30 lines
427 B
C++

#pragma once
#include <d3d11.h>
#include "T6_Assets.h"
namespace T6
{
struct ScriptStringList
{
int count;
const char **strings;
};
struct XAsset
{
XAssetType type;
XAssetHeader header;
};
struct XAssetList
{
ScriptStringList stringList;
int dependCount;
const char **depends;
int assetCount;
XAsset *assets;
};
}