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OpenAssetTools/src/ObjCommon/Game/IW4/Techset/TechsetConstantsIW4.h
2026-03-14 09:09:57 +01:00

1467 lines
61 KiB
C++

#pragma once
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/IW4.h"
#include "Techset/CommonTechnique.h"
#include "Techset/CommonTechset.h"
#include "Techset/StateMap/StateMapLayout.h"
#include <type_traits>
#include <unordered_map>
namespace IW4
{
static inline const char* techniqueTypeNames[]{
"depth prepass",
"build floatz",
"build shadowmap depth",
"build shadowmap color",
"unlit",
"emissive",
"emissive dfog",
"emissive shadow",
"emissive shadow dfog",
"lit",
"lit dfog",
"lit sun",
"lit sun dfog",
"lit sun shadow",
"lit sun shadow dfog",
"lit spot",
"lit spot dfog",
"lit spot shadow",
"lit spot shadow dfog",
"lit omni",
"lit omni dfog",
"lit omni shadow",
"lit omni shadow dfog",
"lit instanced",
"lit instanced dfog",
"lit instanced sun",
"lit instanced sun dfog",
"lit instanced sun shadow",
"lit instanced sun shadow dfog",
"lit instanced spot",
"lit instanced spot dfog",
"lit instanced spot shadow",
"lit instanced spot shadow dfog",
"lit instanced omni",
"lit instanced omni dfog",
"lit instanced omni shadow",
"lit instanced omni shadow dfog",
"light spot",
"light omni",
"light spot shadow",
"fakelight normal",
"fakelight view",
"sunlight preview",
"case texture",
"solid wireframe",
"shaded wireframe",
"debug bumpmap",
"debug bumpmap instanced",
};
static_assert(std::extent_v<decltype(techniqueTypeNames)> == TECHNIQUE_COUNT);
static inline techset::CommonTechniqueTypeNames commonTechniqueTypeNames(techniqueTypeNames, std::extent_v<decltype(techniqueTypeNames)>);
static inline techset::CommonStreamRoutingSourceInfo streamRoutingSources[]{
{
.name = "position",
.abbreviation = "p",
.optional = false,
},
{
.name = "color",
.abbreviation = "c",
.optional = false,
},
{
.name = "texcoord[0]",
.abbreviation = "t0",
.optional = false,
},
{
.name = "normal",
.abbreviation = "n",
.optional = false,
},
{
.name = "tangent",
.abbreviation = "t",
.optional = false,
},
{
.name = "texcoord[1]",
.abbreviation = "t1",
.optional = true,
},
{
.name = "texcoord[2]",
.abbreviation = "t2",
.optional = true,
},
{
.name = "normalTransform[0]",
.abbreviation = "n0",
.optional = true,
},
{
.name = "normalTransform[1]",
.abbreviation = "n1",
.optional = true,
},
};
static_assert(std::extent_v<decltype(streamRoutingSources)> == STREAM_SRC_COUNT);
static inline techset::CommonStreamRoutingDestinationInfo streamRoutingDestinations[]{
{
.name = "position",
.abbreviation = "p",
},
{
.name = "normal",
.abbreviation = "n",
},
{
.name = "color[0]",
.abbreviation = "c0",
},
{
.name = "color[1]",
.abbreviation = "c1",
},
{
.name = "depth",
.abbreviation = "d",
},
{
.name = "texcoord[0]",
.abbreviation = "t0",
},
{
.name = "texcoord[1]",
.abbreviation = "t1",
},
{
.name = "texcoord[2]",
.abbreviation = "t2",
},
{
.name = "texcoord[3]",
.abbreviation = "t3",
},
{
.name = "texcoord[4]",
.abbreviation = "t4",
},
{
.name = "texcoord[5]",
.abbreviation = "t5",
},
{
.name = "texcoord[6]",
.abbreviation = "t6",
},
{
.name = "texcoord[7]",
.abbreviation = "t7",
},
};
static_assert(std::extent_v<decltype(streamRoutingDestinations)> == STREAM_DST_COUNT);
static inline techset::CommonStreamRoutingInfos commonRoutingInfos(streamRoutingSources,
std::extent_v<decltype(streamRoutingSources)>,
streamRoutingDestinations,
std::extent_v<decltype(streamRoutingDestinations)>);
static inline techset::CommonCodeConstSourceInfo commonCodeConstSources[]{
{
.value = CONST_SRC_CODE_LIGHT_POSITION,
.accessor = "lightPosition",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_LIGHT_DIFFUSE,
.accessor = "lightDiffuse",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_LIGHT_SPECULAR,
.accessor = "lightSpecular",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_LIGHT_SPOTDIR,
.accessor = "lightSpotDir",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_LIGHT_SPOTFACTORS,
.accessor = "lightSpotFactors",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = MTL_TECHFLAG_USES_LIGHT_SPOT_FACTORS,
},
{
.value = CONST_SRC_CODE_LIGHT_FALLOFF_PLACEMENT,
.accessor = "lightFalloffPlacement",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_PARTICLE_CLOUD_COLOR,
.accessor = "particleCloudColor",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_GAMETIME,
.accessor = "gameTime",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_PIXEL_COST_FRACS,
.accessor = "pixelCostFracs",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_PIXEL_COST_DECODE,
.accessor = "pixelCostDecode",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_FILTER_TAP_0,
.accessor = "filterTap",
.arrayCount = 8,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_COLOR_MATRIX_R,
.accessor = "colorMatrixR",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_COLOR_MATRIX_G,
.accessor = "colorMatrixG",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_COLOR_MATRIX_B,
.accessor = "colorMatrixB",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_SHADOWMAP_POLYGON_OFFSET,
.accessor = "shadowmapPolygonOffset",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_RENDER_TARGET_SIZE,
.accessor = "renderTargetSize",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_DOF_EQUATION_VIEWMODEL_AND_FAR_BLUR,
.accessor = "dofEquationViewModelAndFarBlur",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_DOF_EQUATION_SCENE,
.accessor = "dofEquationScene",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_DOF_LERP_SCALE,
.accessor = "dofLerpScale",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_DOF_LERP_BIAS,
.accessor = "dofLerpBias",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_DOF_ROW_DELTA,
.accessor = "dofRowDelta",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_MOTION_MATRIX_X,
.accessor = "motionMatrixX",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_MOTION_MATRIX_Y,
.accessor = "motionMatrixY",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_MOTION_MATRIX_W,
.accessor = "motionMatrixW",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_SHADOWMAP_SWITCH_PARTITION,
.accessor = "shadowmapSwitchPartition",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_SHADOWMAP_SCALE,
.accessor = "shadowmapScale",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_ZNEAR,
.accessor = "zNear",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_LIGHTING_LOOKUP_SCALE,
.accessor = "lightingLookupScale",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_DEBUG_BUMPMAP,
.accessor = "debugBumpmap",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_MATERIAL_COLOR,
.accessor = "materialColor",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_FOG,
.accessor = "fogConsts",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_FOG_COLOR_LINEAR,
.accessor = "fogColorLinear",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_FOG_COLOR_GAMMA,
.accessor = "fogColorGamma",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_FOG_SUN_CONSTS,
.accessor = "fogSunConsts",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_FOG_SUN_COLOR_LINEAR,
.accessor = "fogSunColorLinear",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_FOG_SUN_COLOR_GAMMA,
.accessor = "fogSunColorGamma",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_FOG_SUN_DIR,
.accessor = "fogSunDir",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_GLOW_SETUP,
.accessor = "glowSetup",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_GLOW_APPLY,
.accessor = "glowApply",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_COLOR_BIAS,
.accessor = "colorBias",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_COLOR_TINT_BASE,
.accessor = "colorTintBase",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_COLOR_TINT_DELTA,
.accessor = "colorTintDelta",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_COLOR_TINT_QUADRATIC_DELTA,
.accessor = "colorTintQuadraticDelta",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_OUTDOOR_FEATHER_PARMS,
.accessor = "outdoorFeatherParms",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_ENVMAP_PARMS,
.accessor = "envMapParms",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_SUN_SHADOWMAP_PIXEL_ADJUST,
.accessor = "sunShadowmapPixelAdjust",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST,
.accessor = "spotShadowmapPixelAdjust",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_COMPOSITE_FX_DISTORTION,
.accessor = "fullscreenDistortion",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_POSTFX_FADE_EFFECT,
.accessor = "fadeEffect",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_VIEWPORT_DIMENSIONS,
.accessor = "viewportDimensions",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_FRAMEBUFFER_READ,
.accessor = "framebufferRead",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_BASE_LIGHTING_COORDS,
.accessor = "baseLightingCoords",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
},
{
.value = CONST_SRC_CODE_LIGHT_PROBE_AMBIENT,
.accessor = "lightprobeAmbient",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
},
{
.value = CONST_SRC_CODE_NEARPLANE_ORG,
.accessor = "nearPlaneOrg",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_NEARPLANE_DX,
.accessor = "nearPlaneDx",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_NEARPLANE_DY,
.accessor = "nearPlaneDy",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_CLIP_SPACE_LOOKUP_SCALE,
.accessor = "clipSpaceLookupScale",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_CLIP_SPACE_LOOKUP_OFFSET,
.accessor = "clipSpaceLookupOffset",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX0,
.accessor = "particleCloudMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX1,
.accessor = "particleCloudMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX2,
.accessor = "particleCloudMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR0,
.accessor = "particleCloudSparkColor0",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR1,
.accessor = "particleCloudSparkColor1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = CONST_SRC_CODE_PARTICLE_CLOUD_SPARK_COLOR2,
.accessor = "particleCloudSparkColor2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = CONST_SRC_CODE_PARTICLE_FOUNTAIN_PARM0,
.accessor = "particleFountainParms0",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = CONST_SRC_CODE_PARTICLE_FOUNTAIN_PARM1,
.accessor = "particleFountainParms1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = CONST_SRC_CODE_DEPTH_FROM_CLIP,
.accessor = "depthFromClip",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = CONST_SRC_CODE_CODE_MESH_ARG_0,
.accessor = "codeMeshArg",
.arrayCount = 2,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = CONST_SRC_CODE_VIEW_MATRIX,
.accessor = "viewMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX,
},
{
.value = CONST_SRC_CODE_INVERSE_VIEW_MATRIX,
.accessor = "inverseViewMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX,
.accessor = "transposeViewMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_VIEW_MATRIX,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX,
.accessor = "inverseTransposeViewMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_VIEW_MATRIX,
},
{
.value = CONST_SRC_CODE_PROJECTION_MATRIX,
.accessor = "projectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX,
},
{
.value = CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX,
.accessor = "inverseProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX,
.accessor = "transposeProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_PROJECTION_MATRIX,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
.accessor = "inverseTransposeProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX,
},
{
.value = CONST_SRC_CODE_VIEW_PROJECTION_MATRIX,
.accessor = "viewProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
},
{
.value = CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX,
.accessor = "inverseViewProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
.accessor = "transposeViewProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_VIEW_PROJECTION_MATRIX,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX,
.accessor = "inverseTransposeViewProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX,
},
{
.value = CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX,
.accessor = "shadowLookupMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
},
{
.value = CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX,
.accessor = "inverseShadowLookupMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
.accessor = "transposeShadowLookupMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX,
.accessor = "inverseTransposeShadowLookupMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
.transposedMatrix = CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX,
},
{
.value = CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX,
.accessor = "worldOutdoorLookupMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
},
{
.value = CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
.accessor = "inverseWorldOutdoorLookupMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
.accessor = "transposeWorldOutdoorLookupMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
.accessor = "inverseTransposeWorldOutdoorLookupMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX,
},
{
.value = CONST_SRC_CODE_WORLD_MATRIX0,
.accessor = "worldMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX0,
},
{
.value = CONST_SRC_CODE_INVERSE_WORLD_MATRIX0,
.accessor = "inverseWorldMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX0,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX0,
.accessor = "transposeWorldMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_MATRIX0,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX0,
.accessor = "inverseTransposeWorldMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_MATRIX0,
},
{
.value = CONST_SRC_CODE_WORLD_VIEW_MATRIX0,
.accessor = "worldViewMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX0,
},
{
.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX0,
.accessor = "inverseWorldViewMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX0,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX0,
.accessor = "transposeWorldViewMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_MATRIX0,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX0,
.accessor = "inverseTransposeWorldViewMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX0,
},
{
.value = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX0,
.accessor = "worldViewProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0,
},
{
.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX0,
.accessor = "inverseWorldViewProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0,
.accessor = "transposeWorldViewProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX0,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX0,
.accessor = "inverseTransposeWorldViewProjectionMatrix",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX0,
},
{
.value = CONST_SRC_CODE_WORLD_MATRIX1,
.accessor = "worldMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX1,
},
{
.value = CONST_SRC_CODE_INVERSE_WORLD_MATRIX1,
.accessor = "inverseWorldMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX1,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX1,
.accessor = "transposeWorldMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_MATRIX1,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX1,
.accessor = "inverseTransposeWorldMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_MATRIX1,
},
{
.value = CONST_SRC_CODE_WORLD_VIEW_MATRIX1,
.accessor = "worldViewMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX1,
},
{
.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX1,
.accessor = "inverseWorldViewMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX1,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX1,
.accessor = "transposeWorldViewMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_MATRIX1,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX1,
.accessor = "inverseTransposeWorldViewMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX1,
},
{
.value = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX1,
.accessor = "worldViewProjectionMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1,
},
{
.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX1,
.accessor = "inverseWorldViewProjectionMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1,
.accessor = "transposeWorldViewProjectionMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX1,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX1,
.accessor = "inverseTransposeWorldViewProjectionMatrix1",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX1,
},
{
.value = CONST_SRC_CODE_WORLD_MATRIX2,
.accessor = "worldMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX2,
},
{
.value = CONST_SRC_CODE_INVERSE_WORLD_MATRIX2,
.accessor = "inverseWorldMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX2,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX2,
.accessor = "transposeWorldMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_MATRIX2,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX2,
.accessor = "inverseTransposeWorldMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_MATRIX2,
},
{
.value = CONST_SRC_CODE_WORLD_VIEW_MATRIX2,
.accessor = "worldViewMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX2,
},
{
.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX2,
.accessor = "inverseWorldViewMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX2,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX2,
.accessor = "transposeWorldViewMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_MATRIX2,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX2,
.accessor = "inverseTransposeWorldViewMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX2,
},
{
.value = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX2,
.accessor = "worldViewProjectionMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2,
},
{
.value = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX2,
.accessor = "inverseWorldViewProjectionMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2,
},
{
.value = CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2,
.accessor = "transposeWorldViewProjectionMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX2,
},
{
.value = CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX2,
.accessor = "inverseTransposeWorldViewProjectionMatrix2",
.arrayCount = 0,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_PRIM,
.transposedMatrix = CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX2,
},
};
static inline techset::CommonCodeSamplerSourceInfo commonCodeSamplerSources[]{
{
.value = TEXTURE_SRC_CODE_BLACK,
.accessor = "black",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_WHITE,
.accessor = "white",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_IDENTITY_NORMAL_MAP,
.accessor = "identityNormalMap",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_MODEL_LIGHTING,
.accessor = "modelLightingSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY,
.accessor = "lightmapSamplerPrimary",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
.customSamplerIndex = CUSTOM_SAMPLER_LIGHTMAP_PRIMARY,
},
{
.value = TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY,
.accessor = "lightmapSamplerSecondary",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
.customSamplerIndex = CUSTOM_SAMPLER_LIGHTMAP_SECONDARY,
},
{
.value = TEXTURE_SRC_CODE_SHADOWMAP_SUN,
.accessor = "shadowmapSamplerSun",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_SHADOWMAP_SPOT,
.accessor = "shadowmapSamplerSpot",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_FEEDBACK,
.accessor = "feedbackSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = TEXTURE_SRC_CODE_RESOLVED_POST_SUN,
.accessor = "resolvedPostSun",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = MTL_TECHFLAG_NEEDS_RESOLVED_POST_SUN,
},
{
.value = TEXTURE_SRC_CODE_RESOLVED_SCENE,
.accessor = "resolvedScene",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = MTL_TECHFLAG_NEEDS_RESOLVED_SCENE,
},
{
.value = TEXTURE_SRC_CODE_POST_EFFECT_0,
.accessor = "postEffect0",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_POST_EFFECT_1,
.accessor = "postEffect1",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_LIGHT_ATTENUATION,
.accessor = "attenuationSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = TEXTURE_SRC_CODE_OUTDOOR,
.accessor = "outdoor",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_FLOATZ,
.accessor = "floatZSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = MTL_TECHFLAG_USES_FLOATZ,
},
{
.value = TEXTURE_SRC_CODE_PROCESSED_FLOATZ,
.accessor = "processedFloatZSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = MTL_TECHFLAG_USES_FLOATZ,
},
{
.value = TEXTURE_SRC_CODE_RAW_FLOATZ,
.accessor = "rawFloatZSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
.techFlags = MTL_TECHFLAG_USES_FLOATZ,
},
{
.value = TEXTURE_SRC_CODE_HALF_PARTICLES,
.accessor = "halfParticleColorSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_HALF_PARTICLES_Z,
.accessor = "halfParticleDepthSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
{
.value = TEXTURE_SRC_CODE_CASE_TEXTURE,
.accessor = "caseTexture" /* ? */,
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = TEXTURE_SRC_CODE_CINEMATIC_Y,
.accessor = "cinematicYSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = TEXTURE_SRC_CODE_CINEMATIC_CR,
.accessor = "cinematicCrSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = TEXTURE_SRC_CODE_CINEMATIC_CB,
.accessor = "cinematicCbSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = TEXTURE_SRC_CODE_CINEMATIC_A,
.accessor = "cinematicASampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::PER_OBJECT,
},
{
.value = TEXTURE_SRC_CODE_REFLECTION_PROBE,
.accessor = "reflectionProbeSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::CUSTOM,
.customSamplerIndex = CUSTOM_SAMPLER_REFLECTION_PROBE,
},
{
.value = TEXTURE_SRC_CODE_ALTERNATE_SCENE,
.accessor = "alternateSceneSampler",
.updateFrequency = techset::CommonCodeSourceUpdateFrequency::RARELY,
},
};
// See MaterialShaderArgumentType
static inline techset::CommonShaderArgumentType commonArgumentTypes[]{
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::MATERIAL_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::LITERAL_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::MATERIAL_SAMPLER},
{.m_shader_type = techset::CommonTechniqueShaderType::VERTEX, .m_value_type = techset::CommonShaderValueType::CODE_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::CODE_SAMPLER },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::CODE_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::MATERIAL_CONST },
{.m_shader_type = techset::CommonTechniqueShaderType::PIXEL, .m_value_type = techset::CommonShaderValueType::LITERAL_CONST },
};
static_assert(std::extent_v<decltype(commonArgumentTypes)> == MTL_ARG_COUNT);
static inline techset::CommonCodeSourceInfos commonCodeSourceInfos(commonCodeConstSources,
std::extent_v<decltype(commonCodeConstSources)>,
commonCodeSamplerSources,
std::extent_v<decltype(commonCodeSamplerSources)>,
nullptr,
0,
commonArgumentTypes,
std::extent_v<decltype(commonArgumentTypes)>);
static inline MaterialTypeInfo g_materialTypeInfo[]{
{"", "" },
{"m/", "m_" },
{"mc/", "mc_"},
{"mg/", "mg_"},
{"w/", "w_" },
{"wc/", "wc_"},
};
static_assert(std::extent_v<decltype(g_materialTypeInfo)> == MTL_TYPE_COUNT);
struct KnownMaterialTextureMap
{
const char* m_name;
const char* m_additional_property_suffix;
};
static constexpr std::pair<uint32_t, KnownMaterialTextureMap> MakeKnownTextureMap(const char* name, const char* additionalPropertySuffix)
{
return std::make_pair(Common::R_HashString(name, 0u), KnownMaterialTextureMap{name, additionalPropertySuffix});
}
static inline std::unordered_map knownTextureMaps{
MakeKnownTextureMap("colorMap", "Color"),
MakeKnownTextureMap("colorMap0", "Color00"),
MakeKnownTextureMap("colorMap1", "Color01"),
MakeKnownTextureMap("colorMap2", "Color02"),
MakeKnownTextureMap("normalMap", "Normal"),
MakeKnownTextureMap("specularMap", "Specular"),
MakeKnownTextureMap("detailMap", "Detail"),
};
static constexpr std::pair<uint32_t, const char*> MakeKnownConstantName(const char* name)
{
return std::make_pair(Common::R_HashString(name, 0u), name);
}
static inline std::unordered_map knownConstantNames{
MakeKnownConstantName("distortionScale"),
MakeKnownConstantName("eyeOffsetParms"),
MakeKnownConstantName("falloffBeginColor"),
MakeKnownConstantName("falloffEndColor"),
};
enum class StateMapLayout_e
{
ALPHA_TEST,
BLEND_FUNC,
SEPARATE_ALPHA_BLEND_FUNC,
CULL_FACE,
DEPTH_TEST,
DEPTH_WRITE,
COLOR_WRITE,
GAMMA_WRITE,
POLYGON_OFFSET,
STENCIL,
WIREFRAME
};
static inline state_map::StateMapLayoutEntries stateMapEntryLayout({
{"alphaTest", 0, GFXS0_ATEST_MASK | GFXS0_ATEST_DISABLE, {"mtlAlphaTest"} },
{"blendFunc", 0, GFXS0_BLEND_RGB_MASK, {"mtlBlendOp", "mtlSrcBlend", "mtlDestBlend"} },
{"separateAlphaBlendFunc", 0, GFXS0_BLEND_ALPHA_MASK, {"mtlBlendOpAlpha", "mtlSrcBlendAlpha", "mtlDestBlendAlpha"}},
{"cullFace", 0, GFXS0_CULL_MASK, {"mtlCullFace"} },
{"depthTest", 1, GFXS1_DEPTHTEST_MASK | GFXS1_DEPTHTEST_DISABLE, {"mtlDepthTest"} },
{"depthWrite", 1, GFXS1_DEPTHWRITE, {"mtlDepthWrite"} },
{"colorWrite", 0, GFXS0_COLORWRITE_MASK, {"mtlColorWriteRgb", "mtlColorWriteAlpha"} },
{"gammaWrite",
0, GFXS0_GAMMAWRITE,
{
"mtlGammaWrite",
} },
{"polygonOffset",
1, GFXS1_POLYGON_OFFSET_MASK,
{
"mtlPolygonOffset",
} },
{"stencil",
1, GFXS1_STENCILFUNC_FRONTBACK_MASK | GFXS1_STENCILOP_FRONTBACK_MASK,
{
"mtlStencil",
"mtlStencilFuncFront",
"mtlStencilOpFrontPass",
"mtlStencilOpFrontFail",
"mtlStencilOpFrontZFail",
"mtlStencilFuncBack",
"mtlStencilOpBackPass",
"mtlStencilOpBackFail",
"mtlStencilOpBackZFail",
} },
{"wireframe",
0, GFXS0_POLYMODE_LINE,
{
"mtlWireframe",
} }
});
static inline state_map::StateMapLayoutVars stateMapVarLayout({
{"mtlAlphaTest",
0, {
{"Always", GFXS0_ATEST_DISABLE},
{"GE128", GFXS0_ATEST_GE_128},
{"GT0", GFXS0_ATEST_GT_0},
{"LT128", GFXS0_ATEST_LT_128},
}},
{"mtlBlendOp",
0, {
{"Add", GFXS_BLENDOP_ADD << GFXS0_BLENDOP_RGB_SHIFT},
{"Subtract", GFXS_BLENDOP_SUBTRACT << GFXS0_BLENDOP_RGB_SHIFT},
{"RevSubtract", GFXS_BLENDOP_REVSUBTRACT << GFXS0_BLENDOP_RGB_SHIFT},
{"Min", GFXS_BLENDOP_MIN << GFXS0_BLENDOP_RGB_SHIFT},
{"Max", GFXS_BLENDOP_MAX << GFXS0_BLENDOP_RGB_SHIFT},
{"Disable", GFXS_BLENDOP_DISABLED << GFXS0_BLENDOP_RGB_SHIFT},
}},
{"mtlSrcBlend",
0, {
{"Zero", GFXS_BLEND_ZERO << GFXS0_SRCBLEND_RGB_SHIFT},
{"One", GFXS_BLEND_ONE << GFXS0_SRCBLEND_RGB_SHIFT},
{"SrcColor", GFXS_BLEND_SRCCOLOR << GFXS0_SRCBLEND_RGB_SHIFT},
{"InvSrcColor", GFXS_BLEND_INVSRCCOLOR << GFXS0_SRCBLEND_RGB_SHIFT},
{"SrcAlpha", GFXS_BLEND_SRCALPHA << GFXS0_SRCBLEND_RGB_SHIFT},
{"InvSrcAlpha", GFXS_BLEND_INVSRCALPHA << GFXS0_SRCBLEND_RGB_SHIFT},
{"DestAlpha", GFXS_BLEND_DESTALPHA << GFXS0_SRCBLEND_RGB_SHIFT},
{"InvDestAlpha", GFXS_BLEND_INVDESTALPHA << GFXS0_SRCBLEND_RGB_SHIFT},
{"DestColor", GFXS_BLEND_DESTCOLOR << GFXS0_SRCBLEND_RGB_SHIFT},
{"InvDestColor", GFXS_BLEND_INVDESTCOLOR << GFXS0_SRCBLEND_RGB_SHIFT},
}},
{"mtlDestBlend",
0, {
{"Zero", GFXS_BLEND_ZERO << GFXS0_DSTBLEND_RGB_SHIFT},
{"One", GFXS_BLEND_ONE << GFXS0_DSTBLEND_RGB_SHIFT},
{"SrcColor", GFXS_BLEND_SRCCOLOR << GFXS0_DSTBLEND_RGB_SHIFT},
{"InvSrcColor", GFXS_BLEND_INVSRCCOLOR << GFXS0_DSTBLEND_RGB_SHIFT},
{"SrcAlpha", GFXS_BLEND_SRCALPHA << GFXS0_DSTBLEND_RGB_SHIFT},
{"InvSrcAlpha", GFXS_BLEND_INVSRCALPHA << GFXS0_DSTBLEND_RGB_SHIFT},
{"DestAlpha", GFXS_BLEND_DESTALPHA << GFXS0_DSTBLEND_RGB_SHIFT},
{"InvDestAlpha", GFXS_BLEND_INVDESTALPHA << GFXS0_DSTBLEND_RGB_SHIFT},
{"DestColor", GFXS_BLEND_DESTCOLOR << GFXS0_DSTBLEND_RGB_SHIFT},
{"InvDestColor", GFXS_BLEND_INVDESTCOLOR << GFXS0_DSTBLEND_RGB_SHIFT},
}},
{"mtlBlendOpAlpha",
0, {
{"Add", GFXS_BLENDOP_ADD << GFXS0_BLENDOP_ALPHA_SHIFT},
{"Subtract", GFXS_BLENDOP_SUBTRACT << GFXS0_BLENDOP_ALPHA_SHIFT},
{"RevSubtract", GFXS_BLENDOP_REVSUBTRACT << GFXS0_BLENDOP_ALPHA_SHIFT},
{"Min", GFXS_BLENDOP_MIN << GFXS0_BLENDOP_ALPHA_SHIFT},
{"Max", GFXS_BLENDOP_MAX << GFXS0_BLENDOP_ALPHA_SHIFT},
{"Disable", GFXS_BLENDOP_DISABLED << GFXS0_BLENDOP_ALPHA_SHIFT},
}},
{"mtlSrcBlendAlpha",
0, {
{"Zero", GFXS_BLEND_ZERO << GFXS0_SRCBLEND_ALPHA_SHIFT},
{"One", GFXS_BLEND_ONE << GFXS0_SRCBLEND_ALPHA_SHIFT},
{"SrcColor", GFXS_BLEND_SRCCOLOR << GFXS0_SRCBLEND_ALPHA_SHIFT},
{"InvSrcColor", GFXS_BLEND_INVSRCCOLOR << GFXS0_SRCBLEND_ALPHA_SHIFT},
{"SrcAlpha", GFXS_BLEND_SRCALPHA << GFXS0_SRCBLEND_ALPHA_SHIFT},
{"InvSrcAlpha", GFXS_BLEND_INVSRCALPHA << GFXS0_SRCBLEND_ALPHA_SHIFT},
{"DestAlpha", GFXS_BLEND_DESTALPHA << GFXS0_SRCBLEND_ALPHA_SHIFT},
{"InvDestAlpha", GFXS_BLEND_INVDESTALPHA << GFXS0_SRCBLEND_ALPHA_SHIFT},
{"DestColor", GFXS_BLEND_DESTCOLOR << GFXS0_SRCBLEND_ALPHA_SHIFT},
{"InvDestColor", GFXS_BLEND_INVDESTCOLOR << GFXS0_SRCBLEND_ALPHA_SHIFT},
}},
{"mtlDestBlendAlpha",
0, {
{"Zero", GFXS_BLEND_ZERO << GFXS0_DSTBLEND_ALPHA_SHIFT},
{"One", GFXS_BLEND_ONE << GFXS0_DSTBLEND_ALPHA_SHIFT},
{"SrcColor", GFXS_BLEND_SRCCOLOR << GFXS0_DSTBLEND_ALPHA_SHIFT},
{"InvSrcColor", GFXS_BLEND_INVSRCCOLOR << GFXS0_DSTBLEND_ALPHA_SHIFT},
{"SrcAlpha", GFXS_BLEND_SRCALPHA << GFXS0_DSTBLEND_ALPHA_SHIFT},
{"InvSrcAlpha", GFXS_BLEND_INVSRCALPHA << GFXS0_DSTBLEND_ALPHA_SHIFT},
{"DestAlpha", GFXS_BLEND_DESTALPHA << GFXS0_DSTBLEND_ALPHA_SHIFT},
{"InvDestAlpha", GFXS_BLEND_INVDESTALPHA << GFXS0_DSTBLEND_ALPHA_SHIFT},
{"DestColor", GFXS_BLEND_DESTCOLOR << GFXS0_DSTBLEND_ALPHA_SHIFT},
{"InvDestColor", GFXS_BLEND_INVDESTCOLOR << GFXS0_DSTBLEND_ALPHA_SHIFT},
}},
{"mtlCullFace",
0, {
{"None", GFXS0_CULL_NONE},
{"Back", GFXS0_CULL_BACK},
{"Front", GFXS0_CULL_FRONT},
}},
{"mtlColorWriteRgb",
0, {
{"Enable", GFXS0_COLORWRITE_RGB},
{"Disable", 0},
}},
{"mtlColorWriteAlpha",
0, {
{"Enable", GFXS0_COLORWRITE_ALPHA},
{"Disable", 0},
}},
{"mtlGammaWrite",
0, {
{"Enable", GFXS0_GAMMAWRITE},
{"Disable", 0},
}},
{"mtlWireframe",
0, {
{"Enable", GFXS0_POLYMODE_LINE},
{"Disable", 0},
}},
{"mtlDepthTest",
1, {
{"Disable", GFXS1_DEPTHTEST_DISABLE},
{"Less", GFXS1_DEPTHTEST_LESS},
{"LessEqual", GFXS1_DEPTHTEST_LESSEQUAL},
{"Equal", GFXS1_DEPTHTEST_EQUAL},
{"Always", GFXS1_DEPTHTEST_ALWAYS},
}},
{"mtlDepthWrite",
1, {
{"Enable", GFXS1_DEPTHWRITE},
{"Disable", 0},
}},
{"mtlPolygonOffset",
1, {
{"1", GFXS1_POLYGON_OFFSET_1},
{"2", GFXS1_POLYGON_OFFSET_2},
{"shadowmap", GFXS1_POLYGON_OFFSET_SHADOWMAP},
{"0", GFXS1_POLYGON_OFFSET_0},
}},
{"mtlStencil",
1, {
{"OneSided", GFXS1_STENCIL_FRONT_ENABLE},
{"TwoSided", GFXS1_STENCIL_FRONT_ENABLE | GFXS1_STENCIL_BACK_ENABLE},
{"Disable", 0},
}},
{"mtlStencilFuncFront",
1, {
{"Less", GFXS_STENCILFUNC_LESS << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
{"Equal", GFXS_STENCILFUNC_EQUAL << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
{"LessEqual", GFXS_STENCILFUNC_LESSEQUAL << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
{"Greater", GFXS_STENCILFUNC_GREATER << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
{"NotEqual", GFXS_STENCILFUNC_NOTEQUAL << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
{"GreaterEqual", GFXS_STENCILFUNC_GREATEREQUAL << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
{"Always", GFXS_STENCILFUNC_ALWAYS << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
{"Never", GFXS_STENCILFUNC_NEVER << GFXS1_STENCIL_FRONT_FUNC_SHIFT},
}},
{"mtlStencilOpFrontPass",
1, {
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_FRONT_PASS_SHIFT},
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_FRONT_PASS_SHIFT},
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_FRONT_PASS_SHIFT},
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_FRONT_PASS_SHIFT},
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_FRONT_PASS_SHIFT},
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_FRONT_PASS_SHIFT},
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_FRONT_PASS_SHIFT},
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_FRONT_PASS_SHIFT},
}},
{"mtlStencilOpFrontFail",
1, {
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_FRONT_FAIL_SHIFT},
}},
{"mtlStencilOpFrontZFail",
1, {
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_FRONT_ZFAIL_SHIFT},
}},
{"mtlStencilFuncBack",
1, {
{"Less", GFXS_STENCILFUNC_LESS << GFXS1_STENCIL_BACK_FUNC_SHIFT},
{"Equal", GFXS_STENCILFUNC_EQUAL << GFXS1_STENCIL_BACK_FUNC_SHIFT},
{"LessEqual", GFXS_STENCILFUNC_LESSEQUAL << GFXS1_STENCIL_BACK_FUNC_SHIFT},
{"Greater", GFXS_STENCILFUNC_GREATER << GFXS1_STENCIL_BACK_FUNC_SHIFT},
{"NotEqual", GFXS_STENCILFUNC_NOTEQUAL << GFXS1_STENCIL_BACK_FUNC_SHIFT},
{"GreaterEqual", GFXS_STENCILFUNC_GREATEREQUAL << GFXS1_STENCIL_BACK_FUNC_SHIFT},
{"Always", GFXS_STENCILFUNC_ALWAYS << GFXS1_STENCIL_BACK_FUNC_SHIFT},
{"Never", GFXS_STENCILFUNC_NEVER << GFXS1_STENCIL_BACK_FUNC_SHIFT},
}},
{"mtlStencilOpBackPass",
1, {
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_BACK_PASS_SHIFT},
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_BACK_PASS_SHIFT},
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_BACK_PASS_SHIFT},
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_BACK_PASS_SHIFT},
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_BACK_PASS_SHIFT},
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_BACK_PASS_SHIFT},
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_BACK_PASS_SHIFT},
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_BACK_PASS_SHIFT},
}},
{"mtlStencilOpBackFail",
1, {
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_BACK_FAIL_SHIFT},
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_BACK_FAIL_SHIFT},
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_BACK_FAIL_SHIFT},
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_BACK_FAIL_SHIFT},
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_BACK_FAIL_SHIFT},
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_BACK_FAIL_SHIFT},
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_BACK_FAIL_SHIFT},
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_BACK_FAIL_SHIFT},
}},
{"mtlStencilOpBackZFail",
1, {
{"Zero", GFXS_STENCILOP_ZERO << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
{"Replace", GFXS_STENCILOP_REPLACE << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
{"IncrSat", GFXS_STENCILOP_INCRSAT << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
{"DecrSat", GFXS_STENCILOP_DECRSAT << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
{"Invert", GFXS_STENCILOP_INVERT << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
{"Incr", GFXS_STENCILOP_INCR << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
{"Decr", GFXS_STENCILOP_DECR << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
{"Keep", GFXS_STENCILOP_KEEP << GFXS1_STENCIL_BACK_ZFAIL_SHIFT},
}},
});
static inline state_map::StateMapLayout stateMapLayout(std::extent_v<decltype(GfxStateBits::loadBits.raw)>, stateMapEntryLayout, stateMapVarLayout);
} // namespace IW4