2020-09-09 18:40:01 +02:00

28 lines
895 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
#include "Image/IImageWriter.h"
namespace IW4
{
class AssetDumperGfxImage final : public AbstractAssetDumper<IW4::GfxImage>
{
IImageWriter* m_writer;
protected:
bool ShouldDump(IW4::GfxImage* asset) override;
std::string GetFileNameForAsset(Zone* zone, IW4::GfxImage* asset) override;
void DumpAsset(Zone* zone, IW4::GfxImage* asset, FileAPI::File* out) override;
public:
AssetDumperGfxImage();
~AssetDumperGfxImage();
AssetDumperGfxImage(const AssetDumperGfxImage& other) = delete;
AssetDumperGfxImage(AssetDumperGfxImage&& other) noexcept = delete;
AssetDumperGfxImage& operator=(const AssetDumperGfxImage& other) = delete;
AssetDumperGfxImage& operator=(AssetDumperGfxImage&& other) noexcept = delete;
};
}