDef
FxEffectDef
FxImpactTable
RawFile
StringTable
LeaderboardDef
StructuredDataDefSet The format is custom due to lacking information about original format.
TracerDef
VehicleDef
AddonMapEnts ⁉️ MapEnts String can be exported. Binary data currently not.

IW5 (Call of Duty: Modern Warfare 3)

Asset Type Dumping Support Loading Support Notes
PhysPreset
PhysCollmap
XAnimParts
XModelSurfs
XModel Model data can be exported to XMODEL_EXPORT/XMODEL_BIN, OBJ, GLB/GLTF.
Material
MaterialPixelShader
MaterialVertexShader
MaterialVertexDeclaration
MaterialTechniqueSet
GfxImage A few special image encodings are not yet supported.
snd_alias_list_t
SndCurve
LoadedSound
clipMap_t
ComWorld
GlassWorld
PathData
VehicleTrack
MapEnts ⁉️ Entity string can be exported. Binary data currently not.
FxWorld
GfxWorld
GfxLightDef
Font_s
MenuList The output is decompiled. The result will not be the same as the input.
menuDef_t See menulist.
LocalizeEntry
WeaponAttachment
WeaponCompleteDef
FxEffectDef
FxImpactTable
SurfaceFxTable
RawFile
ScriptFile ⁉️ ⁉️ Can only be dumped/loaded as binary. Editing is possible with GSC-Tool.
StringTable
LeaderboardDef
StructuredDataDefSet
TracerDef
VehicleDef
AddonMapEnts ⁉️ MapEnts String can be exported. Binary data currently not.

QOS (007: Quantum of Solace)

Asset Type Dumping Support Loading Support Notes
PhysPreset
PhysConstraints
DestructibleDef
XAnimParts
XModel Model data can be exported to XMODEL_EXPORT/XMODEL_BIN, OBJ, GLB/GLTF.
Material
MaterialTechniqueSet
GfxImage
snd_alias_list_t
SndCurve
clipMap_t
ComWorld
GameWorldSp
GameWorldMp
MapEnts
GfxWorld
GfxLightDef
Font_s
MenuList
menuDef_t
LocalizeEntry
WeaponDef
SndDriverGlobals
FxEffectDef
FxImpactTable
RawFile
StringTable
XmlTree
SceneAnimation
Cutscene
CustomCamera

T4 (Call of Duty: World at War)

Asset Type Dumping Support Loading Support Notes
PhysPreset
PhysConstraints
DestructibleDef
XAnimParts
XModel Model data can be exported to XMODEL_EXPORT/XMODEL_BIN, OBJ, GLB/GLTF.
Material
MaterialTechniqueSet
GfxImage A few special image encodings are not yet supported.
snd_alias_list_t
SndDriverGlobals
LoadedSound
clipMap_t
ComWorld
GameWorldSp
GameWorldMp
MapEnts
GfxWorld
GfxLightDef
Font_s
MenuList
menuDef_t
LocalizeEntry
WeaponDef
FxEffectDef
FxImpactTable
RawFile
StringTable
PackIndex

T5 (Call of Duty: Black Ops)

Asset Type Dumping Support Loading Support Notes
PhysPreset
PhysConstraints
DestructibleDef
XAnimParts
XModel Model data can be exported to XMODEL_EXPORT/XMODEL_BIN, OBJ, GLB/GLTF.
Material
MaterialTechniqueSet For shaders: only dumps/loads shader bytecode.
GfxImage A few special image encodings are not yet supported.
SndBank
SndPatch
clipMap_t
ComWorld
GameWorldSp
GameWorldMp
MapEnts
GfxWorld
GfxLightDef
Font_s
MenuList
menuDef_t
LocalizeEntry
WeaponVariantDef
SndDriverGlobals
FxEffectDef
FxImpactTable
RawFile
StringTable
PackIndex
XGlobals
ddlRoot_t
Glasses
EmblemSet

T6 (Call of Duty: Black Ops II)

Asset Type Dumping Support Loading Support Notes
PhysPreset
PhysConstraints
DestructibleDef
XAnimParts
XModel Model data can be exported to XMODEL_EXPORT/XMODEL_BIN, OBJ, GLB/GLTF.
Material Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline.
MaterialTechniqueSet For shaders: only dumps/loads shader bytecode.
GfxImage A few special image encodings are not yet supported.
SndBank The current implementation is subject to change.
SndPatch
clipMap_t
ComWorld
GameWorldSp
GameWorldMp
MapEnts ⁉️ Entity string can be exported. Binary data currently not.
GfxWorld
GfxLightDef
Font_s
FontIcon
MenuList
menuDef_t
LocalizeEntry
WeaponVariantDef
WeaponAttachment
WeaponAttachmentUnique
WeaponCamo
SndDriverGlobals
FxEffectDef
FxImpactTable
RawFile
StringTable
LeaderboardDef
XGlobals
ddlRoot_t
Glasses
EmblemSet
ScriptParseTree ⁉️ ⁉️ Can only be dumped/loaded as binary. Editing is possible with GSC-Tool. Plutonium supports loading source files however.
KeyValuePairs Is dumped/loaded as part of the .zone file.
VehicleDef
MemoryBlock
AddonMapEnts ⁉️ MapEnts String can be exported. Binary data currently not.
TracerDef
SkinnedVertsDef
Qdb ⁉️ ⁉️ Dumping/Loading is implemented as rawfiles. Their use is currently unknown.
Slug ⁉️ ⁉️ Dumping/Loading is implemented as rawfiles. Their use is currently unknown.
FootstepTableDef
FootstepFXTableDef
ZBarrierDef