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60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
#include "Game/T6/AssetLoaders/AssetLoaderStringTable.h"
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#include "Game/T6/GameT6.h"
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#include "Mock/MockAssetLoadingManager.h"
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#include "Mock/MockSearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <catch2/catch_test_macros.hpp>
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#include <string>
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using namespace T6;
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using namespace std::literals;
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namespace
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{
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TEST_CASE("AssetLoaderStringTable(T6): Can parse string table", "[t6][stringtable][assetloader]")
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{
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MockSearchPath searchPath;
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searchPath.AddFileData("mp/cooltable.csv",
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"test,data,lol\n"
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"lorem,ipsum");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
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MockAssetLoadingManager assetLoadingManager(zone, searchPath);
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AssetLoaderStringTable assetLoader;
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MemoryManager memory;
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assetLoader.LoadFromRaw("mp/cooltable.csv", &searchPath, &memory, &assetLoadingManager, &zone);
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auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(assetLoadingManager.MockGetAddedAsset("mp/cooltable.csv"));
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REQUIRE(assetInfo != nullptr);
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const auto* stringTable = assetInfo->Asset();
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REQUIRE(stringTable->name == "mp/cooltable.csv"s);
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REQUIRE(stringTable->columnCount == 3);
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REQUIRE(stringTable->rowCount == 2);
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CHECK(stringTable->values[0].string == "test"s);
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CHECK(stringTable->values[0].hash == 0x7c9e6865);
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CHECK(stringTable->values[1].string == "data"s);
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CHECK(stringTable->values[1].hash == 0x7c95915f);
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CHECK(stringTable->values[2].string == "lol"s);
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CHECK(stringTable->values[2].hash == 0xb888d0c);
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CHECK(stringTable->values[3].string == "lorem"s);
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CHECK(stringTable->values[3].hash == 0xfe02704);
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CHECK(stringTable->values[4].string == "ipsum"s);
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CHECK(stringTable->values[4].hash == 0xfaa7033);
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CHECK(stringTable->values[5].string == ""s);
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CHECK(stringTable->values[5].hash == 0x1505);
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REQUIRE(stringTable->cellIndex != nullptr);
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CHECK(stringTable->cellIndex[0] == 2);
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CHECK(stringTable->cellIndex[1] == 4);
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CHECK(stringTable->cellIndex[2] == 3);
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CHECK(stringTable->cellIndex[3] == 1);
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CHECK(stringTable->cellIndex[4] == 0);
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}
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} // namespace
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