mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-07 09:17:26 +00:00
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
#include "LoaderAttachmentIW5.h"
|
|
|
|
#include "Game/IW5/IW5.h"
|
|
#include "JsonWeaponAttachmentLoader.h"
|
|
|
|
#include <cstring>
|
|
#include <format>
|
|
#include <iostream>
|
|
|
|
using namespace IW5;
|
|
|
|
namespace
|
|
{
|
|
class AttachmentLoader final : public AssetCreator<AssetAttachment>
|
|
{
|
|
public:
|
|
AttachmentLoader(MemoryManager& memory, ISearchPath& searchPath)
|
|
: m_memory(memory),
|
|
m_search_path(searchPath)
|
|
{
|
|
}
|
|
|
|
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
|
|
{
|
|
const auto file = m_search_path.Open(std::format("attachment/{}.json", assetName));
|
|
if (!file.IsOpen())
|
|
return AssetCreationResult::NoAction();
|
|
|
|
auto* attachment = m_memory.Alloc<WeaponAttachment>();
|
|
attachment->szInternalName = m_memory.Dup(assetName.c_str());
|
|
|
|
AssetRegistration<AssetAttachment> registration(assetName, attachment);
|
|
if (!LoadWeaponAttachmentAsJson(*file.m_stream, *attachment, m_memory, context, registration))
|
|
{
|
|
std::cerr << std::format("Failed to load attachment \"{}\"\n", assetName);
|
|
return AssetCreationResult::Failure();
|
|
}
|
|
|
|
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
|
|
}
|
|
|
|
private:
|
|
MemoryManager& m_memory;
|
|
ISearchPath& m_search_path;
|
|
};
|
|
} // namespace
|
|
|
|
namespace IW5
|
|
{
|
|
std::unique_ptr<AssetCreator<AssetAttachment>> CreateAttachmentLoader(MemoryManager& memory, ISearchPath& searchPath)
|
|
{
|
|
return std::make_unique<AttachmentLoader>(memory, searchPath);
|
|
}
|
|
} // namespace IW5
|