45 lines
2.6 KiB
C++

#pragma once
#include "Game/T6/T6.h"
namespace T6
{
inline cspField_t tracer_fields[]{
{"type", offsetof(TracerDef, type), TFT_TRACERTYPE},
{"material", offsetof(TracerDef, material), CSPFT_MATERIAL},
{"drawInterval", offsetof(TracerDef, drawInterval), CSPFT_INT },
{"speed", offsetof(TracerDef, speed), CSPFT_FLOAT },
{"beamLength", offsetof(TracerDef, beamLength), CSPFT_FLOAT },
{"beamWidth", offsetof(TracerDef, beamWidth), CSPFT_FLOAT },
{"screwRadius", offsetof(TracerDef, screwRadius), CSPFT_FLOAT },
{"screwDist", offsetof(TracerDef, screwDist), CSPFT_FLOAT },
{"fadeTime", offsetof(TracerDef, fadeTime), CSPFT_FLOAT },
{"fadeScale", offsetof(TracerDef, fadeScale), CSPFT_FLOAT },
{"texRepeatRate", offsetof(TracerDef, texRepeatRate), CSPFT_FLOAT },
{"colorR0", offsetof(TracerDef, colors[0].r), CSPFT_FLOAT },
{"colorG0", offsetof(TracerDef, colors[0].g), CSPFT_FLOAT },
{"colorB0", offsetof(TracerDef, colors[0].b), CSPFT_FLOAT },
{"colorA0", offsetof(TracerDef, colors[0].a), CSPFT_FLOAT },
{"colorR1", offsetof(TracerDef, colors[1].r), CSPFT_FLOAT },
{"colorG1", offsetof(TracerDef, colors[1].g), CSPFT_FLOAT },
{"colorB1", offsetof(TracerDef, colors[1].b), CSPFT_FLOAT },
{"colorA1", offsetof(TracerDef, colors[1].a), CSPFT_FLOAT },
{"colorR2", offsetof(TracerDef, colors[2].r), CSPFT_FLOAT },
{"colorG2", offsetof(TracerDef, colors[2].g), CSPFT_FLOAT },
{"colorB2", offsetof(TracerDef, colors[2].b), CSPFT_FLOAT },
{"colorA2", offsetof(TracerDef, colors[2].a), CSPFT_FLOAT },
{"colorR3", offsetof(TracerDef, colors[3].r), CSPFT_FLOAT },
{"colorG3", offsetof(TracerDef, colors[3].g), CSPFT_FLOAT },
{"colorB3", offsetof(TracerDef, colors[3].b), CSPFT_FLOAT },
{"colorA3", offsetof(TracerDef, colors[3].a), CSPFT_FLOAT },
{"colorR4", offsetof(TracerDef, colors[4].r), CSPFT_FLOAT },
{"colorG4", offsetof(TracerDef, colors[4].g), CSPFT_FLOAT },
{"colorB4", offsetof(TracerDef, colors[4].b), CSPFT_FLOAT },
{"colorA4", offsetof(TracerDef, colors[4].a), CSPFT_FLOAT },
};
inline const char* tracerTypeNames[]{
"Laser",
"Smoke",
};
} // namespace T6