2021-03-13 14:27:20 +01:00

33 lines
935 B
C++

#include "AssetLoaderRawFile.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
bool AssetLoaderRawFile::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderRawFile::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager) const
{
const auto file = searchPath->Open(assetName);
if (!file.IsOpen())
return false;
auto* rawFile = memory->Create<RawFile>();
rawFile->name = memory->Dup(assetName.c_str());
rawFile->len = static_cast<int>(file.m_length);
auto* fileBuffer = static_cast<char*>(memory->Alloc(static_cast<size_t>(file.m_length + 1)));
file.m_stream->read(fileBuffer, file.m_length);
if (file.m_stream->gcount() != file.m_length)
return false;
rawFile->data.buffer = fileBuffer;
manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
return true;
}