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zone/OpenAssetTools
zone/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-05-14 00:15:00 +00:00
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OpenAssetTools/src/ZoneCommon/Zone
History
Jan b360816190 Add AssetLoaders for linker that handle asset types for their specific game
2021-03-12 10:55:55 +01:00
..
AssetList
Read assetlists for ignoring assets
2021-03-11 14:04:53 +01:00
Definition
Add AssetLoaders for linker that handle asset types for their specific game
2021-03-12 10:55:55 +01:00
Stream
Import code from previous AssetBuilder version
2019-09-24 10:45:09 +02:00
XBlock.cpp
Import code from previous AssetBuilder version
2019-09-24 10:45:09 +02:00
XBlock.h
Code Quality: Use enum class instead of enum to make sure enum members can only be accessed when scoped to the enum
2019-10-02 12:48:58 +02:00
Zone.cpp
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
Zone.h
move parts to new common component to avoid circular dependency of zonecommon and objcommon
2021-03-03 12:56:15 -08:00
ZoneMemory.cpp
ZoneCommon: Extract non ZoneMemory management from ZoneMemory into Utils::MemoryManager class
2020-02-05 16:52:43 +01:00
ZoneMemory.h
ZoneCommon: Extract non ZoneMemory management from ZoneMemory into Utils::MemoryManager class
2020-02-05 16:52:43 +01:00
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