OpenAssetTools/src/ObjLoading/Game/IW3/StringTable/AssetLoaderStringTableIW3.h

14 lines
322 B
C++

#pragma once
#include "Asset/IAssetCreator.h"
#include "Game/IW3/IW3.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include <memory>
namespace IW3
{
std::unique_ptr<AssetCreator<AssetStringTable>> CreateStringTableLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace IW3