OpenAssetTools/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperVertexShader.cpp

26 lines
700 B
C++

#include "AssetDumperVertexShader.h"
#include <sstream>
using namespace IW4;
bool AssetDumperVertexShader::ShouldDump(XAssetInfo<MaterialVertexShader>* asset)
{
return true;
}
void AssetDumperVertexShader::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialVertexShader>* asset)
{
const auto* vertexShader = asset->Asset();
std::ostringstream ss;
ss << "shader_bin/vs_" << vertexShader->name << ".cso";
const auto shaderFile = context.OpenAssetFile(ss.str());
if (!shaderFile)
return;
shaderFile->write(reinterpret_cast<const char*>(vertexShader->prog.loadDef.program), static_cast<std::streamsize>(vertexShader->prog.loadDef.programSize) * 4u);
}