OpenAssetTools/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperPixelShader.cpp

26 lines
691 B
C++

#include "AssetDumperPixelShader.h"
#include <sstream>
using namespace IW4;
bool AssetDumperPixelShader::ShouldDump(XAssetInfo<MaterialPixelShader>* asset)
{
return true;
}
void AssetDumperPixelShader::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialPixelShader>* asset)
{
const auto* pixelShader = asset->Asset();
std::ostringstream ss;
ss << "shader_bin/ps_" << pixelShader->name << ".cso";
const auto shaderFile = context.OpenAssetFile(ss.str());
if (!shaderFile)
return;
shaderFile->write(reinterpret_cast<const char*>(pixelShader->prog.loadDef.program), static_cast<std::streamsize>(pixelShader->prog.loadDef.programSize) * 4u);
}