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OpenAssetTools/src/ObjWriting/Game/IW4/RawFile/RawFileDumperIW4.cpp
2026-02-05 18:17:15 +01:00

68 lines
1.7 KiB
C++

#include "RawFileDumperIW4.h"
#include "Utils/Logging/Log.h"
#include <format>
#include <stdexcept>
#include <zlib.h>
using namespace IW4;
namespace raw_file
{
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
{
const auto* rawFile = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
if (rawFile->compressedLen > 0)
{
z_stream_s zs{};
zs.zalloc = Z_NULL;
zs.zfree = Z_NULL;
zs.opaque = Z_NULL;
zs.avail_in = 0;
zs.next_in = Z_NULL;
int ret = inflateInit(&zs);
if (ret != Z_OK)
{
throw std::runtime_error("Initializing inflate failed");
}
zs.next_in = reinterpret_cast<const Bytef*>(rawFile->data.compressedBuffer);
zs.avail_in = rawFile->compressedLen;
Bytef buffer[0x1000];
while (zs.avail_in > 0)
{
zs.next_out = buffer;
zs.avail_out = sizeof(buffer);
ret = inflate(&zs, Z_SYNC_FLUSH);
if (ret < 0)
{
con::error("Inflate failed when attempting to dump rawfile '{}'", rawFile->name);
inflateEnd(&zs);
return;
}
stream.write(reinterpret_cast<char*>(buffer), sizeof(buffer) - zs.avail_out);
}
inflateEnd(&zs);
}
else if (rawFile->len > 0)
{
stream.write(rawFile->data.buffer, rawFile->len);
}
}
} // namespace raw_file