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Files
OpenAssetTools/src/ObjCompiling/Techset/StateMap/StateMapFromTechniqueExtractor.cpp
Jan Laupetin b3f83a4028 wip
2026-01-24 09:01:15 +00:00

69 lines
2.6 KiB
C++

#include "StateMapFromTechniqueExtractor.h"
using namespace state_map;
std::string StateMapFromTechniqueExtractor::RetrieveStateMap()
{
return std::move(m_state_map);
}
void StateMapFromTechniqueExtractor::AcceptNextPass() {}
bool StateMapFromTechniqueExtractor::AcceptEndPass(std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptStateMap(const std::string& stateMapName, std::string& errorMessage)
{
m_state_map = stateMapName;
return true;
}
bool StateMapFromTechniqueExtractor::AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptShaderConstantArgument(techset::ShaderSelector shader,
techset::ShaderArgument shaderArgument,
techset::ShaderArgumentCodeSource source,
std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptShaderSamplerArgument(techset::ShaderSelector shader,
techset::ShaderArgument shaderArgument,
techset::ShaderArgumentCodeSource source,
std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptShaderLiteralArgument(techset::ShaderSelector shader,
techset::ShaderArgument shaderArgument,
techset::ShaderArgumentLiteralSource source,
std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptShaderMaterialArgument(techset::ShaderSelector shader,
techset::ShaderArgument shaderArgument,
techset::ShaderArgumentMaterialSource source,
std::string& errorMessage)
{
return true;
}
bool StateMapFromTechniqueExtractor::AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage)
{
return true;
}