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OpenAssetTools/src/Common/Game/IW5/GameIW5.h
2026-02-05 18:17:15 +01:00

20 lines
793 B
C++

#pragma once
#include "Game/IGame.h"
namespace IW5
{
class Game final : public IGame
{
public:
[[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
[[nodiscard]] asset_type_t GetAssetTypeCount() const override;
[[nodiscard]] std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
[[nodiscard]] asset_type_t GetSubAssetTypeCount() const override;
[[nodiscard]] std::optional<const char*> GetSubAssetTypeName(asset_type_t subAssetType) const override;
};
} // namespace IW5