OpenAssetTools/test/ObjLoadingTests/Game/T6/AssetLoaders/AssetLoaderStringTableTest.cpp

60 lines
2.2 KiB
C++

#include "Game/T6/AssetLoaders/AssetLoaderStringTable.h"
#include "Game/T6/GameT6.h"
#include "Mock/MockAssetLoadingManager.h"
#include "Mock/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace T6;
using namespace std::literals;
namespace
{
TEST_CASE("AssetLoaderStringTable(T6): Can parse string table", "[t6][stringtable][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("mp/cooltable.csv",
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
AssetLoaderStringTable assetLoader;
MemoryManager memory;
assetLoader.LoadFromRaw("mp/cooltable.csv", &searchPath, &memory, &assetLoadingManager, &zone);
auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(assetLoadingManager.MockGetAddedAsset("mp/cooltable.csv"));
REQUIRE(assetInfo != nullptr);
const auto* stringTable = assetInfo->Asset();
REQUIRE(stringTable->name == "mp/cooltable.csv"s);
REQUIRE(stringTable->columnCount == 3);
REQUIRE(stringTable->rowCount == 2);
CHECK(stringTable->values[0].string == "test"s);
CHECK(stringTable->values[0].hash == 0x7c9e6865);
CHECK(stringTable->values[1].string == "data"s);
CHECK(stringTable->values[1].hash == 0x7c95915f);
CHECK(stringTable->values[2].string == "lol"s);
CHECK(stringTable->values[2].hash == 0xb888d0c);
CHECK(stringTable->values[3].string == "lorem"s);
CHECK(stringTable->values[3].hash == 0xfe02704);
CHECK(stringTable->values[4].string == "ipsum"s);
CHECK(stringTable->values[4].hash == 0xfaa7033);
CHECK(stringTable->values[5].string == ""s);
CHECK(stringTable->values[5].hash == 0x1505);
REQUIRE(stringTable->cellIndex != nullptr);
CHECK(stringTable->cellIndex[0] == 2);
CHECK(stringTable->cellIndex[1] == 4);
CHECK(stringTable->cellIndex[2] == 3);
CHECK(stringTable->cellIndex[3] == 1);
CHECK(stringTable->cellIndex[4] == 0);
}
} // namespace