276 lines
8.8 KiB
C++

#include "DdsLoader.h"
#include "Image/DdsTypes.h"
#include "Utils/ClassUtils.h"
#include "Utils/FileUtils.h"
#include <format>
#include <iostream>
#include <memory>
namespace dds
{
class DdsLoaderInternal
{
static constexpr auto DDS_MAGIC = FileUtils::MakeMagic32('D', 'D', 'S', ' ');
std::istream& m_stream;
TextureType m_texture_type;
bool m_has_mip_maps;
size_t m_width;
size_t m_height;
size_t m_depth;
const ImageFormat* m_format;
_NODISCARD bool ReadMagic() const
{
uint32_t magic;
m_stream.read(reinterpret_cast<char*>(&magic), sizeof(magic));
if (m_stream.gcount() != sizeof(magic))
{
std::cerr << "Failed to read dds data\n";
return false;
}
if (magic != DDS_MAGIC)
{
std::cerr << "Invalid magic for dds\n";
return false;
}
return true;
}
_NODISCARD bool ReadDxt10Header()
{
DDS_HEADER_DXT10 headerDx10{};
m_stream.read(reinterpret_cast<char*>(&headerDx10), sizeof(headerDx10));
if (m_stream.gcount() != sizeof(headerDx10))
{
std::cerr << "Failed to read dds data\n";
return false;
}
if (headerDx10.resourceDimension == D3D10_RESOURCE_DIMENSION_TEXTURE3D)
{
m_texture_type = TextureType::T_3D;
}
else if (headerDx10.resourceDimension == D3D10_RESOURCE_DIMENSION_TEXTURE2D)
{
if (headerDx10.miscFlag & DDS_RESOURCE_MISC_TEXTURECUBE || headerDx10.arraySize == 6)
{
m_texture_type = TextureType::T_CUBE;
}
else
{
m_texture_type = TextureType::T_2D;
}
}
else
{
std::cerr << std::format("Unsupported dds resourceDimension {}\n", static_cast<unsigned>(headerDx10.resourceDimension));
return false;
}
for (const auto* imageFormat : ImageFormat::ALL_FORMATS)
{
if (imageFormat->GetDxgiFormat() == headerDx10.dxgiFormat)
{
m_format = imageFormat;
return true;
}
}
std::cerr << std::format("Unsupported dds dxgi format {}\n", static_cast<unsigned>(headerDx10.dxgiFormat));
return false;
}
_NODISCARD bool ReadPixelFormatFourCc(DDS_PIXELFORMAT& pf)
{
switch (pf.dwFourCC)
{
case FileUtils::MakeMagic32('D', 'X', 'T', '1'):
m_format = &ImageFormat::FORMAT_BC1;
return true;
case FileUtils::MakeMagic32('D', 'X', 'T', '3'):
m_format = &ImageFormat::FORMAT_BC2;
return true;
case FileUtils::MakeMagic32('D', 'X', 'T', '5'):
m_format = &ImageFormat::FORMAT_BC3;
return true;
case FileUtils::MakeMagic32('D', 'X', '1', '0'):
return ReadDxt10Header();
default:
std::cerr << std::format("Unknown dds FourCC {}\n", pf.dwFourCC);
return false;
}
}
static void ExtractSizeAndOffsetFromMask(uint32_t mask, unsigned& offset, unsigned& size)
{
offset = 0;
size = 0;
if (mask == 0)
return;
while ((mask & 1) == 0)
{
offset++;
mask >>= 1;
}
while ((mask & 1) == 1)
{
size++;
mask >>= 1;
}
}
_NODISCARD bool ReadPixelFormatUnsigned(DDS_PIXELFORMAT& pf)
{
unsigned rOffset, rSize, gOffset, gSize, bOffset, bSize, aOffset, aSize;
ExtractSizeAndOffsetFromMask(pf.dwRBitMask, rOffset, rSize);
ExtractSizeAndOffsetFromMask(pf.dwGBitMask, gOffset, gSize);
ExtractSizeAndOffsetFromMask(pf.dwBBitMask, bOffset, bSize);
ExtractSizeAndOffsetFromMask(pf.dwABitMask, aOffset, aSize);
for (const auto* imageFormat : ImageFormat::ALL_FORMATS)
{
if (imageFormat->GetType() != ImageFormatType::UNSIGNED)
continue;
const auto* unsignedImageFormat = dynamic_cast<const ImageFormatUnsigned*>(imageFormat);
if (unsignedImageFormat->m_r_offset == rOffset && unsignedImageFormat->m_r_size == rSize && unsignedImageFormat->m_g_offset == gOffset
&& unsignedImageFormat->m_g_size == gSize && unsignedImageFormat->m_b_offset == bOffset && unsignedImageFormat->m_b_size == bSize
&& unsignedImageFormat->m_a_offset == aOffset && unsignedImageFormat->m_a_size == aSize)
{
m_format = imageFormat;
return true;
}
}
std::cerr << std::format(
"Failed to find dds pixel format: R={:#x} G={:#x} B={:#x} A={:#x}\n", pf.dwRBitMask, pf.dwGBitMask, pf.dwBBitMask, pf.dwABitMask);
return false;
}
_NODISCARD bool ReadPixelFormat(DDS_PIXELFORMAT& pf)
{
if (pf.dwFlags & DDPF_FOURCC)
return ReadPixelFormatFourCc(pf);
return ReadPixelFormatUnsigned(pf);
}
_NODISCARD bool ReadHeader()
{
DDS_HEADER header{};
m_stream.read(reinterpret_cast<char*>(&header), sizeof(header));
if (m_stream.gcount() != sizeof(header))
{
std::cerr << "Failed to read dds data\n";
return false;
}
m_width = header.dwWidth;
m_height = header.dwHeight;
m_depth = header.dwDepth;
// Best thing to do here would be to check (header.dwCaps & DDSCAPS_MIPMAP) != 0 but some tools just create bad files
// I encountered both files that have the flag without them actually having mipmaps (mipMapCount == 1)
// and also files that have mipMapCount > 1 but not the flag
m_has_mip_maps = header.dwMipMapCount > 1;
if (header.dwCaps2 & DDSCAPS2_CUBEMAP)
m_texture_type = TextureType::T_CUBE;
else if (header.dwDepth > 1)
m_texture_type = TextureType::T_3D;
else
m_texture_type = TextureType::T_2D;
return ReadPixelFormat(header.ddspf);
}
_NODISCARD std::unique_ptr<Texture> ReadTextureData() const
{
std::unique_ptr<Texture> result;
switch (m_texture_type)
{
case TextureType::T_2D:
result = std::make_unique<Texture2D>(m_format, m_width, m_height, m_has_mip_maps);
break;
case TextureType::T_3D:
result = std::make_unique<Texture3D>(m_format, m_width, m_height, m_depth, m_has_mip_maps);
break;
case TextureType::T_CUBE:
result = std::make_unique<TextureCube>(m_format, m_width, m_height, m_has_mip_maps);
break;
default:
return nullptr;
}
const auto mipMapCount = m_has_mip_maps ? result->GetMipMapCount() : 1;
const auto faceCount = m_texture_type == TextureType::T_CUBE ? 6 : 1;
result->Allocate();
for (auto mipLevel = 0; mipLevel < mipMapCount; mipLevel++)
{
const auto mipSize = result->GetSizeOfMipLevel(mipLevel);
for (auto face = 0; face < faceCount; face++)
{
m_stream.read(reinterpret_cast<char*>(result->GetBufferForMipLevel(mipLevel, face)), mipSize);
if (m_stream.gcount() != mipSize)
{
std::cerr << "Failed to read texture data from dds\n";
return nullptr;
}
}
}
return result;
}
public:
explicit DdsLoaderInternal(std::istream& stream)
: m_stream(stream),
m_texture_type(TextureType::T_2D),
m_has_mip_maps(false),
m_width(0u),
m_height(0u),
m_depth(0u),
m_format(nullptr)
{
}
std::unique_ptr<Texture> LoadDds()
{
if (!ReadMagic() || !ReadHeader())
return nullptr;
return ReadTextureData();
}
};
std::unique_ptr<Texture> LoadDds(std::istream& stream)
{
DdsLoaderInternal internal(stream);
return internal.LoadDds();
}
} // namespace dds