mirror of
https://github.com/Laupetin/OpenAssetTools.git
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902 lines
23 KiB
Plaintext
902 lines
23 KiB
Plaintext
// Game: Modern Warfare 2 (IW4)
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game IW4;
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// Game Assets
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asset PhysPreset ASSET_TYPE_PHYSPRESET;
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asset PhysCollmap ASSET_TYPE_PHYSCOLLMAP;
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asset XAnimParts ASSET_TYPE_XANIMPARTS;
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asset XModel ASSET_TYPE_XMODEL;
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asset Material ASSET_TYPE_MATERIAL;
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asset MaterialPixelShader ASSET_TYPE_PIXELSHADER;
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asset MaterialVertexShader ASSET_TYPE_VERTEXSHADER;
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asset MaterialVertexDeclaration ASSET_TYPE_VERTEXDECL;
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asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET;
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asset GfxImage ASSET_TYPE_IMAGE;
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asset snd_alias_list_t ASSET_TYPE_SOUND;
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asset SndCurve ASSET_TYPE_SOUND_CURVE;
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asset LoadedSound ASSET_TYPE_LOADED_SOUND;
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asset clipMap_t ASSET_TYPE_CLIPMAP_MP;
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// asset ComWorld ASSET_TYPE_COMWORLD;
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// asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
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// asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
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asset MapEnts ASSET_TYPE_MAP_ENTS;
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// asset FxWorld ASSET_TYPE_FXWORLD;
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// asset GfxWorld ASSET_TYPE_GFXWORLD;
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asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
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asset Font_s ASSET_TYPE_FONT;
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asset MenuList ASSET_TYPE_MENULIST;
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asset menuDef_t ASSET_TYPE_MENU;
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asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY;
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asset WeaponCompleteDef ASSET_TYPE_WEAPON;
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asset FxEffectDef ASSET_TYPE_FX;
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asset FxImpactTable ASSET_TYPE_IMPACT_FX;
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asset RawFile ASSET_TYPE_RAWFILE;
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asset StringTable ASSET_TYPE_STRINGTABLE;
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asset LeaderboardDef ASSET_TYPE_LEADERBOARD;
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asset StructuredDataDefSet ASSET_TYPE_STRUCTURED_DATA_DEF;
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asset TracerDef ASSET_TYPE_TRACER;
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asset VehicleDef ASSET_TYPE_VEHICLE;
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asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS;
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// Setup blocks
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block temp XFILE_BLOCK_TEMP default;
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block normal XFILE_BLOCK_PHYSICAL;
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block runtime XFILE_BLOCK_RUNTIME default;
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block normal XFILE_BLOCK_VIRTUAL default;
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block normal XFILE_BLOCK_LARGE;
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block normal XFILE_BLOCK_CALLBACK;
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block normal XFILE_BLOCK_VERTEX;
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block normal XFILE_BLOCK_INDEX;
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// =========================================
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// PhysPreset
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// =========================================
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use PhysPreset;
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set string name;
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set name name;
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set string sndAliasPrefix;
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block normal XFILE_BLOCK_INDEX;
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// =========================================
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// PhysCollmap
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// =========================================
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use PhysCollmap;
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set string name;
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set name name;
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set count geoms count;
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// PhysGeomInfo
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use PhysGeomInfo;
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set count brushWrapper 1;
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// BrushWrapper
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use BrushWrapper;
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set reusable planes;
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set count planes brush::numsides;
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// cbrushWrapper_t
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use cbrushWrapper_t;
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set count sides numsides;
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set count baseAdjacentSide BrushWrapper::totalEdgeCount;
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// cbrushside_t
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use cbrushside_t;
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set reusable plane;
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set count plane 1;
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// =========================================
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// XAnimParts
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// =========================================
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use XAnimParts;
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set string name;
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set name name;
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set scriptstring names;
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set count names boneCount[9];
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set count notify notifyCount;
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set count deltaPart 1;
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set count dataByte dataByteCount;
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set count dataShort dataShortCount;
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set count dataInt dataIntCount;
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set count randomDataShort randomDataShortCount;
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set count randomDataByte randomDataByteCount;
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set count randomDataInt randomDataIntCount;
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set count indices::_1 indexCount;
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set count indices::_2 indexCount;
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set condition indices::_1 numframes < 256;
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set condition indices::data never;
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reorder:
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name
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names
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notify
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deltaPart
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dataByte
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dataShort
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dataInt
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randomDataShort
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randomDataByte
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randomDataInt
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indices;
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// XAnimNotifyInfo
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set scriptstring XAnimNotifyInfo::name;
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// XAnimDeltaPart
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use XAnimDeltaPart;
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set count trans 1;
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set count quat2 1;
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set count quat 1;
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// XAnimPartTrans
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use XAnimPartTrans;
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set condition u::frames size > 0;
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set condition u::frames::indices::_1 XAnimParts::numframes < 256;
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set arraysize u::frames::indices::_1 size + 1;
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set arraysize u::frames::indices::_2 size + 1;
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set condition u::frames::frames::_1 smallTrans;
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set count u::frames::frames::_1 size + 1;
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set count u::frames::frames::_2 size + 1;
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// XAnimPartTransFrames
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reorder XAnimPartTransFrames:
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indices
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frames;
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// XAnimDeltaPartQuat2
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use XAnimDeltaPartQuat2;
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set condition u::frames size > 0;
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set condition u::frames::indices::_1 XAnimParts::numframes < 256;
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set arraysize u::frames::indices::_1 size + 1;
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set arraysize u::frames::indices::_2 size + 1;
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set count u::frames::frames size + 1;
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// XAnimDeltaPartQuatDataFrames2
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reorder XAnimDeltaPartQuatDataFrames2:
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indices
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frames;
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// XAnimDeltaPartQuat
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use XAnimDeltaPartQuat;
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set condition u::frames size > 0;
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set condition u::frames::indices::_1 XAnimParts::numframes < 256;
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set arraysize u::frames::indices::_1 size + 1;
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set arraysize u::frames::indices::_2 size + 1;
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set count u::frames::frames size + 1;
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// XAnimDeltaPartQuatDataFrames
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reorder XAnimDeltaPartQuatDataFrames:
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indices
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frames;
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// =========================================
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// XModel
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// =========================================
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use XModel;
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set string name;
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set name name;
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set scriptstring boneNames;
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set reusable boneNames;
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set count boneNames numBones;
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set reusable parentList;
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set count parentList numBones - numRootBones;
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set reusable quats;
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set count quats numBones - numRootBones;
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set reusable trans;
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set count trans numBones - numRootBones;
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set reusable partClassification;
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set count partClassification numBones;
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set reusable baseMat;
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set count baseMat numBones;
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set count materialHandles numsurfs;
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set count collSurfs numCollSurfs;
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set count boneInfo numBones;
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// XModelLodInfo
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use XModelLodInfo;
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set block modelSurfs XFILE_BLOCK_TEMP;
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set reusable modelSurfs;
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set condition surfs never;
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// XModelSurfs
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use XModelSurfs;
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set block XFILE_BLOCK_VIRTUAL;
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set string name;
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set count surfs XModelLodInfo::numsurfs; // No this is not a mistake. This is how the game does it.
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// XSurface
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use XSurface;
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set reusable verts0;
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set block verts0 XFILE_BLOCK_VERTEX;
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set count verts0 vertCount;
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set reusable vertList;
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set count vertList vertListCount;
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set reusable triIndices;
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set block triIndices XFILE_BLOCK_INDEX;
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set count triIndices triCount;
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reorder:
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zoneHandle
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vertInfo
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verts0
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vertList
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triIndices;
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// XSurfaceVertexInfo
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use XSurfaceVertexInfo;
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set reusable vertsBlend;
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set count vertsBlend vertCount[0]
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+ 3 * vertCount[1]
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+ 5 * vertCount[2]
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+ 7 * vertCount[3];
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// XRigidVertList
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set reusable XRigidVertList::collisionTree;
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// XSurfaceCollisionTree
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use XSurfaceCollisionTree;
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set count nodes nodeCount;
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set count leafs leafCount;
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// XModelCollSurf_s
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set count XModelCollSurf_s::collTris numCollTris;
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// =========================================
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// Material
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// =========================================
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use Material;
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set string info::name;
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set name info::name;
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set reusable textureTable;
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set count textureTable textureCount;
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set reusable constantTable;
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set count constantTable constantCount;
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set reusable stateBitsTable;
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set count stateBitsTable stateBitsCount;
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// MaterialTextureDef
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use MaterialTextureDef;
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set condition u::water semantic == TS_WATER_MAP;
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set reusable u::water;
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// water_t
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use water_t;
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set count H0 N * M;
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set count wTerm N * M;
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// =========================================
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// MaterialTechniqueSet
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// =========================================
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use MaterialTechniqueSet;
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set string name;
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set name name;
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set condition remappedTechniqueSet never;
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set reusable techniques;
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// MaterialTechnique
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use MaterialTechnique;
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set string name;
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set arraysize passArray passCount;
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reorder:
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passArray
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name;
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// MaterialPass
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use MaterialPass;
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set count args perPrimArgCount + perObjArgCount + stableArgCount;
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// MaterialShaderArgument
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use MaterialShaderArgument;
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set condition u::literalConst type == MTL_ARG_LITERAL_VERTEX_CONST
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|| type == MTL_ARG_LITERAL_PIXEL_CONST;
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set reusable u::literalConst;
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// =========================================
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// MaterialVertexDeclaration
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// =========================================
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use MaterialVertexDeclaration;
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set string name;
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set name name;
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// MaterialVertexStreamRouting
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set condition MaterialVertexStreamRouting::decl never;
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// =========================================
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// MaterialVertexShader
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// =========================================
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use MaterialVertexShader;
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set string name;
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set name name;
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// GfxVertexShaderLoadDef
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set count GfxVertexShaderLoadDef::program programSize;
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// MaterialVertexShaderProgram
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set condition MaterialVertexShaderProgram::vs never;
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// =========================================
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// MaterialPixelShader
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// =========================================
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use MaterialPixelShader;
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set string name;
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set name name;
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// GfxPixelShaderLoadDef
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set count GfxPixelShaderLoadDef::program programSize;
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// MaterialPixelShaderProgram
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set condition MaterialPixelShaderProgram::ps never;
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// =========================================
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// GfxImage
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// =========================================
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use GfxImage;
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set action OnImageLoaded(GfxImage);
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set string name;
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set name name;
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reorder:
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name
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texture;
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// GfxTexture
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use GfxTexture;
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set reusable loadDef;
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set block loadDef XFILE_BLOCK_TEMP;
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set condition texture never;
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// GfxImageLoadDef
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use GfxImageLoadDef;
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set action LoadImageData(GfxImageLoadDef, GfxImage);
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set arraysize data resourceSize;
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// =========================================
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// snd_alias_list_t
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// =========================================
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use snd_alias_list_t;
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set string aliasName;
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set name aliasName;
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set reusable head;
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set count head count;
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// snd_alias_t
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use snd_alias_t;
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set string aliasName;
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set string subtitle;
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set string secondaryAliasName;
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set string chainAliasName;
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set string mixerGroup;
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set reusable soundFile;
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set reusable speakerMap;
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// SoundFile
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set condition SoundFile::u::loadSnd type == SAT_LOADED;
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// SpeakerMap
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set string SpeakerMap::name;
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// StreamedSound
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use StreamedSound;
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set string dir;
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set string name;
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// =========================================
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// SndCurve
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// =========================================
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use SndCurve;
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set string filename;
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set name filename;
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// =========================================
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// LoadedSound
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// =========================================
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use LoadedSound;
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set string name;
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set name name;
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// MssSound
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use MssSound;
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set block data XFILE_BLOCK_TEMP;
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set reusable data;
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set count data info::data_len;
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set condition info::data_ptr never;
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set condition info::initial_ptr never;
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set action SetSoundData(MssSound);
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// =========================================
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// clipMap_t
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// =========================================
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use clipMap_t;
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set string name;
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set name name;
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set reusable planes;
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set count planes planeCount;
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set count staticModelList numStaticModels;
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set count materials numMaterials;
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set count brushsides numBrushSides;
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set count brushEdges numBrushEdges;
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set count nodes numNodes;
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set count leafs numLeafs;
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set count leafbrushNodes leafbrushNodesCount;
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set count leafbrushes numLeafBrushes;
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set count leafsurfaces numLeafSurfaces;
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set count verts vertCount;
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set count triIndices 3 * triCount;
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set count triEdgeIsWalkable ((3 * triCount + 31) / 32) * 4;
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set count borders borderCount;
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set count partitions partitionCount;
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set count aabbTrees aabbTreeCount;
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set count cmodels numSubModels;
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set count brushes numBrushes;
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set count brushBounds numBrushes;
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set count brushContents numBrushes;
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set count smodelNodes smodelNodeCount;
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set count dynEntDefList[0] dynEntCount[0];
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set count dynEntDefList[1] dynEntCount[1];
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set block dynEntPoseList XFILE_BLOCK_RUNTIME;
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set count dynEntPoseList[0] dynEntCount[0];
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set count dynEntPoseList[1] dynEntCount[1];
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set block dynEntClientList XFILE_BLOCK_RUNTIME;
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set count dynEntClientList[0] dynEntCount[0];
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set count dynEntClientList[1] dynEntCount[1];
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set block dynEntCollList XFILE_BLOCK_RUNTIME;
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set count dynEntCollList[0] dynEntCount[0];
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set count dynEntCollList[1] dynEntCount[1];
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reorder:
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...
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leafs
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leafbrushes
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leafbrushNodes;
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// ClipMaterial
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set string ClipMaterial::name;
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// cNode_t
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set reusable cNode_t::plane;
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// cLeafBrushNode_s
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use cLeafBrushNode_s;
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set condition data::leaf leafBrushCount > 0;
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set reusable data::leaf::brushes;
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set count data::leaf::brushes leafBrushCount;
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// CollisionPartition
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use CollisionPartition;
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set reusable borders;
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// cbrush_t
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use cbrush_t;
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set reusable sides;
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set reusable baseAdjacentSide;
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// =========================================
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// MapEnts
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// =========================================
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use MapEnts;
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set string name;
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set name name;
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set count entityString numEntityChars;
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set count stages stageCount;
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// MapTriggers
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use MapTriggers;
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set count models count;
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set count hulls hullCount;
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set count slabs slabCount;
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// Stage
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set string Stage::name;
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// =========================================
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// LocalizeEntry
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// =========================================
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use LocalizeEntry;
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set string name;
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set name name;
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set string value;
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// =========================================
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// WeaponCompleteDef
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// =========================================
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use WeaponCompleteDef;
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set string szInternalName;
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set name szInternalName;
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set reusable weapDef;
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set string szDisplayName;
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set reusable hideTags;
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set scriptstring hideTags;
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set count hideTags 32;
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set string szXAnims;
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set reusable szXAnims;
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set count szXAnims 37;
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set string szAltWeaponName;
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set reusable accuracyGraphKnots;
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set count accuracyGraphKnots[0] accuracyGraphKnotCount[0];
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set count accuracyGraphKnots[1] accuracyGraphKnotCount[1];
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// WeaponDef
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use WeaponDef;
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set string szOverlayName;
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set reusable gunXModel;
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set count gunXModel 16;
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set reusable szXAnimsRightHanded;
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set string szXAnimsRightHanded;
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set count szXAnimsRightHanded 37;
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set reusable szXAnimsLeftHanded;
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set string szXAnimsLeftHanded;
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set count szXAnimsLeftHanded 37;
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set string szModeName;
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set reusable notetrackSoundMapKeys;
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set scriptstring notetrackSoundMapKeys;
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set count notetrackSoundMapKeys 16;
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set reusable notetrackSoundMapValues;
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set scriptstring notetrackSoundMapValues;
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set count notetrackSoundMapValues 16;
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set reusable notetrackRumbleMapKeys;
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set scriptstring notetrackRumbleMapKeys;
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set count notetrackRumbleMapKeys 16;
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set reusable notetrackRumbleMapValues;
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set scriptstring notetrackRumbleMapValues;
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set count notetrackRumbleMapValues 16;
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set reusable bounceSound;
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set count bounceSound 31;
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set reusable worldModel;
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set count worldModel 16;
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set string szAmmoName;
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set string szClipName;
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set string szSharedAmmoCapName;
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set reusable parallelBounce;
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set count parallelBounce 31;
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set reusable perpendicularBounce;
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set count perpendicularBounce 31;
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set string accuracyGraphName0;
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set string accuracyGraphName1;
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set reusable originalAccuracyGraphKnots0;
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set reusable originalAccuracyGraphKnots1;
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set count originalAccuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0];
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set count originalAccuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1];
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set string szUseHintString;
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set string dropHintString;
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set string szScript;
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set reusable locationDamageMultipliers;
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set count locationDamageMultipliers 20;
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|
set string fireRumble;
|
|
set string meleeImpactRumble;
|
|
set string turretBarrelSpinRumble;
|
|
reorder:
|
|
...
|
|
accuracyGraphName0
|
|
originalAccuracyGraphKnots0
|
|
accuracyGraphName1
|
|
originalAccuracyGraphKnots1;
|
|
|
|
// SndAliasCustom
|
|
use SndAliasCustom;
|
|
set count name 1;
|
|
set reusable name;
|
|
set condition sound never;
|
|
|
|
// snd_alias_list_name
|
|
set string snd_alias_list_name::soundName;
|
|
|
|
// =========================================
|
|
// MenuList
|
|
// =========================================
|
|
use MenuList;
|
|
set string name;
|
|
set name name;
|
|
set count menus menuCount;
|
|
|
|
// =========================================
|
|
// menuDef_t
|
|
// =========================================
|
|
use menuDef_t;
|
|
set string window::name;
|
|
set name window::name;
|
|
set string font;
|
|
set reusable visibleExp;
|
|
set string allowedBinding;
|
|
set string soundName;
|
|
set reusable rectXExp;
|
|
set reusable rectYExp;
|
|
set reusable rectWExp;
|
|
set reusable rectHExp;
|
|
set reusable openSoundExp;
|
|
set reusable closeSoundExp;
|
|
set count items itemCount;
|
|
set reusable expressionData;
|
|
reorder:
|
|
expressionData
|
|
window
|
|
font
|
|
onOpen
|
|
onClose
|
|
onCloseRequest
|
|
onESC
|
|
onKey
|
|
visibleExp
|
|
allowedBinding
|
|
soundName
|
|
rectXExp
|
|
rectYExp
|
|
rectWExp
|
|
rectHExp
|
|
openSoundExp
|
|
closeSoundExp
|
|
items;
|
|
|
|
// windowDef_t
|
|
use windowDef_t;
|
|
set string name;
|
|
set string group;
|
|
|
|
// MenuEventHandlerSet
|
|
set count MenuEventHandlerSet::eventHandlers eventHandlerCount;
|
|
|
|
// MenuEventHandler
|
|
use MenuEventHandler;
|
|
set string eventData::unconditionalScript;
|
|
set condition eventData::unconditionalScript eventType == EVENT_UNCONDITIONAL;
|
|
set condition eventData::conditionalScript eventType == EVENT_IF;
|
|
set condition eventData::elseScript eventType == EVENT_ELSE;
|
|
set condition eventData::setLocalVarData eventType == EVENT_SET_LOCAL_VAR_BOOL
|
|
|| eventType == EVENT_SET_LOCAL_VAR_INT
|
|
|| eventType == EVENT_SET_LOCAL_VAR_FLOAT
|
|
|| eventType == EVENT_SET_LOCAL_VAR_STRING;
|
|
|
|
// ConditionalScript
|
|
use ConditionalScript;
|
|
set reusable eventExpression;
|
|
reorder:
|
|
eventExpression
|
|
eventHandlerSet;
|
|
|
|
// SetLocalVarData
|
|
use SetLocalVarData;
|
|
set string localVarName;
|
|
set reusable expression;
|
|
|
|
// Statement_s
|
|
use Statement_s;
|
|
set count entries numEntries;
|
|
set reusable supportingData;
|
|
set condition lastResult never;
|
|
|
|
// expressionEntry
|
|
set condition expressionEntry::data::operand type == EET_OPERAND;
|
|
|
|
// Operand
|
|
use Operand;
|
|
set reusable internals::function;
|
|
set condition internals::intVal dataType == VAL_INT;
|
|
set condition internals::floatVal dataType == VAL_FLOAT;
|
|
set condition internals::stringVal dataType == VAL_STRING;
|
|
set condition internals::function dataType == VAL_FUNCTION;
|
|
|
|
// ExpressionString
|
|
set string ExpressionString::string;
|
|
|
|
// itemDef_s
|
|
use itemDef_s;
|
|
set string text;
|
|
set condition parent never;
|
|
set string dvar;
|
|
set string dvarTest;
|
|
set string enableDvar;
|
|
set string localVar;
|
|
set count floatExpressions floatExpressionCount;
|
|
set reusable visibleExp;
|
|
set reusable disabledExp;
|
|
set reusable textExp;
|
|
set reusable materialExp;
|
|
|
|
// itemDefData_t
|
|
use itemDefData_t;
|
|
set string enumDvarName;
|
|
set condition data never;
|
|
set condition listBox itemDef_s::type == 6;
|
|
set condition editField itemDef_s::type == 0
|
|
|| itemDef_s::type == 4
|
|
|| itemDef_s::type == 9
|
|
|| itemDef_s::type == 10
|
|
|| itemDef_s::type == 11
|
|
|| itemDef_s::type == 14
|
|
|| itemDef_s::type == 16
|
|
|| itemDef_s::type == 17
|
|
|| itemDef_s::type == 18
|
|
|| itemDef_s::type == 22
|
|
|| itemDef_s::type == 23;
|
|
set condition multi itemDef_s::type == 12;
|
|
set condition enumDvarName itemDef_s::type == 13;
|
|
set condition ticker itemDef_s::type == 20;
|
|
set condition scroll itemDef_s::type == 21;
|
|
|
|
// multiDef_s
|
|
use multiDef_s;
|
|
set string dvarList;
|
|
set string dvarStr;
|
|
|
|
// ItemFloatExpression
|
|
set reusable ItemFloatExpression::expression;
|
|
|
|
// UIFunctionList
|
|
use UIFunctionList;
|
|
set count functions totalFunctions;
|
|
set reusable functions; // This statement makes both the array of pointers and the pointers in the array reusable. only the second one is correct however this shouldn't be a problem with vanilla fastfiles.
|
|
|
|
// StaticDvarList
|
|
set count StaticDvarList::staticDvars numStaticDvars;
|
|
|
|
// StaticDvar
|
|
use StaticDvar;
|
|
set condition dvar never;
|
|
set string dvarName;
|
|
|
|
// StringList
|
|
use StringList;
|
|
set count strings totalStrings;
|
|
set string strings;
|
|
|
|
// =========================================
|
|
// FxEffectDef
|
|
// =========================================
|
|
use FxEffectDef;
|
|
set string name;
|
|
set name name;
|
|
set count elemDefs elemDefCountEmission + elemDefCountLooping + elemDefCountOneShot;
|
|
|
|
// FxElemDef
|
|
use FxElemDef;
|
|
set count velSamples velIntervalCount + 1;
|
|
set count visSamples visStateIntervalCount + 1;
|
|
|
|
// FxElemDefVisuals
|
|
use FxElemDefVisuals;
|
|
set condition markArray FxElemDef::elemType == FX_ELEM_TYPE_DECAL;
|
|
set count markArray FxElemDef::visualCount;
|
|
set condition array FxElemDef::visualCount > 1;
|
|
set count array FxElemDef::visualCount;
|
|
|
|
// FxElemVisuals
|
|
use FxElemVisuals;
|
|
set condition anonymous never;
|
|
set condition model FxElemDef::elemType == FX_ELEM_TYPE_MODEL;
|
|
set condition effectDef FxElemDef::elemType == FX_ELEM_TYPE_RUNNER;
|
|
set condition soundName FxElemDef::elemType == FX_ELEM_TYPE_SOUND;
|
|
set string soundName;
|
|
set condition material FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_BILLBOARD
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_SPRITE_ORIENTED
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_TAIL
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_TRAIL
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_CLOUD
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_SPARK_CLOUD
|
|
|| FxElemDef::elemType == FX_ELEM_TYPE_SPARK_FOUNTAIN;
|
|
|
|
// FxEffectDefRef
|
|
use FxEffectDefRef;
|
|
set condition handle never;
|
|
set string name;
|
|
|
|
// FxElemExtendedDefPtr
|
|
use FxElemExtendedDefPtr;
|
|
set condition trailDef FxElemDef::elemType == FX_ELEM_TYPE_TRAIL;
|
|
set condition sparkFountainDef FxElemDef::elemType == FX_ELEM_TYPE_SPARK_FOUNTAIN;
|
|
|
|
// FxTrailDef
|
|
use FxTrailDef;
|
|
set count verts vertCount;
|
|
set count inds indCount;
|
|
|
|
// =========================================
|
|
// FxImpactTable
|
|
// =========================================
|
|
use FxImpactTable;
|
|
set string name;
|
|
set name name;
|
|
set count table 15;
|
|
|
|
// =========================================
|
|
// GfxLightDef
|
|
// =========================================
|
|
use GfxLightDef;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// Font_s
|
|
// =========================================
|
|
use Font_s;
|
|
set string fontName;
|
|
set name fontName;
|
|
set reusable glyphs;
|
|
set count glyphs glyphCount;
|
|
|
|
// =========================================
|
|
// RawFile
|
|
// =========================================
|
|
use RawFile;
|
|
set string name;
|
|
set name name;
|
|
set condition data::compressedBuffer compressedLen > 0;
|
|
set count data::compressedBuffer compressedLen;
|
|
set count data::buffer len + 1;
|
|
|
|
// =========================================
|
|
// StringTable
|
|
// =========================================
|
|
use StringTable;
|
|
set string name;
|
|
set name name;
|
|
set count values columnCount * rowCount;
|
|
|
|
// StringTableCell
|
|
set string StringTableCell::string;
|
|
|
|
// =========================================
|
|
// LeaderboardDef
|
|
// =========================================
|
|
use LeaderboardDef;
|
|
set string name;
|
|
set name name;
|
|
set count columns columnCount;
|
|
|
|
// LbColumnDef
|
|
use LbColumnDef;
|
|
set string name;
|
|
set string statName;
|
|
|
|
// =========================================
|
|
// StructuredDataDefSet
|
|
// =========================================
|
|
use StructuredDataDefSet;
|
|
set string name;
|
|
set name name;
|
|
set count defs defCount;
|
|
|
|
// StructuredDataDef
|
|
use StructuredDataDef;
|
|
set count enums enumCount;
|
|
set count structs structCount;
|
|
set count indexedArrays indexedArrayCount;
|
|
set count enumedArrays enumedArrayCount;
|
|
|
|
// StructuredDataEnum
|
|
set count StructuredDataEnum::entries entryCount;
|
|
|
|
// StructuredDataEnumEntry
|
|
set string StructuredDataEnumEntry::string;
|
|
|
|
// StructuredDataStruct
|
|
set count StructuredDataStruct::properties propertyCount;
|
|
|
|
// StructuredDataStructProperty
|
|
set string StructuredDataStructProperty::name;
|
|
|
|
// =========================================
|
|
// TracerDef
|
|
// =========================================
|
|
use TracerDef;
|
|
set string name;
|
|
set name name;
|
|
|
|
// =========================================
|
|
// VehicleDef
|
|
// =========================================
|
|
use VehicleDef;
|
|
set string name;
|
|
set name name;
|
|
set string useHintString;
|
|
set string turretWeaponName;
|
|
set scriptstring trophyTags;
|
|
set string surfaceSndPrefix;
|
|
|
|
// VehiclePhysDef
|
|
use VehiclePhysDef;
|
|
set string physPresetName;
|
|
set string accelGraphName;
|
|
|
|
// =========================================
|
|
// AddonMapEnts
|
|
// =========================================
|
|
use AddonMapEnts;
|
|
set string name;
|
|
set name name;
|
|
set count entityString numEntityChars;
|
|
|
|
// EOF |