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30 lines
427 B
C++
30 lines
427 B
C++
#pragma once
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#include <d3d11.h>
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#include "T6_Assets.h"
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namespace T6
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{
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struct ScriptStringList
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{
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int count;
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const char **strings;
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};
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struct XAsset
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{
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XAssetType type;
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XAssetHeader header;
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};
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struct XAssetList
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{
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ScriptStringList stringList;
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int dependCount;
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const char **depends;
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int assetCount;
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XAsset *assets;
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};
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} |