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https://github.com/Laupetin/OpenAssetTools.git
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64 lines
2.7 KiB
C++
64 lines
2.7 KiB
C++
#pragma once
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/T6/T6.h"
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#include "SearchPath/ISearchPath.h"
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#include <algorithm>
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#include <string>
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#include <vector>
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namespace T6
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{
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class AssetLoaderFontIcon final : public BasicAssetLoader<AssetFontIcon>
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{
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static constexpr unsigned ROW_INDEX = 0;
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static constexpr unsigned ROW_TYPE = 1;
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static constexpr unsigned ROW_ICON_NAME = 2;
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static constexpr unsigned ROW_ICON_MATERIAL = 3;
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static constexpr unsigned ROW_ICON_SIZE = 4;
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static constexpr unsigned ROW_ICON_XSCALE = 5;
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static constexpr unsigned ROW_ICON_YSCALE = 6;
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static constexpr unsigned ROW_ALIAS_NAME = 2;
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static constexpr unsigned ROW_ALIAS_BUTTON = 3;
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static constexpr const char* VALUE_TYPE_ICON = "icon";
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static constexpr const char* VALUE_TYPE_ALIAS = "alias";
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static constexpr unsigned COL_COUNT_ICON = 7;
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static constexpr unsigned COL_COUNT_ALIAS = 4;
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static constexpr unsigned COL_COUNT_MIN = std::min(COL_COUNT_ICON, COL_COUNT_ALIAS);
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static std::string ErrorPrefix(const std::string& assetName, unsigned rowIndex);
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static void PreprocessRow(std::vector<std::string>& row);
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static bool RowIsEmpty(const std::vector<std::string>& row);
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static bool ParseInt(int& value, const std::string& str);
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static bool ParseFloat(float& value, const std::string& str);
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static bool ParseHashStr(int& value, const std::string& str);
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static bool ReadIconRow(const std::vector<std::string>& row,
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FontIconEntry& icon,
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const std::string& assetName,
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unsigned rowIndex,
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MemoryManager* memory,
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IAssetLoadingManager* manager,
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std::vector<XAssetInfoGeneric*>& dependencies);
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static bool ReadAliasRow(const std::vector<std::string>& row,
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FontIconAlias& alias,
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const std::string& assetName,
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unsigned rowIndex,
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MemoryManager* memory,
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IAssetLoadingManager* manager);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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} // namespace T6
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