28 lines
1.0 KiB
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
{
class AssetDumperWeapon final : public AbstractAssetDumper<WeaponVariantDef>
{
static constexpr const char* FILE_TYPE_STR = "WEAPONFILE";
static constexpr const char* GDF_NAME = "weapon.gdf";
static cspField_t weapon_fields[];
static void CopyToFullDef(const WeaponVariantDef* weapon, WeaponFullDef* fullDef);
static InfoString CreateInfoString(XAssetInfo<WeaponVariantDef>* asset);
protected:
bool ShouldDump(XAssetInfo<WeaponVariantDef>* asset) override;
bool CanDumpAsRaw() override;
bool CanDumpAsGdtEntry() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<WeaponVariantDef>* asset) override;
GdtEntry DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset, std::ostream& stream) override;
};
}