mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 16:15:43 +00:00
129 lines
3.4 KiB
C++
129 lines
3.4 KiB
C++
#include "AssetDumperMenuList.h"
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#include "Game/IW5/Menu/MenuDumperIW5.h"
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#include "Menu/AbstractMenuDumper.h"
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#include "ObjWriting.h"
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#include <cassert>
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#include <filesystem>
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#include <set>
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#include <sstream>
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namespace fs = std::filesystem;
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using namespace IW5;
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std::vector<const ExpressionSupportingData*> AssetDumperMenuList::GetAllUniqueExpressionSupportingData(const MenuList* menuList)
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{
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std::vector<const ExpressionSupportingData*> result;
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std::set<const ExpressionSupportingData*> alreadyAddedSupportingData;
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if (menuList->menus == nullptr)
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return result;
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for (auto i = 0; i < menuList->menuCount; i++)
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{
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if (menuList->menus[i] == nullptr)
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continue;
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const auto* menu = menuList->menus[i];
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if (menu->data == nullptr || menu->data->expressionData == nullptr)
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continue;
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if (alreadyAddedSupportingData.find(menu->data->expressionData) == alreadyAddedSupportingData.end())
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{
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result.push_back(menu->data->expressionData);
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alreadyAddedSupportingData.emplace(menu->data->expressionData);
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}
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}
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return result;
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}
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void AssetDumperMenuList::DumpFunctions(MenuDumper& menuDumper, const MenuList* menuList)
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{
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const auto allSupportingData = GetAllUniqueExpressionSupportingData(menuList);
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auto functionIndex = 0u;
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assert(allSupportingData.size() <= 1);
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for (const auto* supportingData : allSupportingData)
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{
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if (supportingData->uifunctions.functions == nullptr)
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continue;
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for (auto i = 0; i < supportingData->uifunctions.totalFunctions; i++)
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{
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const auto* function = supportingData->uifunctions.functions[i];
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if (function == nullptr)
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continue;
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std::stringstream ss;
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ss << "FUNC_" << functionIndex;
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menuDumper.WriteFunctionDef(ss.str(), function);
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functionIndex++;
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}
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}
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}
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void AssetDumperMenuList::DumpMenus(MenuDumper& menuDumper, const MenuList* menuList)
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{
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const fs::path p(menuList->name);
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std::string parentPath;
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if (p.has_parent_path())
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parentPath = p.parent_path().string() + "/";
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for (auto menuNum = 0; menuNum < menuList->menuCount; menuNum++)
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{
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const auto* menu = menuList->menus[menuNum];
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const auto* menuAssetName = menu->window.name;
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bool isReference = false;
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if (menuAssetName && menuAssetName[0] == ',')
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{
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menuAssetName = &menuAssetName[1];
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isReference = true;
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}
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std::ostringstream ss;
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ss << parentPath << menuAssetName << ".menu";
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const auto menuName = ss.str();
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// If the menu was embedded directly as menu list write its data in the menu list file
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if (!isReference && menuName == menuList->name)
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menuDumper.WriteMenu(menu);
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else
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menuDumper.IncludeMenu(ss.str());
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}
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}
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bool AssetDumperMenuList::ShouldDump(XAssetInfo<MenuList>* asset)
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{
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return true;
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}
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void AssetDumperMenuList::DumpAsset(AssetDumpingContext& context, XAssetInfo<MenuList>* asset)
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{
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const auto* menuList = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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MenuDumper menuDumper(*assetFile);
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menuDumper.Start();
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if (!ObjWriting::Configuration.MenuLegacyMode)
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DumpFunctions(menuDumper, menuList);
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DumpMenus(menuDumper, menuList);
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menuDumper.End();
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}
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