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note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
14 lines
320 B
C++
14 lines
320 B
C++
#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/T6.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace T6
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{
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std::unique_ptr<AssetCreator<AssetTechniqueSet>> CreateTechniqueSetLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T6
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