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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-07 17:22:34 +00:00
Files
OpenAssetTools/test/SystemTests.lua
T
Jan 0d0f928267 feat: add binary xanim support for remaining games (#818)
* refactor: use generic loader for iw3 xanims

* refactor: use generic dumper for iw3 xanims

* chore: use templating on XAnimDumper

* chore: use templating on XAnimLoader

* feat: dump xanims for T5

* feat: load binary t5 xanims

* feat: load and dump t6 xanims

* feat: load and dump iw4,iw5 xanims

* chore: make sure iw3 and t5 notify about unsupported delta3D

* chore: also use CommonVec3U8 and CommonVec3U16 for non delta trans track
2026-06-06 14:47:51 +00:00

69 lines
1.5 KiB
Lua

SystemTests = {}
function SystemTests:include(includes)
if includes:handle(self:name()) then
includedirs {
"%{wks.location}/src/ObjLoading",
"%{wks.location}/src/ObjWriting",
path.join(TestFolder(), "SystemTests")
}
end
end
function SystemTests:link(links)
end
function SystemTests:use()
end
function SystemTests:name()
return "SystemTests"
end
function SystemTests:project()
local folder = TestFolder()
local includes = Includes:create()
local links = Links:create()
project(self:name())
targetdir(TargetDirectoryTest)
location "%{wks.location}/test/%{prj.name}"
kind "ConsoleApp"
language "C++"
files {
path.join(folder, "SystemTests/**.h"),
path.join(folder, "SystemTests/**.cpp")
}
self:include(includes)
Catch2Common:include(includes)
Utils:include(includes)
ZoneLoading:include(includes)
ZoneWriting:include(includes)
ObjCommonTestUtils:include(includes)
ObjLoading:include(includes)
ObjCompiling:include(includes)
ObjWriting:include(includes)
Linking:include(includes)
Unlinking:include(includes)
catch2:include(includes)
Raw:use()
links:linkto(Utils)
links:linkto(ZoneLoading)
links:linkto(ZoneWriting)
links:linkto(ObjCommonTestUtils)
links:linkto(ObjLoading)
links:linkto(ObjCompiling)
links:linkto(ObjWriting)
links:linkto(catch2)
links:linkto(Catch2Common)
links:linkto(Linking)
links:linkto(Unlinking)
links:linkall()
end