14 lines
334 B
C++

#pragma once
#include "AssetLoading/IAssetLoadingManager.h"
#include "Game/T5/T5.h"
#include "Utils/MemoryManager.h"
#include <istream>
#include <vector>
namespace T5
{
bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
}