1434 lines
112 KiB
C++

#include "AssetDumperWeapon.h"
#include <cassert>
#include <sstream>
#include <type_traits>
#include <cstring>
#include "Game/T6/CommonT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
using namespace T6;
cspField_t AssetDumperWeapon::weapon_fields[]
{
{"displayName", offsetof(WeaponFullDef, weapVariantDef.szDisplayName), CSPFT_STRING},
{"AIOverlayDescription", offsetof(WeaponFullDef, weapDef.szOverlayName), CSPFT_STRING},
{"modeName", offsetof(WeaponFullDef, weapDef.szModeName), CSPFT_STRING},
{"playerAnimType", offsetof(WeaponFullDef, weapDef.playerAnimType), WFT_ANIMTYPE},
{"gunModel", offsetof(WeaponFullDef, gunXModel[0]), CSPFT_XMODEL},
{"gunModel2", offsetof(WeaponFullDef, gunXModel[1]), CSPFT_XMODEL},
{"gunModel3", offsetof(WeaponFullDef, gunXModel[2]), CSPFT_XMODEL},
{"gunModel4", offsetof(WeaponFullDef, gunXModel[3]), CSPFT_XMODEL},
{"gunModel5", offsetof(WeaponFullDef, gunXModel[4]), CSPFT_XMODEL},
{"gunModel6", offsetof(WeaponFullDef, gunXModel[5]), CSPFT_XMODEL},
{"gunModel7", offsetof(WeaponFullDef, gunXModel[6]), CSPFT_XMODEL},
{"gunModel8", offsetof(WeaponFullDef, gunXModel[7]), CSPFT_XMODEL},
{"gunModel9", offsetof(WeaponFullDef, gunXModel[8]), CSPFT_XMODEL},
{"gunModel10", offsetof(WeaponFullDef, gunXModel[9]), CSPFT_XMODEL},
{"gunModel11", offsetof(WeaponFullDef, gunXModel[10]), CSPFT_XMODEL},
{"gunModel12", offsetof(WeaponFullDef, gunXModel[11]), CSPFT_XMODEL},
{"gunModel13", offsetof(WeaponFullDef, gunXModel[12]), CSPFT_XMODEL},
{"gunModel14", offsetof(WeaponFullDef, gunXModel[13]), CSPFT_XMODEL},
{"gunModel15", offsetof(WeaponFullDef, gunXModel[14]), CSPFT_XMODEL},
{"gunModel16", offsetof(WeaponFullDef, gunXModel[15]), CSPFT_XMODEL},
{"handModel", offsetof(WeaponFullDef, weapDef.handXModel), CSPFT_XMODEL},
{"hideTags", offsetof(WeaponFullDef, hideTags), WFT_HIDETAGS},
{"notetrackSoundMap", offsetof(WeaponFullDef, notetrackSoundMapKeys), WFT_NOTETRACKSOUNDMAP},
{"idleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_IDLE]), CSPFT_STRING},
{"idleAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_IDLE_LEFT]), CSPFT_STRING},
{"emptyIdleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_IDLE]), CSPFT_STRING},
{"emptyIdleAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_IDLE_LEFT]), CSPFT_STRING},
{"fireIntroAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRE_INTRO]), CSPFT_STRING},
{"fireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRE]), CSPFT_STRING},
{"fireAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRE_LEFT]), CSPFT_STRING},
{"holdFireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_HOLD_FIRE]), CSPFT_STRING},
{"lastShotAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LASTSHOT]), CSPFT_STRING},
{"lastShotAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LASTSHOT_LEFT]), CSPFT_STRING},
{"flourishAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FINALSHOT]), CSPFT_STRING},
{"flourishAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FINALSHOT_LEFT]), CSPFT_STRING},
{"detonateAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DETONATE]), CSPFT_STRING},
{"rechamberAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RECHAMBER]), CSPFT_STRING},
{"meleeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE]), CSPFT_STRING},
{"meleeAnimEmpty", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE_EMPTY]), CSPFT_STRING},
{"meleeAnim1", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE1]), CSPFT_STRING},
{"meleeAnim2", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE2]), CSPFT_STRING},
{"meleeAnim3", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE3]), CSPFT_STRING},
{"meleeChargeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE_CHARGE]), CSPFT_STRING},
{"meleeChargeAnimEmpty", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MELEE_CHARGE_EMPTY]), CSPFT_STRING},
{"reloadAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD]), CSPFT_STRING},
{"reloadAnimRight", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_RIGHT]), CSPFT_STRING},
{"reloadAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_LEFT]), CSPFT_STRING},
{"reloadEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_EMPTY]), CSPFT_STRING},
{"reloadEmptyAnimLeft", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_EMPTY_LEFT]), CSPFT_STRING},
{"reloadStartAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_START]), CSPFT_STRING},
{"reloadEndAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_END]), CSPFT_STRING},
{"reloadQuickAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_QUICK]), CSPFT_STRING},
{"reloadQuickEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RELOAD_QUICK_EMPTY]), CSPFT_STRING},
{"raiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_RAISE]), CSPFT_STRING},
{"dropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DROP]), CSPFT_STRING},
{"firstRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_FIRST_RAISE]), CSPFT_STRING},
{"altRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ALT_RAISE]), CSPFT_STRING},
{"altDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ALT_DROP]), CSPFT_STRING},
{"quickRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_QUICK_RAISE]), CSPFT_STRING},
{"quickDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_QUICK_DROP]), CSPFT_STRING},
{"emptyRaiseAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_RAISE]), CSPFT_STRING},
{"emptyDropAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_EMPTY_DROP]), CSPFT_STRING},
{"sprintInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_IN]), CSPFT_STRING},
{"sprintLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_LOOP]), CSPFT_STRING},
{"sprintOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_OUT]), CSPFT_STRING},
{"sprintInEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_IN]), CSPFT_STRING},
{"sprintLoopEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_LOOP]), CSPFT_STRING},
{"sprintOutEmptyAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SPRINT_EMPTY_OUT]), CSPFT_STRING},
{"lowReadyInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_IN]), CSPFT_STRING},
{"lowReadyLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_LOOP]), CSPFT_STRING},
{"lowReadyOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_LOWREADY_OUT]), CSPFT_STRING},
{"contFireInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_IN]), CSPFT_STRING},
{"contFireLoopAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_LOOP]), CSPFT_STRING},
{"contFireOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CONT_FIRE_OUT]), CSPFT_STRING},
{"crawlInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_IN]), CSPFT_STRING},
{"crawlForwardAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_FORWARD]), CSPFT_STRING},
{"crawlBackAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_BACK]), CSPFT_STRING},
{"crawlRightAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_RIGHT]), CSPFT_STRING},
{"crawlLeftAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_LEFT]), CSPFT_STRING},
{"crawlOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_OUT]), CSPFT_STRING},
{"crawlEmptyInAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_EMPTY_IN]), CSPFT_STRING},
{"crawlEmptyForwardAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_EMPTY_FORWARD]), CSPFT_STRING},
{"crawlEmptyBackAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_EMPTY_BACK]), CSPFT_STRING},
{"crawlEmptyRightAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_EMPTY_RIGHT]), CSPFT_STRING},
{"crawlEmptyLeftAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_EMPTY_LEFT]), CSPFT_STRING},
{"crawlEmptyOutAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CRAWL_EMPTY_OUT]), CSPFT_STRING},
{"deployAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DEPLOY]), CSPFT_STRING},
{"nightVisionWearAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_NIGHTVISION_WEAR]), CSPFT_STRING},
{"nightVisionRemoveAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_NIGHTVISION_REMOVE]), CSPFT_STRING},
{"adsFireAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_FIRE]), CSPFT_STRING},
{"adsLastShotAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_LASTSHOT]), CSPFT_STRING},
{"adsRechamberAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_RECHAMBER]), CSPFT_STRING},
{"adsUpAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_UP]), CSPFT_STRING},
{"adsDownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_DOWN]), CSPFT_STRING},
{"adsUpOtherScopeAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_UP_OTHER_SCOPE]), CSPFT_STRING},
{"adsFireIntroAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_ADS_FIRE_INTRO]), CSPFT_STRING},
{"breakdownAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_BREAKDOWN]), CSPFT_STRING},
{"dtp_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_IN]), CSPFT_STRING},
{"dtp_loop", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_LOOP]), CSPFT_STRING},
{"dtp_out", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_OUT]), CSPFT_STRING},
{"dtp_empty_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_IN]), CSPFT_STRING},
{"dtp_empty_loop", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_LOOP]), CSPFT_STRING},
{"dtp_empty_out", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_DTP_EMPTY_OUT]), CSPFT_STRING},
{"slide_in", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_SLIDE_IN]), CSPFT_STRING},
{"mantleAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_MANTLE]), CSPFT_STRING},
{"sprintCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_SPRINT_LOOP]), CSPFT_STRING},
{"dtpInCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_IN]), CSPFT_STRING},
{"dtpLoopCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_LOOP]), CSPFT_STRING},
{"dtpOutCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_DTP_OUT]), CSPFT_STRING},
{"mantleCameraAnim", offsetof(WeaponFullDef, szXAnims[WEAP_ANIM_CAMERA_MANTLE]), CSPFT_STRING},
{"script", offsetof(WeaponFullDef, weapDef.szScript), CSPFT_STRING},
{"weaponType", offsetof(WeaponFullDef, weapDef.weapType), WFT_WEAPONTYPE},
{"weaponClass", offsetof(WeaponFullDef, weapDef.weapClass), WFT_WEAPONCLASS},
{"penetrateType", offsetof(WeaponFullDef, weapDef.penetrateTWeaponAttachmentype), WFT_PENETRATE_TYPE},
{"impactType", offsetof(WeaponFullDef, weapDef.impactType), WFT_IMPACT_TYPE},
{"inventoryType", offsetof(WeaponFullDef, weapDef.inventoryType), WFT_INVENTORYTYPE},
{"fireType", offsetof(WeaponFullDef, weapDef.fireType), WFT_FIRETYPE},
{"clipType", offsetof(WeaponFullDef, weapDef.clipType), WFT_CLIPTYPE},
{"barrelType", offsetof(WeaponFullDef, weapDef.barrelType), WFT_BARRELTYPE},
{"offhandClass", offsetof(WeaponFullDef, weapDef.offhandClass), WFT_OFFHAND_CLASS},
{"offhandSlot", offsetof(WeaponFullDef, weapDef.offhandSlot), WFT_OFFHAND_SLOT},
{"viewFlashEffect", offsetof(WeaponFullDef, weapDef.viewFlashEffect), CSPFT_FX},
{"worldFlashEffect", offsetof(WeaponFullDef, weapDef.worldFlashEffect), CSPFT_FX},
{"barrelCooldownEffect", offsetof(WeaponFullDef, weapDef.barrelCooldownEffect), CSPFT_FX},
{"barrelCooldownMinCount", offsetof(WeaponFullDef, weapDef.barrelCooldownMinCount), CSPFT_INT},
{"viewFlashOffsetF", offsetof(WeaponFullDef, weapDef.vViewFlashOffset.x), CSPFT_FLOAT},
{"viewFlashOffsetR", offsetof(WeaponFullDef, weapDef.vViewFlashOffset.y), CSPFT_FLOAT},
{"viewFlashOffsetU", offsetof(WeaponFullDef, weapDef.vViewFlashOffset.z), CSPFT_FLOAT},
{"worldFlashOffsetF", offsetof(WeaponFullDef, weapDef.vWorldFlashOffset.x), CSPFT_FLOAT},
{"worldFlashOffsetR", offsetof(WeaponFullDef, weapDef.vWorldFlashOffset.y), CSPFT_FLOAT},
{"worldFlashOffsetU", offsetof(WeaponFullDef, weapDef.vWorldFlashOffset.z), CSPFT_FLOAT},
{"pickupSound", offsetof(WeaponFullDef, weapDef.pickupSound), CSPFT_STRING},
{"pickupSoundPlayer", offsetof(WeaponFullDef, weapDef.pickupSoundPlayer), CSPFT_STRING},
{"ammoPickupSound", offsetof(WeaponFullDef, weapDef.ammoPickupSound), CSPFT_STRING},
{"ammoPickupSoundPlayer", offsetof(WeaponFullDef, weapDef.ammoPickupSoundPlayer), CSPFT_STRING},
{"projectileSound", offsetof(WeaponFullDef, weapDef.projectileSound), CSPFT_STRING},
{"pullbackSound", offsetof(WeaponFullDef, weapDef.pullbackSound), CSPFT_STRING},
{"pullbackSoundPlayer", offsetof(WeaponFullDef, weapDef.pullbackSoundPlayer), CSPFT_STRING},
{"fireSound", offsetof(WeaponFullDef, weapDef.fireSound), CSPFT_STRING},
{"crackSound", offsetof(WeaponFullDef, weapDef.crackSound), CSPFT_STRING},
{"whizbySound", offsetof(WeaponFullDef, weapDef.whizbySound), CSPFT_STRING},
{"fireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireSoundPlayer), CSPFT_STRING},
{"loopFireSound", offsetof(WeaponFullDef, weapDef.fireLoopSound), CSPFT_STRING},
{"loopFireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireLoopSoundPlayer), CSPFT_STRING},
{"loopFireEndSound", offsetof(WeaponFullDef, weapDef.fireLoopEndSound), CSPFT_STRING},
{"loopFireEndSoundPlayer", offsetof(WeaponFullDef, weapDef.fireLoopEndSoundPlayer), CSPFT_STRING},
{"startFireSound", offsetof(WeaponFullDef, weapDef.fireStartSound), CSPFT_STRING},
{"stopFireSound", offsetof(WeaponFullDef, weapDef.fireStopSound), CSPFT_STRING},
{"killcamStartFireSound", offsetof(WeaponFullDef, weapDef.fireKillcamSound), CSPFT_STRING},
{"startFireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireStartSoundPlayer), CSPFT_STRING},
{"stopFireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireStopSoundPlayer), CSPFT_STRING},
{"killcamStartFireSoundPlayer", offsetof(WeaponFullDef, weapDef.fireKillcamSoundPlayer), CSPFT_STRING},
{"lastShotSound", offsetof(WeaponFullDef, weapDef.fireLastSound), CSPFT_STRING},
{"lastShotSoundPlayer", offsetof(WeaponFullDef, weapDef.fireLastSoundPlayer), CSPFT_STRING},
{"emptyFireSound", offsetof(WeaponFullDef, weapDef.emptyFireSound), CSPFT_STRING},
{"emptyFireSoundPlayer", offsetof(WeaponFullDef, weapDef.emptyFireSoundPlayer), CSPFT_STRING},
{"meleeSwipeSound", offsetof(WeaponFullDef, weapDef.meleeSwipeSound), CSPFT_STRING},
{"meleeSwipeSoundPlayer", offsetof(WeaponFullDef, weapDef.meleeSwipeSoundPlayer), CSPFT_STRING},
{"meleeHitSound", offsetof(WeaponFullDef, weapDef.meleeHitSound), CSPFT_STRING},
{"meleeMissSound", offsetof(WeaponFullDef, weapDef.meleeMissSound), CSPFT_STRING},
{"rechamberSound", offsetof(WeaponFullDef, weapDef.rechamberSound), CSPFT_STRING},
{"rechamberSoundPlayer", offsetof(WeaponFullDef, weapDef.rechamberSoundPlayer), CSPFT_STRING},
{"reloadSound", offsetof(WeaponFullDef, weapDef.reloadSound), CSPFT_STRING},
{"reloadSoundPlayer", offsetof(WeaponFullDef, weapDef.reloadSoundPlayer), CSPFT_STRING},
{"reloadEmptySound", offsetof(WeaponFullDef, weapDef.reloadEmptySound), CSPFT_STRING},
{"reloadEmptySoundPlayer", offsetof(WeaponFullDef, weapDef.reloadEmptySoundPlayer), CSPFT_STRING},
{"reloadStartSound", offsetof(WeaponFullDef, weapDef.reloadStartSound), CSPFT_STRING},
{"reloadStartSoundPlayer", offsetof(WeaponFullDef, weapDef.reloadStartSoundPlayer), CSPFT_STRING},
{"reloadEndSound", offsetof(WeaponFullDef, weapDef.reloadEndSound), CSPFT_STRING},
{"reloadEndSoundPlayer", offsetof(WeaponFullDef, weapDef.reloadEndSoundPlayer), CSPFT_STRING},
{"rotateLoopSound", offsetof(WeaponFullDef, weapDef.rotateLoopSound), CSPFT_STRING},
{"rotateLoopSoundPlayer", offsetof(WeaponFullDef, weapDef.rotateLoopSoundPlayer), CSPFT_STRING},
{"rotateStopSound", offsetof(WeaponFullDef, weapDef.rotateStopSound), CSPFT_STRING},
{"rotateStopSoundPlayer", offsetof(WeaponFullDef, weapDef.rotateStopSoundPlayer), CSPFT_STRING},
{"deploySound", offsetof(WeaponFullDef, weapDef.deploySound), CSPFT_STRING},
{"deploySoundPlayer", offsetof(WeaponFullDef, weapDef.deploySoundPlayer), CSPFT_STRING},
{"finishDeploySound", offsetof(WeaponFullDef, weapDef.finishDeploySound), CSPFT_STRING},
{"finishDeploySoundPlayer", offsetof(WeaponFullDef, weapDef.finishDeploySoundPlayer), CSPFT_STRING},
{"breakdownSound", offsetof(WeaponFullDef, weapDef.breakdownSound), CSPFT_STRING},
{"breakdownSoundPlayer", offsetof(WeaponFullDef, weapDef.breakdownSoundPlayer), CSPFT_STRING},
{"finishBreakdownSound", offsetof(WeaponFullDef, weapDef.finishBreakdownSound), CSPFT_STRING},
{"finishBreakdownSoundPlayer", offsetof(WeaponFullDef, weapDef.finishBreakdownSoundPlayer), CSPFT_STRING},
{"detonateSound", offsetof(WeaponFullDef, weapDef.detonateSound), CSPFT_STRING},
{"detonateSoundPlayer", offsetof(WeaponFullDef, weapDef.detonateSoundPlayer), CSPFT_STRING},
{"nightVisionWearSound", offsetof(WeaponFullDef, weapDef.nightVisionWearSound), CSPFT_STRING},
{"nightVisionWearSoundPlayer", offsetof(WeaponFullDef, weapDef.nightVisionWearSoundPlayer), CSPFT_STRING},
{"nightVisionRemoveSound", offsetof(WeaponFullDef, weapDef.nightVisionRemoveSound), CSPFT_STRING},
{"nightVisionRemoveSoundPlayer", offsetof(WeaponFullDef, weapDef.nightVisionRemoveSoundPlayer), CSPFT_STRING},
{"raiseSound", offsetof(WeaponFullDef, weapDef.raiseSound), CSPFT_STRING},
{"raiseSoundPlayer", offsetof(WeaponFullDef, weapDef.raiseSoundPlayer), CSPFT_STRING},
{"firstRaiseSound", offsetof(WeaponFullDef, weapDef.firstRaiseSound), CSPFT_STRING},
{"firstRaiseSoundPlayer", offsetof(WeaponFullDef, weapDef.firstRaiseSoundPlayer), CSPFT_STRING},
{"altSwitchSound", offsetof(WeaponFullDef, weapDef.altSwitchSound), CSPFT_STRING},
{"altSwitchSoundPlayer", offsetof(WeaponFullDef, weapDef.altSwitchSoundPlayer), CSPFT_STRING},
{"adsRaiseSoundPlayer", offsetof(WeaponFullDef, weapDef.adsRaiseSoundPlayer), CSPFT_STRING},
{"adsLowerSoundPlayer", offsetof(WeaponFullDef, weapDef.adsLowerSoundPlayer), CSPFT_STRING},
{"putawaySound", offsetof(WeaponFullDef, weapDef.putawaySound), CSPFT_STRING},
{"putawaySoundPlayer", offsetof(WeaponFullDef, weapDef.putawaySoundPlayer), CSPFT_STRING},
{"overheatSound", offsetof(WeaponFullDef, weapDef.overheatSound), CSPFT_STRING},
{"overheatSoundPlayer", offsetof(WeaponFullDef, weapDef.overheatSoundPlayer), CSPFT_STRING},
{"adsZoomSound", offsetof(WeaponFullDef, weapDef.adsZoomSound), CSPFT_STRING},
{"shellCasing", offsetof(WeaponFullDef, weapDef.shellCasing), CSPFT_STRING},
{"shellCasingPlayer", offsetof(WeaponFullDef, weapDef.shellCasingPlayer), CSPFT_STRING},
{"bounceSound", offsetof(WeaponFullDef, weapDef.bounceSound), WFT_BOUNCE_SOUND},
{"standMountedWeapdef", offsetof(WeaponFullDef, weapDef.standMountedWeapdef), CSPFT_STRING},
{"crouchMountedWeapdef", offsetof(WeaponFullDef, weapDef.crouchMountedWeapdef), CSPFT_STRING},
{"proneMountedWeapdef", offsetof(WeaponFullDef, weapDef.proneMountedWeapdef), CSPFT_STRING},
{"viewShellEjectEffect", offsetof(WeaponFullDef, weapDef.viewShellEjectEffect), CSPFT_FX},
{"worldShellEjectEffect", offsetof(WeaponFullDef, weapDef.worldShellEjectEffect), CSPFT_FX},
{"viewLastShotEjectEffect", offsetof(WeaponFullDef, weapDef.viewLastShotEjectEffect), CSPFT_FX},
{"worldLastShotEjectEffect", offsetof(WeaponFullDef, weapDef.worldLastShotEjectEffect), CSPFT_FX},
{"viewShellEjectOffsetF", offsetof(WeaponFullDef, weapDef.vViewShellEjectOffset.x), CSPFT_FLOAT},
{"viewShellEjectOffsetR", offsetof(WeaponFullDef, weapDef.vViewShellEjectOffset.y), CSPFT_FLOAT},
{"viewShellEjectOffsetU", offsetof(WeaponFullDef, weapDef.vViewShellEjectOffset.z), CSPFT_FLOAT},
{"worldShellEjectOffsetF", offsetof(WeaponFullDef, weapDef.vWorldShellEjectOffset.x), CSPFT_FLOAT},
{"worldShellEjectOffsetR", offsetof(WeaponFullDef, weapDef.vWorldShellEjectOffset.y), CSPFT_FLOAT},
{"worldShellEjectOffsetU", offsetof(WeaponFullDef, weapDef.vWorldShellEjectOffset.z), CSPFT_FLOAT},
{"viewShellEjectRotationP", offsetof(WeaponFullDef, weapDef.vViewShellEjectRotation.x), CSPFT_FLOAT},
{"viewShellEjectRotationY", offsetof(WeaponFullDef, weapDef.vViewShellEjectRotation.y), CSPFT_FLOAT},
{"viewShellEjectRotationR", offsetof(WeaponFullDef, weapDef.vViewShellEjectRotation.z), CSPFT_FLOAT},
{"worldShellEjectRotationP", offsetof(WeaponFullDef, weapDef.vWorldShellEjectRotation.x), CSPFT_FLOAT},
{"worldShellEjectRotationY", offsetof(WeaponFullDef, weapDef.vWorldShellEjectRotation.y), CSPFT_FLOAT},
{"worldShellEjectRotationR", offsetof(WeaponFullDef, weapDef.vWorldShellEjectRotation.z), CSPFT_FLOAT},
{"reticleCenter", offsetof(WeaponFullDef, weapDef.reticleCenter), CSPFT_MATERIAL},
{"reticleSide", offsetof(WeaponFullDef, weapDef.reticleSide), CSPFT_MATERIAL},
{"reticleCenterSize", offsetof(WeaponFullDef, weapDef.iReticleCenterSize), CSPFT_INT},
{"reticleSideSize", offsetof(WeaponFullDef, weapDef.iReticleSideSize), CSPFT_INT},
{"reticleMinOfs", offsetof(WeaponFullDef, weapDef.iReticleMinOfs), CSPFT_INT},
{"activeReticleType", offsetof(WeaponFullDef, weapDef.activeReticleType), WFT_ACTIVE_RETICLE_TYPE},
{"standMoveF", offsetof(WeaponFullDef, weapDef.vStandMove.x), CSPFT_FLOAT},
{"standMoveR", offsetof(WeaponFullDef, weapDef.vStandMove.y), CSPFT_FLOAT},
{"standMoveU", offsetof(WeaponFullDef, weapDef.vStandMove.z), CSPFT_FLOAT},
{"standRotP", offsetof(WeaponFullDef, weapDef.vStandRot.x), CSPFT_FLOAT},
{"standRotY", offsetof(WeaponFullDef, weapDef.vStandRot.y), CSPFT_FLOAT},
{"standRotR", offsetof(WeaponFullDef, weapDef.vStandRot.z), CSPFT_FLOAT},
{"duckedOfsF", offsetof(WeaponFullDef, weapDef.vDuckedOfs.x), CSPFT_FLOAT},
{"duckedOfsR", offsetof(WeaponFullDef, weapDef.vDuckedOfs.y), CSPFT_FLOAT},
{"duckedOfsU", offsetof(WeaponFullDef, weapDef.vDuckedOfs.z), CSPFT_FLOAT},
{"duckedMoveF", offsetof(WeaponFullDef, weapDef.vDuckedMove.x), CSPFT_FLOAT},
{"duckedMoveR", offsetof(WeaponFullDef, weapDef.vDuckedMove.y), CSPFT_FLOAT},
{"duckedMoveU", offsetof(WeaponFullDef, weapDef.vDuckedMove.z), CSPFT_FLOAT},
{"duckedSprintOfsF", offsetof(WeaponFullDef, weapDef.vDuckedSprintOfs.x), CSPFT_FLOAT},
{"duckedSprintOfsR", offsetof(WeaponFullDef, weapDef.vDuckedSprintOfs.y), CSPFT_FLOAT},
{"duckedSprintOfsU", offsetof(WeaponFullDef, weapDef.vDuckedSprintOfs.z), CSPFT_FLOAT},
{"duckedSprintRotP", offsetof(WeaponFullDef, weapDef.vDuckedSprintRot.x), CSPFT_FLOAT},
{"duckedSprintRotY", offsetof(WeaponFullDef, weapDef.vDuckedSprintRot.y), CSPFT_FLOAT},
{"duckedSprintRotR", offsetof(WeaponFullDef, weapDef.vDuckedSprintRot.z), CSPFT_FLOAT},
{"duckedSprintBobH", offsetof(WeaponFullDef, weapDef.vDuckedSprintBob.x), CSPFT_FLOAT},
{"duckedSprintBobV", offsetof(WeaponFullDef, weapDef.vDuckedSprintBob.y), CSPFT_FLOAT},
{"duckedSprintScale", offsetof(WeaponFullDef, weapDef.fDuckedSprintCycleScale), CSPFT_FLOAT},
{"sprintOfsF", offsetof(WeaponFullDef, weapDef.vSprintOfs.x), CSPFT_FLOAT},
{"sprintOfsR", offsetof(WeaponFullDef, weapDef.vSprintOfs.y), CSPFT_FLOAT},
{"sprintOfsU", offsetof(WeaponFullDef, weapDef.vSprintOfs.z), CSPFT_FLOAT},
{"sprintRotP", offsetof(WeaponFullDef, weapDef.vSprintRot.x), CSPFT_FLOAT},
{"sprintRotY", offsetof(WeaponFullDef, weapDef.vSprintRot.y), CSPFT_FLOAT},
{"sprintRotR", offsetof(WeaponFullDef, weapDef.vSprintRot.z), CSPFT_FLOAT},
{"sprintBobH", offsetof(WeaponFullDef, weapDef.vSprintBob.x), CSPFT_FLOAT},
{"sprintBobV", offsetof(WeaponFullDef, weapDef.vSprintBob.y), CSPFT_FLOAT},
{"sprintScale", offsetof(WeaponFullDef, weapDef.fSprintCycleScale), CSPFT_FLOAT},
{"lowReadyOfsF", offsetof(WeaponFullDef, weapDef.vLowReadyOfs.x), CSPFT_FLOAT},
{"lowReadyOfsR", offsetof(WeaponFullDef, weapDef.vLowReadyOfs.y), CSPFT_FLOAT},
{"lowReadyOfsU", offsetof(WeaponFullDef, weapDef.vLowReadyOfs.z), CSPFT_FLOAT},
{"lowReadyRotP", offsetof(WeaponFullDef, weapDef.vLowReadyRot.x), CSPFT_FLOAT},
{"lowReadyRotY", offsetof(WeaponFullDef, weapDef.vLowReadyRot.y), CSPFT_FLOAT},
{"lowReadyRotR", offsetof(WeaponFullDef, weapDef.vLowReadyRot.z), CSPFT_FLOAT},
{"rideOfsF", offsetof(WeaponFullDef, weapDef.vRideOfs.x), CSPFT_FLOAT},
{"rideOfsR", offsetof(WeaponFullDef, weapDef.vRideOfs.y), CSPFT_FLOAT},
{"rideOfsU", offsetof(WeaponFullDef, weapDef.vRideOfs.z), CSPFT_FLOAT},
{"rideRotP", offsetof(WeaponFullDef, weapDef.vRideRot.x), CSPFT_FLOAT},
{"rideRotY", offsetof(WeaponFullDef, weapDef.vRideRot.y), CSPFT_FLOAT},
{"rideRotR", offsetof(WeaponFullDef, weapDef.vRideRot.z), CSPFT_FLOAT},
{"dtpOfsF", offsetof(WeaponFullDef, weapDef.vDtpOfs.x), CSPFT_FLOAT},
{"dtpOfsR", offsetof(WeaponFullDef, weapDef.vDtpOfs.y), CSPFT_FLOAT},
{"dtpOfsU", offsetof(WeaponFullDef, weapDef.vDtpOfs.z), CSPFT_FLOAT},
{"dtpRotP", offsetof(WeaponFullDef, weapDef.vDtpRot.x), CSPFT_FLOAT},
{"dtpRotY", offsetof(WeaponFullDef, weapDef.vDtpRot.y), CSPFT_FLOAT},
{"dtpRotR", offsetof(WeaponFullDef, weapDef.vDtpRot.z), CSPFT_FLOAT},
{"dtpBobH", offsetof(WeaponFullDef, weapDef.vDtpBob.x), CSPFT_FLOAT},
{"dtpBobV", offsetof(WeaponFullDef, weapDef.vDtpBob.y), CSPFT_FLOAT},
{"dtpScale", offsetof(WeaponFullDef, weapDef.fDtpCycleScale), CSPFT_FLOAT},
{"mantleOfsF", offsetof(WeaponFullDef, weapDef.vMantleOfs.x), CSPFT_FLOAT},
{"mantleOfsR", offsetof(WeaponFullDef, weapDef.vMantleOfs.y), CSPFT_FLOAT},
{"mantleOfsU", offsetof(WeaponFullDef, weapDef.vMantleOfs.z), CSPFT_FLOAT},
{"mantleRotP", offsetof(WeaponFullDef, weapDef.vMantleRot.x), CSPFT_FLOAT},
{"mantleRotY", offsetof(WeaponFullDef, weapDef.vMantleRot.y), CSPFT_FLOAT},
{"mantleRotR", offsetof(WeaponFullDef, weapDef.vMantleRot.z), CSPFT_FLOAT},
{"slideOfsF", offsetof(WeaponFullDef, weapDef.vSlideOfs.x), CSPFT_FLOAT},
{"slideOfsR", offsetof(WeaponFullDef, weapDef.vSlideOfs.y), CSPFT_FLOAT},
{"slideOfsU", offsetof(WeaponFullDef, weapDef.vSlideOfs.z), CSPFT_FLOAT},
{"slideRotP", offsetof(WeaponFullDef, weapDef.vSlideRot.x), CSPFT_FLOAT},
{"slideRotY", offsetof(WeaponFullDef, weapDef.vSlideRot.y), CSPFT_FLOAT},
{"slideRotR", offsetof(WeaponFullDef, weapDef.vSlideRot.z), CSPFT_FLOAT},
{"duckedRotP", offsetof(WeaponFullDef, weapDef.vDuckedRot.x), CSPFT_FLOAT},
{"duckedRotY", offsetof(WeaponFullDef, weapDef.vDuckedRot.y), CSPFT_FLOAT},
{"duckedRotR", offsetof(WeaponFullDef, weapDef.vDuckedRot.z), CSPFT_FLOAT},
{"proneOfsF", offsetof(WeaponFullDef, weapDef.vProneOfs.x), CSPFT_FLOAT},
{"proneOfsR", offsetof(WeaponFullDef, weapDef.vProneOfs.y), CSPFT_FLOAT},
{"proneOfsU", offsetof(WeaponFullDef, weapDef.vProneOfs.z), CSPFT_FLOAT},
{"proneMoveF", offsetof(WeaponFullDef, weapDef.vProneMove.x), CSPFT_FLOAT},
{"proneMoveR", offsetof(WeaponFullDef, weapDef.vProneMove.y), CSPFT_FLOAT},
{"proneMoveU", offsetof(WeaponFullDef, weapDef.vProneMove.z), CSPFT_FLOAT},
{"proneRotP", offsetof(WeaponFullDef, weapDef.vProneRot.x), CSPFT_FLOAT},
{"proneRotY", offsetof(WeaponFullDef, weapDef.vProneRot.y), CSPFT_FLOAT},
{"proneRotR", offsetof(WeaponFullDef, weapDef.vProneRot.z), CSPFT_FLOAT},
{"strafeMoveF", offsetof(WeaponFullDef, weapDef.vStrafeMove.x), CSPFT_FLOAT},
{"strafeMoveR", offsetof(WeaponFullDef, weapDef.vStrafeMove.y), CSPFT_FLOAT},
{"strafeMoveU", offsetof(WeaponFullDef, weapDef.vStrafeMove.z), CSPFT_FLOAT},
{"strafeRotP", offsetof(WeaponFullDef, weapDef.vStrafeRot.x), CSPFT_FLOAT},
{"strafeRotY", offsetof(WeaponFullDef, weapDef.vStrafeRot.y), CSPFT_FLOAT},
{"strafeRotR", offsetof(WeaponFullDef, weapDef.vStrafeRot.z), CSPFT_FLOAT},
{"posMoveRate", offsetof(WeaponFullDef, weapDef.fPosMoveRate), CSPFT_FLOAT},
{"posProneMoveRate", offsetof(WeaponFullDef, weapDef.fPosProneMoveRate), CSPFT_FLOAT},
{"standMoveMinSpeed", offsetof(WeaponFullDef, weapDef.fStandMoveMinSpeed), CSPFT_FLOAT},
{"duckedMoveMinSpeed", offsetof(WeaponFullDef, weapDef.fDuckedMoveMinSpeed), CSPFT_FLOAT},
{"proneMoveMinSpeed", offsetof(WeaponFullDef, weapDef.fProneMoveMinSpeed), CSPFT_FLOAT},
{"posRotRate", offsetof(WeaponFullDef, weapDef.fPosRotRate), CSPFT_FLOAT},
{"posProneRotRate", offsetof(WeaponFullDef, weapDef.fPosProneRotRate), CSPFT_FLOAT},
{"standRotMinSpeed", offsetof(WeaponFullDef, weapDef.fStandRotMinSpeed), CSPFT_FLOAT},
{"duckedRotMinSpeed", offsetof(WeaponFullDef, weapDef.fDuckedRotMinSpeed), CSPFT_FLOAT},
{"proneRotMinSpeed", offsetof(WeaponFullDef, weapDef.fProneRotMinSpeed), CSPFT_FLOAT},
{"worldModel", offsetof(WeaponFullDef, worldModel[0]), CSPFT_XMODEL},
{"worldModel2", offsetof(WeaponFullDef, worldModel[1]), CSPFT_XMODEL},
{"worldModel3", offsetof(WeaponFullDef, worldModel[2]), CSPFT_XMODEL},
{"worldModel4", offsetof(WeaponFullDef, worldModel[3]), CSPFT_XMODEL},
{"worldModel5", offsetof(WeaponFullDef, worldModel[4]), CSPFT_XMODEL},
{"worldModel6", offsetof(WeaponFullDef, worldModel[5]), CSPFT_XMODEL},
{"worldModel7", offsetof(WeaponFullDef, worldModel[6]), CSPFT_XMODEL},
{"worldModel8", offsetof(WeaponFullDef, worldModel[7]), CSPFT_XMODEL},
{"worldModel9", offsetof(WeaponFullDef, worldModel[8]), CSPFT_XMODEL},
{"worldModel10", offsetof(WeaponFullDef, worldModel[9]), CSPFT_XMODEL},
{"worldModel11", offsetof(WeaponFullDef, worldModel[10]), CSPFT_XMODEL},
{"worldModel12", offsetof(WeaponFullDef, worldModel[11]), CSPFT_XMODEL},
{"worldModel13", offsetof(WeaponFullDef, worldModel[12]), CSPFT_XMODEL},
{"worldModel14", offsetof(WeaponFullDef, worldModel[13]), CSPFT_XMODEL},
{"worldModel15", offsetof(WeaponFullDef, worldModel[14]), CSPFT_XMODEL},
{"worldModel16", offsetof(WeaponFullDef, worldModel[15]), CSPFT_XMODEL},
{"attachViewModel1", offsetof(WeaponFullDef, attachViewModel[0]), CSPFT_XMODEL},
{"attachViewModel2", offsetof(WeaponFullDef, attachViewModel[1]), CSPFT_XMODEL},
{"attachViewModel3", offsetof(WeaponFullDef, attachViewModel[2]), CSPFT_XMODEL},
{"attachViewModel4", offsetof(WeaponFullDef, attachViewModel[3]), CSPFT_XMODEL},
{"attachViewModel5", offsetof(WeaponFullDef, attachViewModel[4]), CSPFT_XMODEL},
{"attachViewModel6", offsetof(WeaponFullDef, attachViewModel[5]), CSPFT_XMODEL},
{"attachViewModel7", offsetof(WeaponFullDef, attachViewModel[6]), CSPFT_XMODEL},
{"attachViewModel8", offsetof(WeaponFullDef, attachViewModel[7]), CSPFT_XMODEL},
{"attachWorldModel1", offsetof(WeaponFullDef, attachWorldModel[0]), CSPFT_XMODEL},
{"attachWorldModel2", offsetof(WeaponFullDef, attachWorldModel[1]), CSPFT_XMODEL},
{"attachWorldModel3", offsetof(WeaponFullDef, attachWorldModel[2]), CSPFT_XMODEL},
{"attachWorldModel4", offsetof(WeaponFullDef, attachWorldModel[3]), CSPFT_XMODEL},
{"attachWorldModel5", offsetof(WeaponFullDef, attachWorldModel[4]), CSPFT_XMODEL},
{"attachWorldModel6", offsetof(WeaponFullDef, attachWorldModel[5]), CSPFT_XMODEL},
{"attachWorldModel7", offsetof(WeaponFullDef, attachWorldModel[6]), CSPFT_XMODEL},
{"attachWorldModel8", offsetof(WeaponFullDef, attachWorldModel[7]), CSPFT_XMODEL},
{"attachViewModelTag1", offsetof(WeaponFullDef, attachViewModelTag[0]), CSPFT_STRING},
{"attachViewModelTag2", offsetof(WeaponFullDef, attachViewModelTag[1]), CSPFT_STRING},
{"attachViewModelTag3", offsetof(WeaponFullDef, attachViewModelTag[2]), CSPFT_STRING},
{"attachViewModelTag4", offsetof(WeaponFullDef, attachViewModelTag[3]), CSPFT_STRING},
{"attachViewModelTag5", offsetof(WeaponFullDef, attachViewModelTag[4]), CSPFT_STRING},
{"attachViewModelTag6", offsetof(WeaponFullDef, attachViewModelTag[5]), CSPFT_STRING},
{"attachViewModelTag7", offsetof(WeaponFullDef, attachViewModelTag[6]), CSPFT_STRING},
{"attachViewModelTag8", offsetof(WeaponFullDef, attachViewModelTag[7]), CSPFT_STRING},
{"attachWorldModelTag1", offsetof(WeaponFullDef, attachWorldModelTag[0]), CSPFT_STRING},
{"attachWorldModelTag2", offsetof(WeaponFullDef, attachWorldModelTag[1]), CSPFT_STRING},
{"attachWorldModelTag3", offsetof(WeaponFullDef, attachWorldModelTag[2]), CSPFT_STRING},
{"attachWorldModelTag4", offsetof(WeaponFullDef, attachWorldModelTag[3]), CSPFT_STRING},
{"attachWorldModelTag5", offsetof(WeaponFullDef, attachWorldModelTag[4]), CSPFT_STRING},
{"attachWorldModelTag6", offsetof(WeaponFullDef, attachWorldModelTag[5]), CSPFT_STRING},
{"attachWorldModelTag7", offsetof(WeaponFullDef, attachWorldModelTag[6]), CSPFT_STRING},
{"attachWorldModelTag8", offsetof(WeaponFullDef, attachWorldModelTag[7]), CSPFT_STRING},
{"attachViewModelOffsetX1", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[0]), CSPFT_FLOAT},
{"attachViewModelOffsetY1", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[1]), CSPFT_FLOAT},
{"attachViewModelOffsetZ1", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[2]), CSPFT_FLOAT},
{"attachViewModelOffsetX2", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[3]), CSPFT_FLOAT},
{"attachViewModelOffsetY2", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[4]), CSPFT_FLOAT},
{"attachViewModelOffsetZ2", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[5]), CSPFT_FLOAT},
{"attachViewModelOffsetX3", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[6]), CSPFT_FLOAT},
{"attachViewModelOffsetY3", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[7]), CSPFT_FLOAT},
{"attachViewModelOffsetZ3", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[8]), CSPFT_FLOAT},
{"attachViewModelOffsetX4", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[9]), CSPFT_FLOAT},
{"attachViewModelOffsetY4", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[10]), CSPFT_FLOAT},
{"attachViewModelOffsetZ4", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[11]), CSPFT_FLOAT},
{"attachViewModelOffsetX5", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[12]), CSPFT_FLOAT},
{"attachViewModelOffsetY5", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[13]), CSPFT_FLOAT},
{"attachViewModelOffsetZ5", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[14]), CSPFT_FLOAT},
{"attachViewModelOffsetX6", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[15]), CSPFT_FLOAT},
{"attachViewModelOffsetY6", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[16]), CSPFT_FLOAT},
{"attachViewModelOffsetZ6", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[17]), CSPFT_FLOAT},
{"attachViewModelOffsetX7", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[18]), CSPFT_FLOAT},
{"attachViewModelOffsetY7", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[19]), CSPFT_FLOAT},
{"attachViewModelOffsetZ7", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[20]), CSPFT_FLOAT},
{"attachViewModelOffsetX8", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[21]), CSPFT_FLOAT},
{"attachViewModelOffsetY8", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[22]), CSPFT_FLOAT},
{"attachViewModelOffsetZ8", offsetof(WeaponFullDef, weapVariantDef.attachViewModelOffsets[23]), CSPFT_FLOAT},
{"attachWorldModelOffsetX1", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[0]), CSPFT_FLOAT},
{"attachWorldModelOffsetY1", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[1]), CSPFT_FLOAT},
{"attachWorldModelOffsetZ1", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[2]), CSPFT_FLOAT},
{"attachWorldModelOffsetX2", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[3]), CSPFT_FLOAT},
{"attachWorldModelOffsetY2", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[4]), CSPFT_FLOAT},
{"attachWorldModelOffsetZ2", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[5]), CSPFT_FLOAT},
{"attachWorldModelOffsetX3", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[6]), CSPFT_FLOAT},
{"attachWorldModelOffsetY3", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[7]), CSPFT_FLOAT},
{"attachWorldModelOffsetZ3", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[8]), CSPFT_FLOAT},
{"attachWorldModelOffsetX4", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[9]), CSPFT_FLOAT},
{"attachWorldModelOffsetY4", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[10]), CSPFT_FLOAT},
{"attachWorldModelOffsetZ4", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[11]), CSPFT_FLOAT},
{"attachWorldModelOffsetX5", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[12]), CSPFT_FLOAT},
{"attachWorldModelOffsetY5", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[13]), CSPFT_FLOAT},
{"attachWorldModelOffsetZ5", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[14]), CSPFT_FLOAT},
{"attachWorldModelOffsetX6", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[15]), CSPFT_FLOAT},
{"attachWorldModelOffsetY6", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[16]), CSPFT_FLOAT},
{"attachWorldModelOffsetZ6", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[17]), CSPFT_FLOAT},
{"attachWorldModelOffsetX7", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[18]), CSPFT_FLOAT},
{"attachWorldModelOffsetY7", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[19]), CSPFT_FLOAT},
{"attachWorldModelOffsetZ7", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[20]), CSPFT_FLOAT},
{"attachWorldModelOffsetX8", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[21]), CSPFT_FLOAT},
{"attachWorldModelOffsetY8", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[22]), CSPFT_FLOAT},
{"attachWorldModelOffsetZ8", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelOffsets[23]), CSPFT_FLOAT},
{"attachViewModelOffsetPitch1", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[0]), CSPFT_FLOAT},
{"attachViewModelOffsetYaw1", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[1]), CSPFT_FLOAT},
{"attachViewModelOffsetRoll1", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[2]), CSPFT_FLOAT},
{"attachViewModelOffsetPitch2", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[3]), CSPFT_FLOAT},
{"attachViewModelOffsetYaw2", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[4]), CSPFT_FLOAT},
{"attachViewModelOffsetRoll2", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[5]), CSPFT_FLOAT},
{"attachViewModelOffsetPitch3", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[6]), CSPFT_FLOAT},
{"attachViewModelOffsetYaw3", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[7]), CSPFT_FLOAT},
{"attachViewModelOffsetRoll3", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[8]), CSPFT_FLOAT},
{"attachViewModelOffsetPitch4", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[9]), CSPFT_FLOAT},
{"attachViewModelOffsetYaw4", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[10]), CSPFT_FLOAT},
{"attachViewModelOffsetRoll4", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[11]), CSPFT_FLOAT},
{"attachViewModelOffsetPitch5", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[12]), CSPFT_FLOAT},
{"attachViewModelOffsetYaw5", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[13]), CSPFT_FLOAT},
{"attachViewModelOffsetRoll5", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[14]), CSPFT_FLOAT},
{"attachViewModelOffsetPitch6", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[15]), CSPFT_FLOAT},
{"attachViewModelOffsetYaw6", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[16]), CSPFT_FLOAT},
{"attachViewModelOffsetRoll6", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[17]), CSPFT_FLOAT},
{"attachViewModelOffsetPitch7", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[18]), CSPFT_FLOAT},
{"attachViewModelOffsetYaw7", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[19]), CSPFT_FLOAT},
{"attachViewModelOffsetRoll7", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[20]), CSPFT_FLOAT},
{"attachViewModelOffsetPitch8", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[21]), CSPFT_FLOAT},
{"attachViewModelOffsetYaw8", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[22]), CSPFT_FLOAT},
{"attachViewModelOffsetRoll8", offsetof(WeaponFullDef, weapVariantDef.attachViewModelRotations[23]), CSPFT_FLOAT},
{"attachWorldModelOffsetPitch1", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[0]), CSPFT_FLOAT},
{"attachWorldModelOffsetYaw1", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[1]), CSPFT_FLOAT},
{"attachWorldModelOffsetRoll1", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[2]), CSPFT_FLOAT},
{"attachWorldModelOffsetPitch2", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[3]), CSPFT_FLOAT},
{"attachWorldModelOffsetYaw2", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[4]), CSPFT_FLOAT},
{"attachWorldModelOffsetRoll2", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[5]), CSPFT_FLOAT},
{"attachWorldModelOffsetPitch3", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[6]), CSPFT_FLOAT},
{"attachWorldModelOffsetYaw3", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[7]), CSPFT_FLOAT},
{"attachWorldModelOffsetRoll3", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[8]), CSPFT_FLOAT},
{"attachWorldModelOffsetPitch4", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[9]), CSPFT_FLOAT},
{"attachWorldModelOffsetYaw4", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[10]), CSPFT_FLOAT},
{"attachWorldModelOffsetRoll4", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[11]), CSPFT_FLOAT},
{"attachWorldModelOffsetPitch5", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[12]), CSPFT_FLOAT},
{"attachWorldModelOffsetYaw5", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[13]), CSPFT_FLOAT},
{"attachWorldModelOffsetRoll5", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[14]), CSPFT_FLOAT},
{"attachWorldModelOffsetPitch6", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[15]), CSPFT_FLOAT},
{"attachWorldModelOffsetYaw6", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[16]), CSPFT_FLOAT},
{"attachWorldModelOffsetRoll6", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[17]), CSPFT_FLOAT},
{"attachWorldModelOffsetPitch7", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[18]), CSPFT_FLOAT},
{"attachWorldModelOffsetYaw7", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[19]), CSPFT_FLOAT},
{"attachWorldModelOffsetRoll7", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[20]), CSPFT_FLOAT},
{"attachWorldModelOffsetPitch8", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[21]), CSPFT_FLOAT},
{"attachWorldModelOffsetYaw8", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[22]), CSPFT_FLOAT},
{"attachWorldModelOffsetRoll8", offsetof(WeaponFullDef, weapVariantDef.attachWorldModelRotations[23]), CSPFT_FLOAT},
{"ignoreAttachments", offsetof(WeaponFullDef, weapVariantDef.bIgnoreAttachments), CSPFT_BOOL},
{"stowedModelOffsetsF", offsetof(WeaponFullDef, weapVariantDef.stowedModelOffsets.x), CSPFT_FLOAT},
{"stowedModelOffsetsR", offsetof(WeaponFullDef, weapVariantDef.stowedModelOffsets.y), CSPFT_FLOAT},
{"stowedModelOffsetsU", offsetof(WeaponFullDef, weapVariantDef.stowedModelOffsets.z), CSPFT_FLOAT},
{"stowedModelOffsetsPitch", offsetof(WeaponFullDef, weapVariantDef.stowedModelRotations.x), CSPFT_FLOAT},
{"stowedModelOffsetsYaw", offsetof(WeaponFullDef, weapVariantDef.stowedModelRotations.y), CSPFT_FLOAT},
{"stowedModelOffsetsRoll", offsetof(WeaponFullDef, weapVariantDef.stowedModelRotations.z), CSPFT_FLOAT},
{"worldClipModel", offsetof(WeaponFullDef, weapDef.worldClipModel), CSPFT_XMODEL},
{"rocketModel", offsetof(WeaponFullDef, weapDef.rocketModel), CSPFT_XMODEL},
{"mountedModel", offsetof(WeaponFullDef, weapDef.mountedModel), CSPFT_XMODEL},
{"AdditionalMeleeModel", offsetof(WeaponFullDef, weapDef.additionalMeleeModel), CSPFT_XMODEL},
{"fireTypeIcon", offsetof(WeaponFullDef, weapDef.fireTypeIcon), CSPFT_MATERIAL},
{"hudIcon", offsetof(WeaponFullDef, weapDef.hudIcon), CSPFT_MATERIAL},
{"hudIconRatio", offsetof(WeaponFullDef, weapDef.hudIconRatio), WFT_ICONRATIO_HUD},
{"indicatorIcon", offsetof(WeaponFullDef, weapDef.indicatorIcon), CSPFT_MATERIAL},
{"indicatorIconRatio", offsetof(WeaponFullDef, weapDef.indicatorIconRatio), WFT_ICONRATIO_INDICATOR},
{"ammoCounterIcon", offsetof(WeaponFullDef, weapDef.ammoCounterIcon), CSPFT_MATERIAL},
{"ammoCounterIconRatio", offsetof(WeaponFullDef, weapDef.ammoCounterIconRatio), WFT_ICONRATIO_AMMOCOUNTER},
{"ammoCounterClip", offsetof(WeaponFullDef, weapDef.ammoCounterClip), WFT_AMMOCOUNTER_CLIPTYPE},
{"startAmmo", offsetof(WeaponFullDef, weapDef.iStartAmmo), CSPFT_INT},
{"ammoDisplayName", offsetof(WeaponFullDef, weapVariantDef.szAmmoDisplayName), CSPFT_STRING},
{"ammoName", offsetof(WeaponFullDef, weapVariantDef.szAmmoName), CSPFT_STRING},
{"clipName", offsetof(WeaponFullDef, weapVariantDef.szClipName), CSPFT_STRING},
{"maxAmmo", offsetof(WeaponFullDef, weapDef.iMaxAmmo), CSPFT_INT},
{"clipSize", offsetof(WeaponFullDef, weapVariantDef.iClipSize), CSPFT_INT},
{"shotCount", offsetof(WeaponFullDef, weapDef.shotCount), CSPFT_INT},
{"sharedAmmoCapName", offsetof(WeaponFullDef, weapDef.szSharedAmmoCapName), CSPFT_STRING},
{"sharedAmmoCap", offsetof(WeaponFullDef, weapDef.iSharedAmmoCap), CSPFT_INT},
{"unlimitedAmmo", offsetof(WeaponFullDef, weapDef.unlimitedAmmo), CSPFT_BOOL},
{"ammoCountClipRelative", offsetof(WeaponFullDef, weapDef.ammoCountClipRelative), CSPFT_BOOL},
{"sharedAmmo", offsetof(WeaponFullDef, weapDef.sharedAmmo), CSPFT_BOOL},
{"jamFireTime", offsetof(WeaponFullDef, weapDef.iJamFireTime), CSPFT_MILLISECONDS},
{"overheatWeapon", offsetof(WeaponFullDef, weapDef.overheatWeapon), CSPFT_INT},
{"overheatRate", offsetof(WeaponFullDef, weapDef.overheatRate), CSPFT_FLOAT},
{"cooldownRate", offsetof(WeaponFullDef, weapDef.cooldownRate), CSPFT_FLOAT},
{"overheatEndVal", offsetof(WeaponFullDef, weapDef.overheatEndVal), CSPFT_FLOAT},
{"coolWhileFiring", offsetof(WeaponFullDef, weapDef.coolWhileFiring), CSPFT_INT},
{"fuelTankWeapon", offsetof(WeaponFullDef, weapDef.fuelTankWeapon), CSPFT_INT},
{"tankLifeTime", offsetof(WeaponFullDef, weapDef.iTankLifeTime), CSPFT_MILLISECONDS},
{"damage", offsetof(WeaponFullDef, weapDef.damage[0]), CSPFT_INT},
{"minDamage", offsetof(WeaponFullDef, weapDef.damage[5]), CSPFT_INT},
{"maxDamageRange", offsetof(WeaponFullDef, weapDef.damageRange[0]), CSPFT_FLOAT},
{"minDamageRange", offsetof(WeaponFullDef, weapDef.damageRange[5]), CSPFT_FLOAT},
{"damage2", offsetof(WeaponFullDef, weapDef.damage[1]), CSPFT_INT},
{"damage3", offsetof(WeaponFullDef, weapDef.damage[2]), CSPFT_INT},
{"damage4", offsetof(WeaponFullDef, weapDef.damage[3]), CSPFT_INT},
{"damage5", offsetof(WeaponFullDef, weapDef.damage[4]), CSPFT_INT},
{"damageRange2", offsetof(WeaponFullDef, weapDef.damageRange[1]), CSPFT_FLOAT},
{"damageRange3", offsetof(WeaponFullDef, weapDef.damageRange[2]), CSPFT_FLOAT},
{"damageRange4", offsetof(WeaponFullDef, weapDef.damageRange[3]), CSPFT_FLOAT},
{"damageRange5", offsetof(WeaponFullDef, weapDef.damageRange[4]), CSPFT_FLOAT},
{"damageDuration", offsetof(WeaponFullDef, weapDef.damageDuration), CSPFT_FLOAT},
{"damageInterval", offsetof(WeaponFullDef, weapDef.damageInterval), CSPFT_FLOAT},
{"playerDamage", offsetof(WeaponFullDef, weapDef.playerDamage), CSPFT_INT},
{"meleeDamage", offsetof(WeaponFullDef, weapDef.iMeleeDamage), CSPFT_INT},
{"minPlayerDamage", offsetof(WeaponFullDef, weapDef.minPlayerDamage), CSPFT_INT},
{"destabilizationRateTime", offsetof(WeaponFullDef, weapDef.destabilizationRateTime), CSPFT_FLOAT},
{"destabilizationCurvatureMax", offsetof(WeaponFullDef, weapDef.destabilizationCurvatureMax), CSPFT_FLOAT},
{"destabilizeDistance", offsetof(WeaponFullDef, weapDef.destabilizeDistance), CSPFT_INT},
{"fireDelay", offsetof(WeaponFullDef, weapDef.iFireDelay), CSPFT_MILLISECONDS},
{"meleeDelay", offsetof(WeaponFullDef, weapDef.iMeleeDelay), CSPFT_MILLISECONDS},
{"meleeChargeDelay", offsetof(WeaponFullDef, weapDef.meleeChargeDelay), CSPFT_MILLISECONDS},
{"spinUpTime", offsetof(WeaponFullDef, weapDef.iSpinUpTime), CSPFT_MILLISECONDS},
{"spinDownTime", offsetof(WeaponFullDef, weapDef.iSpinDownTime), CSPFT_MILLISECONDS},
{"spinRate", offsetof(WeaponFullDef, weapDef.spinRate), CSPFT_FLOAT},
{"spinLoopSound", offsetof(WeaponFullDef, weapDef.spinLoopSound), CSPFT_STRING},
{"spinLoopSoundPlayer", offsetof(WeaponFullDef, weapDef.spinLoopSoundPlayer), CSPFT_STRING},
{"startSpinSound", offsetof(WeaponFullDef, weapDef.startSpinSound), CSPFT_STRING},
{"startSpinSoundPlayer", offsetof(WeaponFullDef, weapDef.startSpinSoundPlayer), CSPFT_STRING},
{"stopSpinSound", offsetof(WeaponFullDef, weapDef.stopSpinSound), CSPFT_STRING},
{"stopSpinSoundPlayer", offsetof(WeaponFullDef, weapDef.stopSpinSoundPlayer), CSPFT_STRING},
{"applySpinPitch", offsetof(WeaponFullDef, weapDef.applySpinPitch), CSPFT_BOOL},
{"introFireTime", offsetof(WeaponFullDef, weapDef.iIntroFireTime), CSPFT_MILLISECONDS},
{"introFireLength", offsetof(WeaponFullDef, weapDef.iIntroFireLength), CSPFT_INT},
{"fireTime", offsetof(WeaponFullDef, weapDef.iFireTime), CSPFT_MILLISECONDS},
{"flourishTime", offsetof(WeaponFullDef, weapDef.iFlourishTime), CSPFT_MILLISECONDS},
{"lastFireTime", offsetof(WeaponFullDef, weapDef.iLastFireTime), CSPFT_MILLISECONDS},
{"rechamberTime", offsetof(WeaponFullDef, weapDef.iRechamberTime), CSPFT_MILLISECONDS},
{"rechamberBoltTime", offsetof(WeaponFullDef, weapDef.iRechamberBoltTime), CSPFT_MILLISECONDS},
{"holdFireTime", offsetof(WeaponFullDef, weapDef.iHoldFireTime), CSPFT_MILLISECONDS},
{"burstFireDelay", offsetof(WeaponFullDef, weapDef.iBurstDelayTime), CSPFT_MILLISECONDS},
{"detonateTime", offsetof(WeaponFullDef, weapDef.iDetonateTime), CSPFT_MILLISECONDS},
{"detonateDelay", offsetof(WeaponFullDef, weapDef.iDetonateDelay), CSPFT_MILLISECONDS},
{"meleeTime", offsetof(WeaponFullDef, weapDef.iMeleeTime), CSPFT_MILLISECONDS},
{"meleeChargeTime", offsetof(WeaponFullDef, weapDef.meleeChargeTime), CSPFT_MILLISECONDS},
{"reloadTime", offsetof(WeaponFullDef, weapVariantDef.iReloadTime), CSPFT_MILLISECONDS},
{"reloadShowRocketTime", offsetof(WeaponFullDef, weapDef.reloadShowRocketTime), CSPFT_MILLISECONDS},
{"reloadEmptyTime", offsetof(WeaponFullDef, weapVariantDef.iReloadEmptyTime), CSPFT_MILLISECONDS},
{"reloadAddTime", offsetof(WeaponFullDef, weapDef.iReloadAddTime), CSPFT_MILLISECONDS},
{"reloadEmptyAddTime", offsetof(WeaponFullDef, weapDef.iReloadEmptyAddTime), CSPFT_MILLISECONDS},
{"reloadQuickAddTime", offsetof(WeaponFullDef, weapDef.iReloadQuickAddTime), CSPFT_MILLISECONDS},
{"reloadQuickEmptyAddTime", offsetof(WeaponFullDef, weapDef.iReloadQuickEmptyAddTime), CSPFT_MILLISECONDS},
{"reloadStartTime", offsetof(WeaponFullDef, weapDef.iReloadStartTime), CSPFT_MILLISECONDS},
{"reloadStartAddTime", offsetof(WeaponFullDef, weapDef.iReloadStartAddTime), CSPFT_MILLISECONDS},
{"reloadEndTime", offsetof(WeaponFullDef, weapDef.iReloadEndTime), CSPFT_MILLISECONDS},
{"reloadQuickTime", offsetof(WeaponFullDef, weapVariantDef.iReloadQuickTime), CSPFT_MILLISECONDS},
{"reloadQuickEmptyTime", offsetof(WeaponFullDef, weapVariantDef.iReloadQuickEmptyTime), CSPFT_MILLISECONDS},
{"dropTime", offsetof(WeaponFullDef, weapDef.iDropTime), CSPFT_MILLISECONDS},
{"raiseTime", offsetof(WeaponFullDef, weapDef.iRaiseTime), CSPFT_MILLISECONDS},
{"altDropTime", offsetof(WeaponFullDef, weapDef.iAltDropTime), CSPFT_MILLISECONDS},
{"altRaiseTime", offsetof(WeaponFullDef, weapVariantDef.iAltRaiseTime), CSPFT_MILLISECONDS},
{"quickDropTime", offsetof(WeaponFullDef, weapDef.quickDropTime), CSPFT_MILLISECONDS},
{"quickRaiseTime", offsetof(WeaponFullDef, weapDef.quickRaiseTime), CSPFT_MILLISECONDS},
{"firstRaiseTime", offsetof(WeaponFullDef, weapDef.iFirstRaiseTime), CSPFT_MILLISECONDS},
{"emptyRaiseTime", offsetof(WeaponFullDef, weapDef.iEmptyRaiseTime), CSPFT_MILLISECONDS},
{"emptyDropTime", offsetof(WeaponFullDef, weapDef.iEmptyDropTime), CSPFT_MILLISECONDS},
{"sprintInTime", offsetof(WeaponFullDef, weapDef.sprintInTime), CSPFT_MILLISECONDS},
{"sprintLoopTime", offsetof(WeaponFullDef, weapDef.sprintLoopTime), CSPFT_MILLISECONDS},
{"sprintOutTime", offsetof(WeaponFullDef, weapDef.sprintOutTime), CSPFT_MILLISECONDS},
{"lowReadyInTime", offsetof(WeaponFullDef, weapDef.lowReadyInTime), CSPFT_MILLISECONDS},
{"lowReadyLoopTime", offsetof(WeaponFullDef, weapDef.lowReadyLoopTime), CSPFT_MILLISECONDS},
{"lowReadyOutTime", offsetof(WeaponFullDef, weapDef.lowReadyOutTime), CSPFT_MILLISECONDS},
{"contFireInTime", offsetof(WeaponFullDef, weapDef.contFireInTime), CSPFT_MILLISECONDS},
{"contFireLoopTime", offsetof(WeaponFullDef, weapDef.contFireLoopTime), CSPFT_MILLISECONDS},
{"contFireOutTime", offsetof(WeaponFullDef, weapDef.contFireOutTime), CSPFT_MILLISECONDS},
{"dtpInTime", offsetof(WeaponFullDef, weapDef.dtpInTime), CSPFT_MILLISECONDS},
{"dtpLoopTime", offsetof(WeaponFullDef, weapDef.dtpLoopTime), CSPFT_MILLISECONDS},
{"dtpOutTime", offsetof(WeaponFullDef, weapDef.dtpOutTime), CSPFT_MILLISECONDS},
{"crawlInTime", offsetof(WeaponFullDef, weapDef.crawlInTime), CSPFT_MILLISECONDS},
{"crawlForwardTime", offsetof(WeaponFullDef, weapDef.crawlForwardTime), CSPFT_MILLISECONDS},
{"crawlBackTime", offsetof(WeaponFullDef, weapDef.crawlBackTime), CSPFT_MILLISECONDS},
{"crawlRightTime", offsetof(WeaponFullDef, weapDef.crawlRightTime), CSPFT_MILLISECONDS},
{"crawlLeftTime", offsetof(WeaponFullDef, weapDef.crawlLeftTime), CSPFT_MILLISECONDS},
{"crawlOutFireTime", offsetof(WeaponFullDef, weapDef.crawlOutFireTime), CSPFT_MILLISECONDS},
{"crawlOutTime", offsetof(WeaponFullDef, weapDef.crawlOutTime), CSPFT_MILLISECONDS},
{"slideInTime", offsetof(WeaponFullDef, weapDef.slideInTime), CSPFT_MILLISECONDS},
{"deployTime", offsetof(WeaponFullDef, weapDef.deployTime), CSPFT_MILLISECONDS},
{"breakdownTime", offsetof(WeaponFullDef, weapDef.breakdownTime), CSPFT_MILLISECONDS},
{"nightVisionWearTime", offsetof(WeaponFullDef, weapDef.nightVisionWearTime), CSPFT_MILLISECONDS},
{"nightVisionWearTimeFadeOutEnd", offsetof(WeaponFullDef, weapDef.nightVisionWearTimeFadeOutEnd), CSPFT_MILLISECONDS},
{"nightVisionWearTimePowerUp", offsetof(WeaponFullDef, weapDef.nightVisionWearTimePowerUp), CSPFT_MILLISECONDS},
{"nightVisionRemoveTime", offsetof(WeaponFullDef, weapDef.nightVisionRemoveTime), CSPFT_MILLISECONDS},
{"nightVisionRemoveTimePowerDown", offsetof(WeaponFullDef, weapDef.nightVisionRemoveTimePowerDown), CSPFT_MILLISECONDS},
{"nightVisionRemoveTimeFadeInStart", offsetof(WeaponFullDef, weapDef.nightVisionRemoveTimeFadeInStart), CSPFT_MILLISECONDS},
{"fuseTime", offsetof(WeaponFullDef, weapDef.fuseTime), CSPFT_MILLISECONDS},
{"aifuseTime", offsetof(WeaponFullDef, weapDef.aiFuseTime), CSPFT_MILLISECONDS},
{"lockOnRadius", offsetof(WeaponFullDef, weapDef.lockOnRadius), CSPFT_INT},
{"lockOnSpeed", offsetof(WeaponFullDef, weapDef.lockOnSpeed), CSPFT_INT},
{"requireLockonToFire", offsetof(WeaponFullDef, weapDef.requireLockonToFire), CSPFT_BOOL},
{"noAdsWhenMagEmpty", offsetof(WeaponFullDef, weapDef.noAdsWhenMagEmpty), CSPFT_BOOL},
{"avoidDropCleanup", offsetof(WeaponFullDef, weapDef.avoidDropCleanup), CSPFT_BOOL},
{"stackFire", offsetof(WeaponFullDef, weapDef.stackFire), CSPFT_INT},
{"stackFireSpread", offsetof(WeaponFullDef, weapDef.stackFireSpread), CSPFT_FLOAT},
{"stackFireAccuracyDecay", offsetof(WeaponFullDef, weapDef.stackFireAccuracyDecay), CSPFT_FLOAT},
{"stackSound", offsetof(WeaponFullDef, weapDef.stackSound), CSPFT_STRING},
{"autoAimRange", offsetof(WeaponFullDef, weapDef.autoAimRange), CSPFT_FLOAT},
{"aimAssistRange", offsetof(WeaponFullDef, weapDef.aimAssistRange), CSPFT_FLOAT},
{"aimAssistRangeAds", offsetof(WeaponFullDef, weapVariantDef.fAimAssistRangeAds), CSPFT_FLOAT},
{"mountableWeapon", offsetof(WeaponFullDef, weapDef.mountableWeapon), CSPFT_BOOL},
{"aimPadding", offsetof(WeaponFullDef, weapDef.aimPadding), CSPFT_FLOAT},
{"enemyCrosshairRange", offsetof(WeaponFullDef, weapDef.enemyCrosshairRange), CSPFT_FLOAT},
{"crosshairColorChange", offsetof(WeaponFullDef, weapDef.crosshairColorChange), CSPFT_BOOL},
{"moveSpeedScale", offsetof(WeaponFullDef, weapDef.moveSpeedScale), CSPFT_FLOAT},
{"adsMoveSpeedScale", offsetof(WeaponFullDef, weapDef.adsMoveSpeedScale), CSPFT_FLOAT},
{"sprintDurationScale", offsetof(WeaponFullDef, weapDef.sprintDurationScale), CSPFT_FLOAT},
{"idleCrouchFactor", offsetof(WeaponFullDef, weapDef.fIdleCrouchFactor), CSPFT_FLOAT},
{"idleProneFactor", offsetof(WeaponFullDef, weapDef.fIdleProneFactor), CSPFT_FLOAT},
{"gunMaxPitch", offsetof(WeaponFullDef, weapDef.fGunMaxPitch), CSPFT_FLOAT},
{"gunMaxYaw", offsetof(WeaponFullDef, weapDef.fGunMaxYaw), CSPFT_FLOAT},
{"swayMaxAngle", offsetof(WeaponFullDef, weapDef.swayMaxAngle), CSPFT_FLOAT},
{"swayLerpSpeed", offsetof(WeaponFullDef, weapDef.swayLerpSpeed), CSPFT_FLOAT},
{"swayPitchScale", offsetof(WeaponFullDef, weapDef.swayPitchScale), CSPFT_FLOAT},
{"swayYawScale", offsetof(WeaponFullDef, weapDef.swayYawScale), CSPFT_FLOAT},
{"swayHorizScale", offsetof(WeaponFullDef, weapDef.swayHorizScale), CSPFT_FLOAT},
{"swayVertScale", offsetof(WeaponFullDef, weapDef.swayVertScale), CSPFT_FLOAT},
{"swayShellShockScale", offsetof(WeaponFullDef, weapDef.swayShellShockScale), CSPFT_FLOAT},
{"adsSwayMaxAngle", offsetof(WeaponFullDef, weapDef.adsSwayMaxAngle), CSPFT_FLOAT},
{"adsSwayLerpSpeed", offsetof(WeaponFullDef, weapDef.adsSwayLerpSpeed), CSPFT_FLOAT},
{"adsSwayPitchScale", offsetof(WeaponFullDef, weapDef.adsSwayPitchScale), CSPFT_FLOAT},
{"adsSwayYawScale", offsetof(WeaponFullDef, weapDef.adsSwayYawScale), CSPFT_FLOAT},
{"adsSwayHorizScale", offsetof(WeaponFullDef, weapVariantDef.fAdsSwayHorizScale), CSPFT_FLOAT},
{"adsSwayVertScale", offsetof(WeaponFullDef, weapVariantDef.fAdsSwayVertScale), CSPFT_FLOAT},
{"meleeChargeRange", offsetof(WeaponFullDef, weapDef.meleeChargeRange), CSPFT_FLOAT},
{"rifleBullet", offsetof(WeaponFullDef, weapDef.bRifleBullet), CSPFT_BOOL},
{"armorPiercing", offsetof(WeaponFullDef, weapDef.armorPiercing), CSPFT_BOOL},
{"boltAction", offsetof(WeaponFullDef, weapDef.bBoltAction), CSPFT_BOOL},
{"shotsBeforeRechamber", offsetof(WeaponFullDef, weapDef.iShotsBeforeRechamber), CSPFT_INT},
{"useAltTagFlash", offsetof(WeaponFullDef, weapDef.bUseAltTagFlash), CSPFT_BOOL},
{"useAntiLagRewind", offsetof(WeaponFullDef, weapDef.bUseAntiLagRewind), CSPFT_BOOL},
{"isCarriedKillstreakWeapon", offsetof(WeaponFullDef, weapDef.bIsCarriedKillstreakWeapon), CSPFT_BOOL},
{"aimDownSight", offsetof(WeaponFullDef, weapDef.aimDownSight), CSPFT_BOOL},
{"rechamberWhileAds", offsetof(WeaponFullDef, weapDef.bRechamberWhileAds), CSPFT_BOOL},
{"reloadWhileAds", offsetof(WeaponFullDef, weapDef.bReloadWhileAds), CSPFT_BOOL},
{"adsViewErrorMin", offsetof(WeaponFullDef, weapDef.adsViewErrorMin), CSPFT_FLOAT},
{"adsViewErrorMax", offsetof(WeaponFullDef, weapDef.adsViewErrorMax), CSPFT_FLOAT},
{"clipOnly", offsetof(WeaponFullDef, weapDef.bClipOnly), CSPFT_BOOL},
{"canUseInVehicle", offsetof(WeaponFullDef, weapDef.bCanUseInVehicle), CSPFT_BOOL},
{"noDropsOrRaises", offsetof(WeaponFullDef, weapDef.bNoDropsOrRaises), CSPFT_BOOL},
{"cookOffHold", offsetof(WeaponFullDef, weapDef.bCookOffHold), CSPFT_BOOL},
{"adsFire", offsetof(WeaponFullDef, weapDef.adsFireOnly), CSPFT_BOOL},
{"cancelAutoHolsterWhenEmpty", offsetof(WeaponFullDef, weapDef.cancelAutoHolsterWhenEmpty), CSPFT_BOOL},
{"suppressAmmoReserveDisplay", offsetof(WeaponFullDef, weapDef.suppressAmmoReserveDisplay), CSPFT_BOOL},
{"laserSight", offsetof(WeaponFullDef, weapDef.laserSight), CSPFT_BOOL},
{"laserSightDuringNightvision", offsetof(WeaponFullDef, weapDef.laserSightDuringNightvision), CSPFT_BOOL},
{"bayonet", offsetof(WeaponFullDef, weapDef.bHasBayonet), CSPFT_BOOL},
{"dualWield", offsetof(WeaponFullDef, weapDef.bDualWield), CSPFT_BOOL},
{"hideThirdPerson", offsetof(WeaponFullDef, weapDef.bHideThirdPerson), CSPFT_BOOL},
{"explodeOnGround", offsetof(WeaponFullDef, weapDef.bExplodeOnGround), CSPFT_BOOL},
{"throwBack", offsetof(WeaponFullDef, weapDef.bThrowBack), CSPFT_BOOL},
{"retrievable", offsetof(WeaponFullDef, weapDef.bRetrievable), CSPFT_BOOL},
{"dieOnRespawn", offsetof(WeaponFullDef, weapDef.bDieOnRespawn), CSPFT_BOOL},
{"noThirdPersonDropsOrRaises", offsetof(WeaponFullDef, weapDef.bNoThirdPersonDropsOrRaises), CSPFT_BOOL},
{"continuousFire", offsetof(WeaponFullDef, weapDef.bContinuousFire), CSPFT_BOOL},
{"useAsMelee", offsetof(WeaponFullDef, weapDef.bUseAsMelee), CSPFT_BOOL},
{"antiQuickScope", offsetof(WeaponFullDef, weapVariantDef.bAntiQuickScope), CSPFT_BOOL},
{"noPing", offsetof(WeaponFullDef, weapDef.bNoPing), CSPFT_BOOL},
{"forceBounce", offsetof(WeaponFullDef, weapDef.bForceBounce), CSPFT_BOOL},
{"useDroppedModelAsStowed", offsetof(WeaponFullDef, weapDef.bUseDroppedModelAsStowed), CSPFT_BOOL},
{"noQuickDropWhenEmpty", offsetof(WeaponFullDef, weapDef.bNoQuickDropWhenEmpty), CSPFT_BOOL},
{"keepCrosshairWhenADS", offsetof(WeaponFullDef, weapDef.bKeepCrosshairWhenADS), CSPFT_BOOL},
{"useOnlyAltWeaoponHideTagsInAltMode", offsetof(WeaponFullDef, weapDef.bUseOnlyAltWeaoponHideTagsInAltMode), CSPFT_BOOL},
{"altWeaponAdsOnly", offsetof(WeaponFullDef, weapDef.bAltWeaponAdsOnly), CSPFT_BOOL},
{"altWeaponDisableSwitching", offsetof(WeaponFullDef, weapDef.bAltWeaponDisableSwitching), CSPFT_BOOL},
{"killIcon", offsetof(WeaponFullDef, weapDef.killIcon), CSPFT_MATERIAL},
{"killIconRatio", offsetof(WeaponFullDef, weapDef.killIconRatio), WFT_ICONRATIO_KILL},
{"flipKillIcon", offsetof(WeaponFullDef, weapDef.flipKillIcon), CSPFT_BOOL},
{"dpadIcon", offsetof(WeaponFullDef, weapVariantDef.dpadIcon), CSPFT_MATERIAL},
{"dpadIconRatio", offsetof(WeaponFullDef, weapVariantDef.dpadIconRatio), WFT_ICONRATIO_DPAD},
{"noAmmoOnDpadIcon", offsetof(WeaponFullDef, weapVariantDef.noAmmoOnDpadIcon), CSPFT_BOOL},
{"noPartialReload", offsetof(WeaponFullDef, weapDef.bNoPartialReload), CSPFT_BOOL},
{"segmentedReload", offsetof(WeaponFullDef, weapDef.bSegmentedReload), CSPFT_BOOL},
{"noADSAutoReload", offsetof(WeaponFullDef, weapDef.bNoADSAutoReload), CSPFT_BOOL},
{"reloadAmmoAdd", offsetof(WeaponFullDef, weapDef.iReloadAmmoAdd), CSPFT_INT},
{"reloadStartAdd", offsetof(WeaponFullDef, weapDef.iReloadStartAdd), CSPFT_INT},
{"attachmentUnique", offsetof(WeaponFullDef, weapVariantDef.szAttachmentUnique), CSPFT_STRING},
{"altWeapon", offsetof(WeaponFullDef, weapVariantDef.szAltWeaponName), CSPFT_STRING},
{"DualWieldWeapon", offsetof(WeaponFullDef, weapDef.szDualWieldWeaponName), CSPFT_STRING},
{"grenadeWeapon", offsetof(WeaponFullDef, weapDef.szSpawnedGrenadeWeaponName), CSPFT_STRING},
{"dropAmmoMin", offsetof(WeaponFullDef, weapDef.iDropAmmoMin), CSPFT_INT},
{"dropAmmoMax", offsetof(WeaponFullDef, weapDef.iDropAmmoMax), CSPFT_INT},
{"dropClipAmmoMin", offsetof(WeaponFullDef, weapDef.iDropClipAmmoMin), CSPFT_INT},
{"dropClipAmmoMax", offsetof(WeaponFullDef, weapDef.iDropClipAmmoMax), CSPFT_INT},
{"blocksProne", offsetof(WeaponFullDef, weapDef.blocksProne), CSPFT_BOOL},
{"silenced", offsetof(WeaponFullDef, weapVariantDef.bSilenced), CSPFT_BOOL},
{"dualMag", offsetof(WeaponFullDef, weapVariantDef.bDualMag), CSPFT_BOOL},
{"infrared", offsetof(WeaponFullDef, weapVariantDef.bInfraRed), CSPFT_BOOL},
{"tvguided", offsetof(WeaponFullDef, weapVariantDef.bTVGuided), CSPFT_BOOL},
{"airburstWeapon", offsetof(WeaponFullDef, weapDef.bAirburstWeapon), CSPFT_BOOL},
{"perks1", offsetof(WeaponFullDef, weapVariantDef.perks[0]), CSPFT_UINT},
{"perks0", offsetof(WeaponFullDef, weapVariantDef.perks[1]), CSPFT_UINT},
{"isRollingGrenade", offsetof(WeaponFullDef, weapDef.isRollingGrenade), CSPFT_QBOOLEAN},
{"useBallisticPrediction", offsetof(WeaponFullDef, weapDef.useBallisticPrediction), CSPFT_QBOOLEAN},
{"isValuable", offsetof(WeaponFullDef, weapDef.isValuable), CSPFT_QBOOLEAN},
{"isTacticalInsertion", offsetof(WeaponFullDef, weapDef.isTacticalInsertion), CSPFT_QBOOLEAN},
{"isReviveWeapon", offsetof(WeaponFullDef, weapDef.isReviveWeapon), CSPFT_BOOL},
{"bUseRigidBodyOnVehicle", offsetof(WeaponFullDef, weapDef.bUseRigidBodyOnVehicle), CSPFT_BOOL},
{"showIndicator", offsetof(WeaponFullDef, weapDef.bShowIndicator), CSPFT_BOOL},
{"explosionRadius", offsetof(WeaponFullDef, weapDef.iExplosionRadius), CSPFT_INT},
{"explosionRadiusMin", offsetof(WeaponFullDef, weapDef.iExplosionRadiusMin), CSPFT_INT},
{"indicatorRadius", offsetof(WeaponFullDef, weapDef.iIndicatorRadius), CSPFT_INT},
{"explosionInnerDamage", offsetof(WeaponFullDef, weapDef.iExplosionInnerDamage), CSPFT_INT},
{"explosionOuterDamage", offsetof(WeaponFullDef, weapDef.iExplosionOuterDamage), CSPFT_INT},
{"damageConeAngle", offsetof(WeaponFullDef, weapDef.damageConeAngle), CSPFT_FLOAT},
{"projectileSpeed", offsetof(WeaponFullDef, weapDef.iProjectileSpeed), CSPFT_INT},
{"projectileSpeedRelativeUp", offsetof(WeaponFullDef, weapDef.iProjectileSpeedRelativeUp), CSPFT_INT},
{"projectileSpeedUp", offsetof(WeaponFullDef, weapDef.iProjectileSpeedUp), CSPFT_INT},
{"projectileSpeedForward", offsetof(WeaponFullDef, weapDef.iProjectileSpeedForward), CSPFT_INT},
{"projectileTakeParentVel", offsetof(WeaponFullDef, weapDef.fProjectileTakeParentVelocity), CSPFT_FLOAT},
{"projectileActivateDist", offsetof(WeaponFullDef, weapDef.iProjectileActivateDist), CSPFT_INT},
{"projectileLifetime", offsetof(WeaponFullDef, weapDef.projLifetime), CSPFT_FLOAT},
{"timeToAccelerate", offsetof(WeaponFullDef, weapDef.timeToAccelerate), CSPFT_FLOAT},
{"projectileCurvature", offsetof(WeaponFullDef, weapDef.projectileCurvature), CSPFT_FLOAT},
{"projectileModel", offsetof(WeaponFullDef, weapDef.projectileModel), CSPFT_XMODEL},
{"projExplosionType", offsetof(WeaponFullDef, weapDef.projExplosion), WFT_PROJ_EXPLOSION},
{"projExplosionEffect", offsetof(WeaponFullDef, weapDef.projExplosionEffect), CSPFT_FX},
{"projExplosionEffectForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffectForceNormalUp), CSPFT_BOOL},
{"projExplosionEffect2", offsetof(WeaponFullDef, weapDef.projExplosionEffect2), CSPFT_FX},
{"projExplosionEffect2ForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffect2ForceNormalUp), CSPFT_BOOL},
{"projExplosionEffect3", offsetof(WeaponFullDef, weapDef.projExplosionEffect3), CSPFT_FX},
{"projExplosionEffect3ForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffect3ForceNormalUp), CSPFT_BOOL},
{"projExplosionEffect4", offsetof(WeaponFullDef, weapDef.projExplosionEffect4), CSPFT_FX},
{"projExplosionEffect4ForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffect4ForceNormalUp), CSPFT_BOOL},
{"projExplosionEffect5", offsetof(WeaponFullDef, weapDef.projExplosionEffect5), CSPFT_FX},
{"projExplosionEffect5ForceNormalUp", offsetof(WeaponFullDef, weapDef.projExplosionEffect5ForceNormalUp), CSPFT_BOOL},
{"projExplosionSound", offsetof(WeaponFullDef, weapDef.projExplosionSound), CSPFT_STRING},
{"projDudEffect", offsetof(WeaponFullDef, weapDef.projDudEffect), CSPFT_FX},
{"projDudSound", offsetof(WeaponFullDef, weapDef.projDudSound), CSPFT_STRING},
{"projImpactExplode", offsetof(WeaponFullDef, weapDef.bProjImpactExplode), CSPFT_BOOL},
{"sentientImpactExplode", offsetof(WeaponFullDef, weapDef.bProjSentientImpactExplode), CSPFT_BOOL},
{"explodeWhenStationary", offsetof(WeaponFullDef, weapDef.bProjExplodeWhenStationary), CSPFT_BOOL},
{"bulletImpactExplode", offsetof(WeaponFullDef, weapDef.bBulletImpactExplode), CSPFT_BOOL},
{"mortarShellSound", offsetof(WeaponFullDef, weapDef.mortarShellSound), CSPFT_STRING},
{"tankShellSound", offsetof(WeaponFullDef, weapDef.tankShellSound), CSPFT_STRING},
{"stickiness", offsetof(WeaponFullDef, weapDef.stickiness), WFT_STICKINESS},
{"rotateType", offsetof(WeaponFullDef, weapDef.rotateType), WFT_ROTATETYPE},
{"hasDetonator", offsetof(WeaponFullDef, weapDef.hasDetonator), CSPFT_BOOL},
{"plantable", offsetof(WeaponFullDef, weapDef.plantable), CSPFT_BOOL},
{"timedDetonation", offsetof(WeaponFullDef, weapDef.timedDetonation), CSPFT_BOOL},
{"noCrumpleMissile", offsetof(WeaponFullDef, weapDef.bNoCrumpleMissile), CSPFT_BOOL},
{"rotate", offsetof(WeaponFullDef, weapDef.rotate), CSPFT_BOOL},
{"keepRolling", offsetof(WeaponFullDef, weapDef.bKeepRolling), CSPFT_BOOL},
{"holdButtonToThrow", offsetof(WeaponFullDef, weapDef.holdButtonToThrow), CSPFT_BOOL},
{"offhandHoldIsCancelable", offsetof(WeaponFullDef, weapDef.offhandHoldIsCancelable), CSPFT_BOOL},
{"freezeMovementWhenFiring", offsetof(WeaponFullDef, weapDef.freezeMovementWhenFiring), CSPFT_BOOL},
{"lowAmmoWarningThreshold", offsetof(WeaponFullDef, weapDef.lowAmmoWarningThreshold), CSPFT_FLOAT},
{"explosionTag", offsetof(WeaponFullDef, weapDef.explosionTag), WFT_EXPLOSION_TAG},
{"bDisallowAtMatchStart", offsetof(WeaponFullDef, weapDef.bDisallowAtMatchStart), CSPFT_BOOL},
{"isCameraSensor", offsetof(WeaponFullDef, weapDef.isCameraSensor), CSPFT_BOOL},
{"isAcousticSensor", offsetof(WeaponFullDef, weapDef.isAcousticSensor), CSPFT_BOOL},
{"isLaserSensor", offsetof(WeaponFullDef, weapDef.isLaserSensor), CSPFT_BOOL},
{"isHoldUseGrenade", offsetof(WeaponFullDef, weapDef.isHoldUseGrenade), CSPFT_BOOL},
{"parallelDefaultBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_DEFAULT]), CSPFT_FLOAT},
{"parallelAsphaltBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_ASPHALT]), CSPFT_FLOAT},
{"parallelBarkBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_BARK]), CSPFT_FLOAT},
{"parallelBrickBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_BRICK]), CSPFT_FLOAT},
{"parallelCarpetBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CARPET]), CSPFT_FLOAT},
{"parallelCeramicBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CERAMIC]), CSPFT_FLOAT},
{"parallelClothBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CLOTH]), CSPFT_FLOAT},
{"parallelConcreteBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CONCRETE]), CSPFT_FLOAT},
{"parallelCushionBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_CUSHION]), CSPFT_FLOAT},
{"parallelDirtBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_DIRT]), CSPFT_FLOAT},
{"parallelFleshBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_FLESH]), CSPFT_FLOAT},
{"parallelFoliageBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_FOLIAGE]), CSPFT_FLOAT},
{"parallelFruitBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_FRUIT]), CSPFT_FLOAT},
{"parallelGlassBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_GLASS]), CSPFT_FLOAT},
{"parallelGrassBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_GRASS]), CSPFT_FLOAT},
{"parallelGravelBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_GRAVEL]), CSPFT_FLOAT},
{"parallelIceBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_ICE]), CSPFT_FLOAT},
{"parallelMetalBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_METAL]), CSPFT_FLOAT},
{"parallelMudBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_MUD]), CSPFT_FLOAT},
{"parallelPaintedMetalBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PAINTED_METAL]), CSPFT_FLOAT},
{"parallelPaperBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PAPER]), CSPFT_FLOAT},
{"parallelPlasterBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PLASTER]), CSPFT_FLOAT},
{"parallelPlasticBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_PLASTIC]), CSPFT_FLOAT},
{"parallelRockBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_ROCK]), CSPFT_FLOAT},
{"parallelRubberBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_RUBBER]), CSPFT_FLOAT},
{"parallelSandBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_SAND]), CSPFT_FLOAT},
{"parallelSnowBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_SNOW]), CSPFT_FLOAT},
{"parallelWaterBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_WATER]), CSPFT_FLOAT},
{"parallelWoodBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_WOOD]), CSPFT_FLOAT},
{"parallelRiotShieldBounce", offsetof(WeaponFullDef, parallelBounce[SURF_TYPE_RIOT_SHIELD]), CSPFT_FLOAT},
{"perpendicularDefaultBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_DEFAULT]), CSPFT_FLOAT},
{"perpendicularAsphaltBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_ASPHALT]), CSPFT_FLOAT},
{"perpendicularBarkBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_BARK]), CSPFT_FLOAT},
{"perpendicularBrickBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_BRICK]), CSPFT_FLOAT},
{"perpendicularCarpetBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CARPET]), CSPFT_FLOAT},
{"perpendicularCeramicBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CERAMIC]), CSPFT_FLOAT},
{"perpendicularClothBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CLOTH]), CSPFT_FLOAT},
{"perpendicularConcreteBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CONCRETE]), CSPFT_FLOAT},
{"perpendicularCushionBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_CUSHION]), CSPFT_FLOAT},
{"perpendicularDirtBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_DIRT]), CSPFT_FLOAT},
{"perpendicularFleshBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_FLESH]), CSPFT_FLOAT},
{"perpendicularFoliageBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_FOLIAGE]), CSPFT_FLOAT},
{"perpendicularFruitBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_FRUIT]), CSPFT_FLOAT},
{"perpendicularGlassBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_GLASS]), CSPFT_FLOAT},
{"perpendicularGrassBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_GRASS]), CSPFT_FLOAT},
{"perpendicularGravelBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_GRAVEL]), CSPFT_FLOAT},
{"perpendicularIceBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_ICE]), CSPFT_FLOAT},
{"perpendicularMetalBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_METAL]), CSPFT_FLOAT},
{"perpendicularMudBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_MUD]), CSPFT_FLOAT},
{"perpendicularPaintedMetalBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PAINTED_METAL]), CSPFT_FLOAT},
{"perpendicularPaperBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PAPER]), CSPFT_FLOAT},
{"perpendicularPlasterBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PLASTER]), CSPFT_FLOAT},
{"perpendicularPlasticBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_PLASTIC]), CSPFT_FLOAT},
{"perpendicularRockBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_ROCK]), CSPFT_FLOAT},
{"perpendicularRubberBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_RUBBER]), CSPFT_FLOAT},
{"perpendicularSandBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_SAND]), CSPFT_FLOAT},
{"perpendicularSnowBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_SNOW]), CSPFT_FLOAT},
{"perpendicularWaterBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_WATER]), CSPFT_FLOAT},
{"perpendicularWoodBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_WOOD]), CSPFT_FLOAT},
{"perpendicularRiotShieldBounce", offsetof(WeaponFullDef, perpendicularBounce[SURF_TYPE_RIOT_SHIELD]), CSPFT_FLOAT},
{"projTrailEffect", offsetof(WeaponFullDef, weapDef.projTrailEffect), CSPFT_FX},
{"projectileRed", offsetof(WeaponFullDef, weapDef.vProjectileColor.x), CSPFT_FLOAT},
{"projectileGreen", offsetof(WeaponFullDef, weapDef.vProjectileColor.y), CSPFT_FLOAT},
{"projectileBlue", offsetof(WeaponFullDef, weapDef.vProjectileColor.z), CSPFT_FLOAT},
{"guidedMissileType", offsetof(WeaponFullDef, weapDef.guidedMissileType), WFT_GUIDED_MISSILE_TYPE},
{"maxSteeringAccel", offsetof(WeaponFullDef, weapDef.maxSteeringAccel), CSPFT_FLOAT},
{"projIgnitionDelay", offsetof(WeaponFullDef, weapDef.projIgnitionDelay), CSPFT_INT},
{"projIgnitionEffect", offsetof(WeaponFullDef, weapDef.projIgnitionEffect), CSPFT_FX},
{"projIgnitionSound", offsetof(WeaponFullDef, weapDef.projIgnitionSound), CSPFT_STRING},
{"tagFx_preparationEffect", offsetof(WeaponFullDef, weapDef.tagFx_preparationEffect), CSPFT_FX},
{"tagFlash_preparationEffect", offsetof(WeaponFullDef, weapDef.tagFlash_preparationEffect), CSPFT_FX},
{"adsTransInTime", offsetof(WeaponFullDef, weapVariantDef.iAdsTransInTime), CSPFT_MILLISECONDS},
{"adsTransOutTime", offsetof(WeaponFullDef, weapVariantDef.iAdsTransOutTime), CSPFT_MILLISECONDS},
{"adsIdleAmount", offsetof(WeaponFullDef, weapDef.fAdsIdleAmount), CSPFT_FLOAT},
{"adsIdleSpeed", offsetof(WeaponFullDef, weapDef.adsIdleSpeed), CSPFT_FLOAT},
{"adsZoomFov1", offsetof(WeaponFullDef, weapVariantDef.fAdsZoomFov1), CSPFT_FLOAT},
{"adsZoomFov2", offsetof(WeaponFullDef, weapVariantDef.fAdsZoomFov2), CSPFT_FLOAT},
{"adsZoomFov3", offsetof(WeaponFullDef, weapVariantDef.fAdsZoomFov3), CSPFT_FLOAT},
{"adsZoomInFrac", offsetof(WeaponFullDef, weapVariantDef.fAdsZoomInFrac), CSPFT_FLOAT},
{"adsZoomOutFrac", offsetof(WeaponFullDef, weapVariantDef.fAdsZoomOutFrac), CSPFT_FLOAT},
{"adsOverlayShader", offsetof(WeaponFullDef, weapVariantDef.overlayMaterial), CSPFT_MATERIAL_STREAM},
{"adsOverlayShaderLowRes", offsetof(WeaponFullDef, weapVariantDef.overlayMaterialLowRes), CSPFT_MATERIAL_STREAM},
{"adsOverlayReticle", offsetof(WeaponFullDef, weapDef.overlayReticle), WFT_OVERLAYRETICLE},
{"adsOverlayInterface", offsetof(WeaponFullDef, weapDef.overlayInterface), WFT_OVERLAYINTERFACE},
{"adsOverlayWidth", offsetof(WeaponFullDef, weapDef.overlayWidth), CSPFT_FLOAT},
{"adsOverlayHeight", offsetof(WeaponFullDef, weapDef.overlayHeight), CSPFT_FLOAT},
{"adsOverlayAlphaScale", offsetof(WeaponFullDef, weapVariantDef.fOverlayAlphaScale), CSPFT_FLOAT},
{"adsBobFactor", offsetof(WeaponFullDef, weapDef.fAdsBobFactor), CSPFT_FLOAT},
{"adsViewBobMult", offsetof(WeaponFullDef, weapDef.fAdsViewBobMult), CSPFT_FLOAT},
{"holdBreathToSteady", offsetof(WeaponFullDef, weapDef.bHoldBreathToSteady), CSPFT_BOOL},
{"adsAimPitch", offsetof(WeaponFullDef, weapDef.fAdsAimPitch), CSPFT_FLOAT},
{"adsCrosshairInFrac", offsetof(WeaponFullDef, weapDef.fAdsCrosshairInFrac), CSPFT_FLOAT},
{"adsCrosshairOutFrac", offsetof(WeaponFullDef, weapDef.fAdsCrosshairOutFrac), CSPFT_FLOAT},
{"adsReloadTransTime", offsetof(WeaponFullDef, weapDef.iPositionReloadTransTime), CSPFT_MILLISECONDS},
{"adsGunKickReducedKickBullets", offsetof(WeaponFullDef, weapDef.adsGunKickReducedKickBullets), CSPFT_INT},
{"adsGunKickReducedKickPercent", offsetof(WeaponFullDef, weapDef.adsGunKickReducedKickPercent), CSPFT_FLOAT},
{"adsGunKickPitchMin", offsetof(WeaponFullDef, weapDef.fAdsGunKickPitchMin), CSPFT_FLOAT},
{"adsGunKickPitchMax", offsetof(WeaponFullDef, weapDef.fAdsGunKickPitchMax), CSPFT_FLOAT},
{"adsGunKickYawMin", offsetof(WeaponFullDef, weapDef.fAdsGunKickYawMin), CSPFT_FLOAT},
{"adsGunKickYawMax", offsetof(WeaponFullDef, weapDef.fAdsGunKickYawMax), CSPFT_FLOAT},
{"adsGunKickAccel", offsetof(WeaponFullDef, weapDef.fAdsGunKickAccel), CSPFT_FLOAT},
{"adsGunKickSpeedMax", offsetof(WeaponFullDef, weapDef.fAdsGunKickSpeedMax), CSPFT_FLOAT},
{"adsGunKickSpeedDecay", offsetof(WeaponFullDef, weapDef.fAdsGunKickSpeedDecay), CSPFT_FLOAT},
{"adsGunKickStaticDecay", offsetof(WeaponFullDef, weapDef.fAdsGunKickStaticDecay), CSPFT_FLOAT},
{"adsViewKickPitchMin", offsetof(WeaponFullDef, weapDef.fAdsViewKickPitchMin), CSPFT_FLOAT},
{"adsViewKickPitchMax", offsetof(WeaponFullDef, weapDef.fAdsViewKickPitchMax), CSPFT_FLOAT},
{"adsViewKickMinMagnitude", offsetof(WeaponFullDef, weapDef.fAdsViewKickMinMagnitude), CSPFT_FLOAT},
{"adsViewKickYawMin", offsetof(WeaponFullDef, weapDef.fAdsViewKickYawMin), CSPFT_FLOAT},
{"adsViewKickYawMax", offsetof(WeaponFullDef, weapDef.fAdsViewKickYawMax), CSPFT_FLOAT},
{"adsRecoilReductionRate", offsetof(WeaponFullDef, weapDef.fAdsRecoilReductionRate), CSPFT_FLOAT},
{"adsRecoilReductionLimit", offsetof(WeaponFullDef, weapDef.fAdsRecoilReductionLimit), CSPFT_FLOAT},
{"adsRecoilReturnRate", offsetof(WeaponFullDef, weapDef.fAdsRecoilReturnRate), CSPFT_FLOAT},
{"adsViewKickCenterSpeed", offsetof(WeaponFullDef, weapVariantDef.fAdsViewKickCenterSpeed), CSPFT_FLOAT},
{"adsViewKickCenterDuckedScale", offsetof(WeaponFullDef, weapDef.fAdsViewKickCenterDuckedScale), CSPFT_FLOAT},
{"adsViewKickCenterProneScale", offsetof(WeaponFullDef, weapDef.fAdsViewKickCenterProneScale), CSPFT_FLOAT},
{"adsSpread", offsetof(WeaponFullDef, weapDef.fAdsSpread), CSPFT_FLOAT},
{"guidedMissileType", offsetof(WeaponFullDef, weapDef.guidedMissileType), WFT_GUIDED_MISSILE_TYPE},
{"antiQuickScopeTime", offsetof(WeaponFullDef, weapDef.fAntiQuickScopeTime), CSPFT_FLOAT},
{"antiQuickScopeScale", offsetof(WeaponFullDef, weapDef.fAntiQuickScopeScale), CSPFT_FLOAT},
{"antiQuickScopeSpreadMultiplier", offsetof(WeaponFullDef, weapDef.fAntiQuickScopeSpreadMultiplier), CSPFT_FLOAT},
{"antiQuickScopeSpreadMax", offsetof(WeaponFullDef, weapDef.fAntiQuickScopeSpreadMax), CSPFT_FLOAT},
{"antiQuickScopeSwayFactor", offsetof(WeaponFullDef, weapDef.fAntiQuickScopeSwayFactor), CSPFT_FLOAT},
{"hipSpreadStandMin", offsetof(WeaponFullDef, weapDef.fHipSpreadStandMin), CSPFT_FLOAT},
{"hipSpreadDuckedMin", offsetof(WeaponFullDef, weapDef.fHipSpreadDuckedMin), CSPFT_FLOAT},
{"hipSpreadProneMin", offsetof(WeaponFullDef, weapDef.fHipSpreadProneMin), CSPFT_FLOAT},
{"hipSpreadMax", offsetof(WeaponFullDef, weapDef.hipSpreadStandMax), CSPFT_FLOAT},
{"hipSpreadDuckedMax", offsetof(WeaponFullDef, weapDef.hipSpreadDuckedMax), CSPFT_FLOAT},
{"hipSpreadProneMax", offsetof(WeaponFullDef, weapDef.hipSpreadProneMax), CSPFT_FLOAT},
{"hipSpreadDecayRate", offsetof(WeaponFullDef, weapDef.fHipSpreadDecayRate), CSPFT_FLOAT},
{"hipSpreadFireAdd", offsetof(WeaponFullDef, weapDef.fHipSpreadFireAdd), CSPFT_FLOAT},
{"hipSpreadTurnAdd", offsetof(WeaponFullDef, weapDef.fHipSpreadTurnAdd), CSPFT_FLOAT},
{"hipSpreadMoveAdd", offsetof(WeaponFullDef, weapDef.fHipSpreadMoveAdd), CSPFT_FLOAT},
{"hipSpreadDuckedDecay", offsetof(WeaponFullDef, weapDef.fHipSpreadDuckedDecay), CSPFT_FLOAT},
{"hipSpreadProneDecay", offsetof(WeaponFullDef, weapDef.fHipSpreadProneDecay), CSPFT_FLOAT},
{"hipReticleSidePos", offsetof(WeaponFullDef, weapDef.fHipReticleSidePos), CSPFT_FLOAT},
{"hipIdleAmount", offsetof(WeaponFullDef, weapDef.fHipIdleAmount), CSPFT_FLOAT},
{"hipIdleSpeed", offsetof(WeaponFullDef, weapDef.hipIdleSpeed), CSPFT_FLOAT},
{"hipGunKickReducedKickBullets", offsetof(WeaponFullDef, weapDef.hipGunKickReducedKickBullets), CSPFT_INT},
{"hipGunKickReducedKickPercent", offsetof(WeaponFullDef, weapDef.hipGunKickReducedKickPercent), CSPFT_FLOAT},
{"hipGunKickPitchMin", offsetof(WeaponFullDef, weapDef.fHipGunKickPitchMin), CSPFT_FLOAT},
{"hipGunKickPitchMax", offsetof(WeaponFullDef, weapDef.fHipGunKickPitchMax), CSPFT_FLOAT},
{"hipGunKickYawMin", offsetof(WeaponFullDef, weapDef.fHipGunKickYawMin), CSPFT_FLOAT},
{"hipGunKickYawMax", offsetof(WeaponFullDef, weapDef.fHipGunKickYawMax), CSPFT_FLOAT},
{"hipGunKickAccel", offsetof(WeaponFullDef, weapDef.fHipGunKickAccel), CSPFT_FLOAT},
{"hipGunKickSpeedMax", offsetof(WeaponFullDef, weapDef.fHipGunKickSpeedMax), CSPFT_FLOAT},
{"hipGunKickSpeedDecay", offsetof(WeaponFullDef, weapDef.fHipGunKickSpeedDecay), CSPFT_FLOAT},
{"hipGunKickStaticDecay", offsetof(WeaponFullDef, weapDef.fHipGunKickStaticDecay), CSPFT_FLOAT},
{"hipViewKickPitchMin", offsetof(WeaponFullDef, weapDef.fHipViewKickPitchMin), CSPFT_FLOAT},
{"hipViewKickPitchMax", offsetof(WeaponFullDef, weapDef.fHipViewKickPitchMax), CSPFT_FLOAT},
{"hipViewKickMinMagnitude", offsetof(WeaponFullDef, weapDef.fHipViewKickMinMagnitude), CSPFT_FLOAT},
{"hipViewKickYawMin", offsetof(WeaponFullDef, weapDef.fHipViewKickYawMin), CSPFT_FLOAT},
{"hipViewKickYawMax", offsetof(WeaponFullDef, weapDef.fHipViewKickYawMax), CSPFT_FLOAT},
{"hipViewKickCenterSpeed", offsetof(WeaponFullDef, weapVariantDef.fHipViewKickCenterSpeed), CSPFT_FLOAT},
{"leftArc", offsetof(WeaponFullDef, weapDef.leftArc), CSPFT_FLOAT},
{"rightArc", offsetof(WeaponFullDef, weapDef.rightArc), CSPFT_FLOAT},
{"topArc", offsetof(WeaponFullDef, weapDef.topArc), CSPFT_FLOAT},
{"bottomArc", offsetof(WeaponFullDef, weapDef.bottomArc), CSPFT_FLOAT},
{"accuracy", offsetof(WeaponFullDef, weapDef.accuracy), CSPFT_FLOAT},
{"aiSpread", offsetof(WeaponFullDef, weapDef.aiSpread), CSPFT_FLOAT},
{"playerSpread", offsetof(WeaponFullDef, weapDef.playerSpread), CSPFT_FLOAT},
{"maxVertTurnSpeed", offsetof(WeaponFullDef, weapDef.maxTurnSpeed[0]), CSPFT_FLOAT},
{"maxHorTurnSpeed", offsetof(WeaponFullDef, weapDef.maxTurnSpeed[1]), CSPFT_FLOAT},
{"minVertTurnSpeed", offsetof(WeaponFullDef, weapDef.minTurnSpeed[0]), CSPFT_FLOAT},
{"minHorTurnSpeed", offsetof(WeaponFullDef, weapDef.minTurnSpeed[1]), CSPFT_FLOAT},
{"pitchConvergenceTime", offsetof(WeaponFullDef, weapDef.pitchConvergenceTime), CSPFT_FLOAT},
{"yawConvergenceTime", offsetof(WeaponFullDef, weapDef.yawConvergenceTime), CSPFT_FLOAT},
{"suppressionTime", offsetof(WeaponFullDef, weapDef.suppressTime), CSPFT_FLOAT},
{"maxRange", offsetof(WeaponFullDef, weapDef.maxRange), CSPFT_FLOAT},
{"animHorRotateInc", offsetof(WeaponFullDef, weapDef.fAnimHorRotateInc), CSPFT_FLOAT},
{"playerPositionDist", offsetof(WeaponFullDef, weapDef.fPlayerPositionDist), CSPFT_FLOAT},
{"stance", offsetof(WeaponFullDef, weapDef.stance), WFT_STANCE},
{"useHintString", offsetof(WeaponFullDef, weapDef.szUseHintString), CSPFT_STRING},
{"dropHintString", offsetof(WeaponFullDef, weapDef.dropHintString), CSPFT_STRING},
{"horizViewJitter", offsetof(WeaponFullDef, weapDef.horizViewJitter), CSPFT_FLOAT},
{"vertViewJitter", offsetof(WeaponFullDef, weapDef.vertViewJitter), CSPFT_FLOAT},
{"cameraShakeScale", offsetof(WeaponFullDef, weapDef.cameraShakeScale), CSPFT_FLOAT},
{"cameraShakeDuration", offsetof(WeaponFullDef, weapDef.cameraShakeDuration), CSPFT_INT},
{"cameraShakeRadius", offsetof(WeaponFullDef, weapDef.cameraShakeRadius), CSPFT_INT},
{"explosionCameraShakeScale", offsetof(WeaponFullDef, weapDef.explosionCameraShakeScale), CSPFT_FLOAT},
{"explosionCameraShakeDuration", offsetof(WeaponFullDef, weapDef.explosionCameraShakeDuration), CSPFT_INT},
{"explosionCameraShakeRadius", offsetof(WeaponFullDef, weapDef.explosionCameraShakeRadius), CSPFT_INT},
{"fightDist", offsetof(WeaponFullDef, weapDef.fightDist), CSPFT_FLOAT},
{"maxDist", offsetof(WeaponFullDef, weapDef.maxDist), CSPFT_FLOAT},
{"aiVsAiAccuracyGraph", offsetof(WeaponFullDef, weapDef.accuracyGraphName0), CSPFT_STRING},
{"aiVsPlayerAccuracyGraph", offsetof(WeaponFullDef, weapDef.accuracyGraphName1), CSPFT_STRING},
{"locNone", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_NONE]), CSPFT_FLOAT},
{"locHelmet", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_HELMET]), CSPFT_FLOAT},
{"locHead", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_HEAD]), CSPFT_FLOAT},
{"locNeck", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_NECK]), CSPFT_FLOAT},
{"locTorsoUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_TORSO_UPR]), CSPFT_FLOAT},
{"locTorsoMid", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_TORSO_MID]), CSPFT_FLOAT},
{"locTorsoLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_TORSO_LWR]), CSPFT_FLOAT},
{"locRightArmUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_ARM_UPR]), CSPFT_FLOAT},
{"locRightArmLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_ARM_LWR]), CSPFT_FLOAT},
{"locRightHand", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_HAND]), CSPFT_FLOAT},
{"locLeftArmUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_ARM_UPR]), CSPFT_FLOAT},
{"locLeftArmLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_ARM_LWR]), CSPFT_FLOAT},
{"locLeftHand", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_HAND]), CSPFT_FLOAT},
{"locRightLegUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_LEG_UPR]), CSPFT_FLOAT},
{"locRightLegLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_LEG_LWR]), CSPFT_FLOAT},
{"locRightFoot", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_R_FOOT]), CSPFT_FLOAT},
{"locLeftLegUpper", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_LEG_UPR]), CSPFT_FLOAT},
{"locLeftLegLower", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_LEG_LWR]), CSPFT_FLOAT},
{"locLeftFoot", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_L_FOOT]), CSPFT_FLOAT},
{"locGun", offsetof(WeaponFullDef, locationDamageMultipliers[HITLOC_GUN]), CSPFT_FLOAT},
{"fireRumble", offsetof(WeaponFullDef, weapDef.fireRumble), CSPFT_STRING},
{"meleeImpactRumble", offsetof(WeaponFullDef, weapDef.meleeImpactRumble), CSPFT_STRING},
{"reloadRumble", offsetof(WeaponFullDef, weapDef.reloadRumble), CSPFT_STRING},
{"explosionRumble", offsetof(WeaponFullDef, weapDef.explosionRumble), CSPFT_STRING},
{"tracerType", offsetof(WeaponFullDef, weapDef.tracerType), CSPFT_TRACER},
{"enemyTracerType", offsetof(WeaponFullDef, weapDef.enemyTracerType), CSPFT_TRACER},
{"adsDofStart", offsetof(WeaponFullDef, weapDef.adsDofStart), CSPFT_FLOAT},
{"adsDofEnd", offsetof(WeaponFullDef, weapDef.adsDofEnd), CSPFT_FLOAT},
{"scanSpeed", offsetof(WeaponFullDef, weapDef.scanSpeed), CSPFT_FLOAT},
{"scanAccel", offsetof(WeaponFullDef, weapDef.scanAccel), CSPFT_FLOAT},
{"scanPauseTime", offsetof(WeaponFullDef, weapDef.scanPauseTime), CSPFT_MILLISECONDS},
{"flameTableFirstPerson", offsetof(WeaponFullDef, weapDef.flameTableFirstPerson), CSPFT_STRING},
{"flameTableThirdPerson", offsetof(WeaponFullDef, weapDef.flameTableThirdPerson), CSPFT_STRING},
{"mmsWeapon", offsetof(WeaponFullDef, weapVariantDef.mmsWeapon), CSPFT_BOOL},
{"mmsInScope", offsetof(WeaponFullDef, weapVariantDef.mmsInScope), CSPFT_BOOL},
{"mmsFOV", offsetof(WeaponFullDef, weapVariantDef.mmsFOV), CSPFT_FLOAT},
{"mmsAspect", offsetof(WeaponFullDef, weapVariantDef.mmsAspect), CSPFT_FLOAT},
{"mmsMaxDist", offsetof(WeaponFullDef, weapVariantDef.mmsMaxDist), CSPFT_FLOAT},
{"ikLeftHandIdlePosF", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandIdlePos.x), CSPFT_FLOAT},
{"ikLeftHandIdlePosR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandIdlePos.y), CSPFT_FLOAT},
{"ikLeftHandIdlePosU", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandIdlePos.z), CSPFT_FLOAT},
{"ikLeftHandOffsetF", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandOffset.x), CSPFT_FLOAT},
{"ikLeftHandOffsetR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandOffset.y), CSPFT_FLOAT},
{"ikLeftHandOffsetU", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandOffset.z), CSPFT_FLOAT},
{"ikLeftHandRotationP", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandRotation.x), CSPFT_FLOAT},
{"ikLeftHandRotationY", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandRotation.y), CSPFT_FLOAT},
{"ikLeftHandRotationR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandRotation.z), CSPFT_FLOAT},
{"usingLeftHandProneIK", offsetof(WeaponFullDef, weapVariantDef.bUsingLeftHandProneIK), CSPFT_BOOL},
{"ikLeftHandProneOffsetF", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneOffset.x), CSPFT_FLOAT},
{"ikLeftHandProneOffsetR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneOffset.y), CSPFT_FLOAT},
{"ikLeftHandProneOffsetU", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneOffset.z), CSPFT_FLOAT},
{"ikLeftHandProneRotationP", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneRotation.x), CSPFT_FLOAT},
{"ikLeftHandProneRotationY", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneRotation.y), CSPFT_FLOAT},
{"ikLeftHandProneRotationR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandProneRotation.z), CSPFT_FLOAT},
{"ikLeftHandUiViewerOffsetF", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerOffset.x), CSPFT_FLOAT},
{"ikLeftHandUiViewerOffsetR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerOffset.y), CSPFT_FLOAT},
{"ikLeftHandUiViewerOffsetU", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerOffset.z), CSPFT_FLOAT},
{"ikLeftHandUiViewerRotationP", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerRotation.x), CSPFT_FLOAT},
{"ikLeftHandUiViewerRotationY", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerRotation.y), CSPFT_FLOAT},
{"ikLeftHandUiViewerRotationR", offsetof(WeaponFullDef, weapVariantDef.ikLeftHandUiViewerRotation.z), CSPFT_FLOAT},
{"parentWeaponName", offsetof(WeaponFullDef, weapDef.parentWeaponName), CSPFT_STRING},
{"doGibbing", offsetof(WeaponFullDef, weapDef.doGibbing), CSPFT_BOOL},
{"maxGibDistance", offsetof(WeaponFullDef, weapDef.maxGibDistance), CSPFT_FLOAT},
{"altScopeADSTransInTime", offsetof(WeaponFullDef, weapDef.altScopeADSTransInTime), CSPFT_FLOAT},
{"altScopeADSTransOutTime", offsetof(WeaponFullDef, weapDef.altScopeADSTransOutTime), CSPFT_FLOAT},
{"meleeSwipeEffect", offsetof(WeaponFullDef, weapDef.meleeSwipeEffect), CSPFT_FX},
{"meleeImpactEffect", offsetof(WeaponFullDef, weapDef.meleeImpactEffect), CSPFT_FX},
{"meleeImpactNoBloodEffect", offsetof(WeaponFullDef, weapDef.meleeImpactNoBloodEffect), CSPFT_FX},
{"throwBackType", offsetof(WeaponFullDef, weapDef.throwBackType), CSPFT_STRING},
{"camo", offsetof(WeaponFullDef, weapDef.weaponCamo), WFT_WEAPON_CAMO},
{"customFloat0", offsetof(WeaponFullDef, weapDef.customFloat0), CSPFT_FLOAT},
{"customFloat1", offsetof(WeaponFullDef, weapDef.customFloat1), CSPFT_FLOAT},
{"customFloat2", offsetof(WeaponFullDef, weapDef.customFloat2), CSPFT_FLOAT},
{"customBool0", offsetof(WeaponFullDef, weapDef.customBool0), CSPFT_BOOL},
{"customBool1", offsetof(WeaponFullDef, weapDef.customBool1), CSPFT_BOOL},
{"customBool2", offsetof(WeaponFullDef, weapDef.customBool2), CSPFT_BOOL},
};
namespace T6
{
class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
{
protected:
void FillFromExtensionField(const cspField_t& field) override
{
switch (static_cast<weapFieldType_t>(field.iFieldType))
{
case WFT_WEAPONTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapTypeNames, std::extent<decltype(szWeapTypeNames)>::value);
break;
case WFT_WEAPONCLASS:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClassNames, std::extent<decltype(szWeapClassNames)>::value);
break;
case WFT_OVERLAYRETICLE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent<decltype(szWeapOverlayReticleNames)>::value);
break;
case WFT_PENETRATE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent<decltype(penetrateTypeNames)>::value);
break;
case WFT_IMPACT_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, impactTypeNames, std::extent<decltype(impactTypeNames)>::value);
break;
case WFT_STANCE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapStanceNames,
std::extent<decltype(szWeapStanceNames)>::value);
break;
case WFT_PROJ_EXPLOSION:
FillFromEnumInt(std::string(field.szName), field.iOffset, szProjectileExplosionNames,
std::extent<decltype(szProjectileExplosionNames)>::value);
break;
case WFT_OFFHAND_CLASS:
FillFromEnumInt(std::string(field.szName), field.iOffset, offhandClassNames,
std::extent<decltype(offhandClassNames)>::value);
break;
case WFT_OFFHAND_SLOT:
FillFromEnumInt(std::string(field.szName), field.iOffset, offhandSlotNames, std::extent<decltype(offhandSlotNames)>::value);
break;
case WFT_ANIMTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, playerAnimTypeNames,
std::extent<decltype(playerAnimTypeNames)>::value);
break;
case WFT_ACTIVE_RETICLE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, activeReticleNames,
std::extent<decltype(activeReticleNames)>::value);
break;
case WFT_GUIDED_MISSILE_TYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, guidedMissileNames,
std::extent<decltype(guidedMissileNames)>::value);
break;
case WFT_BOUNCE_SOUND:
{
const auto* bounceSound = *reinterpret_cast<const char***>(reinterpret_cast<uintptr_t>(m_structure)
+ field.iOffset);
if (bounceSound && bounceSound[0])
{
const std::string firstBounceSound(bounceSound[0]);
const auto endOfBouncePrefix = firstBounceSound.rfind("_default");
assert(endOfBouncePrefix != std::string::npos);
if (endOfBouncePrefix != std::string::npos)
{
m_info_string.SetValueForKey(std::string(field.szName),
firstBounceSound.substr(0, endOfBouncePrefix));
}
else
m_info_string.SetValueForKey(std::string(field.szName), "");
}
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case WFT_STICKINESS:
FillFromEnumInt(std::string(field.szName), field.iOffset, stickinessNames, std::extent<decltype(stickinessNames)>::value);
break;
case WFT_ROTATETYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, rotateTypeNames, std::extent<decltype(rotateTypeNames)>::value);
break;
case WFT_OVERLAYINTERFACE:
FillFromEnumInt(std::string(field.szName), field.iOffset, overlayInterfaceNames,
std::extent<decltype(overlayInterfaceNames)>::value);
break;
case WFT_INVENTORYTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapInventoryTypeNames,
std::extent<decltype(szWeapInventoryTypeNames)>::value);
break;
case WFT_FIRETYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames,
std::extent<decltype(szWeapFireTypeNames)>::value);
break;
case WFT_CLIPTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClipTypeNames,
std::extent<decltype(szWeapClipTypeNames)>::value);
break;
case WFT_AMMOCOUNTER_CLIPTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, ammoCounterClipNames,
std::extent<decltype(ammoCounterClipNames)>::value);
break;
case WFT_ICONRATIO_HUD:
case WFT_ICONRATIO_AMMOCOUNTER:
case WFT_ICONRATIO_KILL:
case WFT_ICONRATIO_DPAD:
case WFT_ICONRATIO_INDICATOR:
FillFromEnumInt(std::string(field.szName), field.iOffset, weapIconRatioNames,
std::extent<decltype(weapIconRatioNames)>::value);
break;
case WFT_BARRELTYPE:
FillFromEnumInt(std::string(field.szName), field.iOffset, barrelTypeNames, std::extent<decltype(barrelTypeNames)>::value);
break;
case WFT_HIDETAGS:
{
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < std::extent<decltype(WeaponFullDef::hideTags)>::value; i++)
{
const auto& str = m_get_scr_string(hideTags[i]);
if (!str.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << str;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case WFT_EXPLOSION_TAG:
FillFromScriptString(std::string(field.szName), field.iOffset);
break;
case WFT_NOTETRACKSOUNDMAP:
{
const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
const auto* values = &keys[std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value];
std::stringstream ss;
bool first = true;
for (auto i = 0u; i < std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value; i++)
{
const auto& key = m_get_scr_string(keys[i]);
const auto& value = m_get_scr_string(values[i]);
if (!key.empty())
{
if (!first)
ss << "\n";
else
first = false;
ss << key;
if (!value.empty())
ss << " " << value;
}
}
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
break;
}
case WFT_WEAPON_CAMO:
{
const auto* camo = *reinterpret_cast<WeaponCamo**>(reinterpret_cast<uintptr_t>(m_structure) + field
.iOffset);
if (camo)
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(camo->name)));
else
m_info_string.SetValueForKey(std::string(field.szName), "");
break;
}
case WFT_NUM_FIELD_TYPES:
default:
assert(false);
break;
}
}
public:
InfoStringFromWeaponConverter(const WeaponFullDef* structure, const cspField_t* fields, const size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback)
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
{
}
};
}
void AssetDumperWeapon::CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef)
{
fullDef->weapVariantDef = *weapon;
if (weapon->weapDef)
{
fullDef->weapDef = *weapon->weapDef;
fullDef->weapVariantDef.weapDef = &fullDef->weapDef;
}
if (weapon->attachments)
{
assert(sizeof(WeaponFullDef::attachments) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachments)>::value);
memcpy(fullDef->attachments, weapon->attachments, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachments)>::value);
fullDef->weapVariantDef.attachments = fullDef->attachments;
}
if (weapon->attachmentUniques)
{
assert(sizeof(WeaponFullDef::attachmentUniques) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachmentUniques)>::value);
memcpy(fullDef->attachmentUniques, weapon->attachmentUniques, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachmentUniques)>::value);
fullDef->weapVariantDef.attachmentUniques = fullDef->attachmentUniques;
}
if (fullDef->weapDef.gunXModel)
{
assert(sizeof(WeaponFullDef::gunXModel) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::gunXModel)>::value);
memcpy(fullDef->gunXModel, fullDef->weapDef.gunXModel, sizeof(void*) * std::extent<decltype(WeaponFullDef::gunXModel)>::value);
fullDef->weapDef.gunXModel = fullDef->gunXModel;
}
if (weapon->szXAnims)
{
assert(sizeof(WeaponFullDef::szXAnims) >= sizeof(void*) * NUM_WEAP_ANIMS);
memcpy(fullDef->szXAnims, weapon->szXAnims, sizeof(void*) * NUM_WEAP_ANIMS);
fullDef->weapVariantDef.szXAnims = fullDef->szXAnims;
}
if (weapon->hideTags)
{
assert(sizeof(WeaponFullDef::hideTags) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::hideTags)>::value);
memcpy(fullDef->hideTags, weapon->hideTags, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::hideTags)>::value);
fullDef->weapVariantDef.hideTags = fullDef->hideTags;
}
if (fullDef->weapDef.notetrackSoundMapKeys)
{
assert(sizeof(WeaponFullDef::notetrackSoundMapKeys) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value);
memcpy(fullDef->notetrackSoundMapKeys, fullDef->weapDef.notetrackSoundMapKeys, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapKeys)>::value);
fullDef->weapDef.notetrackSoundMapKeys = fullDef->notetrackSoundMapKeys;
}
if (fullDef->weapDef.notetrackSoundMapValues)
{
assert(sizeof(WeaponFullDef::notetrackSoundMapValues) >= sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapValues)>::value);
memcpy(fullDef->notetrackSoundMapValues, fullDef->weapDef.notetrackSoundMapValues, sizeof(scr_string_t) * std::extent<decltype(WeaponFullDef::notetrackSoundMapValues)>::value);
fullDef->weapDef.notetrackSoundMapValues = fullDef->notetrackSoundMapValues;
}
if (fullDef->weapDef.worldModel)
{
assert(sizeof(WeaponFullDef::worldModel) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::worldModel)>::value);
memcpy(fullDef->worldModel, fullDef->weapDef.worldModel, sizeof(void*) * std::extent<decltype(WeaponFullDef::worldModel)>::value);
fullDef->weapDef.worldModel = fullDef->worldModel;
}
if (weapon->attachViewModel)
{
assert(sizeof(WeaponFullDef::attachViewModel) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachViewModel)>::value);
memcpy(fullDef->attachViewModel, weapon->attachViewModel, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachViewModel)>::value);
fullDef->weapVariantDef.attachViewModel = fullDef->attachViewModel;
}
if (weapon->attachWorldModel)
{
assert(sizeof(WeaponFullDef::attachWorldModel) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachWorldModel)>::value);
memcpy(fullDef->attachWorldModel, weapon->attachWorldModel, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachWorldModel)>::value);
fullDef->weapVariantDef.attachWorldModel = fullDef->attachWorldModel;
}
if (weapon->attachViewModelTag)
{
assert(sizeof(WeaponFullDef::attachViewModelTag) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachViewModelTag)>::value);
memcpy(fullDef->attachViewModelTag, weapon->attachViewModelTag, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachViewModelTag)>::value);
fullDef->weapVariantDef.attachViewModelTag = fullDef->attachViewModelTag;
}
if (weapon->attachWorldModelTag)
{
assert(sizeof(WeaponFullDef::attachWorldModelTag) >= sizeof(void*) * std::extent<decltype(WeaponFullDef::attachWorldModelTag)>::value);
memcpy(fullDef->attachWorldModelTag, weapon->attachWorldModelTag, sizeof(void*) * std::extent<decltype(WeaponFullDef::attachWorldModelTag)>::value);
fullDef->weapVariantDef.attachWorldModelTag = fullDef->attachWorldModelTag;
}
if (fullDef->weapDef.parallelBounce)
{
assert(sizeof(WeaponFullDef::parallelBounce) >= sizeof(float) * SURF_TYPE_NUM);
memcpy(fullDef->parallelBounce, fullDef->weapDef.parallelBounce, sizeof(float) * SURF_TYPE_NUM);
fullDef->weapDef.parallelBounce = fullDef->parallelBounce;
}
if (fullDef->weapDef.perpendicularBounce)
{
assert(sizeof(WeaponFullDef::perpendicularBounce) >= sizeof(float) * SURF_TYPE_NUM);
memcpy(fullDef->perpendicularBounce, fullDef->weapDef.perpendicularBounce, sizeof(float) * SURF_TYPE_NUM);
fullDef->weapDef.perpendicularBounce = fullDef->perpendicularBounce;
}
if (fullDef->weapDef.locationDamageMultipliers)
{
assert(sizeof(WeaponFullDef::locationDamageMultipliers) >= sizeof(float) * HITLOC_NUM);
memcpy(fullDef->locationDamageMultipliers, fullDef->weapDef.locationDamageMultipliers, sizeof(float) * HITLOC_NUM);
fullDef->weapDef.locationDamageMultipliers = fullDef->locationDamageMultipliers;
}
if (fullDef->weapDef.weaponCamo && fullDef->weapDef.weaponCamo->name)
{
strncpy(fullDef->weaponCamo, fullDef->weapDef.weaponCamo->name, std::extent<decltype(WeaponFullDef::weaponCamo)>::value);
}
}
InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponVariantDef>* asset)
{
const auto fullDef = std::make_unique<WeaponFullDef>();
memset(fullDef.get(), 0, sizeof(WeaponFullDef));
CopyToFullDef(asset->Asset(), fullDef.get());
InfoStringFromWeaponConverter converter(fullDef.get(), weapon_fields, std::extent<decltype(weapon_fields)>::value, [asset](const scr_string_t scrStr) -> std::string
{
assert(scrStr < asset->m_zone->m_script_strings.Count());
if (scrStr >= asset->m_zone->m_script_strings.Count())
return "";
return asset->m_zone->m_script_strings[scrStr];
});
return converter.Convert();
}
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponVariantDef>* asset)
{
return true;
}
bool AssetDumperWeapon::CanDumpAsRaw()
{
return true;
}
bool AssetDumperWeapon::CanDumpAsGdtEntry()
{
return true;
}
std::string AssetDumperWeapon::GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponVariantDef>* asset)
{
return "weapons/" + asset->m_name;
}
GdtEntry AssetDumperWeapon::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, GDF_NAME);
infoString.ToGdtProperties(FILE_TYPE_STR, gdtEntry);
return gdtEntry;
}
void AssetDumperWeapon::DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(FILE_TYPE_STR);
stream.write(stringValue.c_str(), stringValue.size());
}