OpenAssetTools/src/ObjLoading/Asset/AssetCreationResult.h

23 lines
583 B
C++

#pragma once
#include "Pool/XAssetInfo.h"
class AssetCreationResult
{
public:
static AssetCreationResult Success(XAssetInfoGeneric* assetInfo);
static AssetCreationResult Failure();
static AssetCreationResult NoAction();
[[nodiscard]] bool HasBeenSuccessful() const;
[[nodiscard]] bool HasTakenAction() const;
[[nodiscard]] bool HasFailed() const;
[[nodiscard]] XAssetInfoGeneric* GetAssetInfo() const;
private:
AssetCreationResult(bool takenAction, XAssetInfoGeneric* assetInfo);
bool m_taken_action;
XAssetInfoGeneric* m_asset_info;
};