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OpenAssetTools/src/ObjLoading/Game/T6/BSP/BSPUtil.h
2025-11-09 23:01:00 +01:00

22 lines
1.0 KiB
C++

#pragma once
#include "BSP.h"
namespace BSP
{
class BSPUtil
{
public:
static std::string getFileNameForBSPAsset(const std::string& assetName);
static T6::vec3_t convertToBO2Coords(const T6::vec3_t& OGL_coordinate);
static T6::vec3_t convertFromBO2Coords(const T6::vec3_t& bo2_coordinate);
static void updateAABB(const T6::vec3_t& newAABBMins, const T6::vec3_t& newAABBMaxs, T6::vec3_t& AABBMins, T6::vec3_t& AABBMaxs);
static void updateAABBWithPoint(const T6::vec3_t& point, T6::vec3_t& AABBMins, T6::vec3_t& AABBMaxs);
static T6::vec3_t calcMiddleOfAABB(const T6::vec3_t& mins, const T6::vec3_t& maxs);
static T6::vec3_t calcHalfSizeOfAABB(const T6::vec3_t& mins, const T6::vec3_t& maxs);
static float distBetweenPoints(const T6::vec3_t& p1, const T6::vec3_t& p2);
static void convertAnglesToAxis(const T6::vec3_t* angles, T6::vec3_t* axis);
static void matrixTranspose3x3(const T6::vec3_t* in, T6::vec3_t* out);
};
} // namespace BSP