OpenAssetTools/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperAddonMapEnts.cpp

25 lines
577 B
C++

#define NOMINMAX
#include "AssetDumperAddonMapEnts.h"
#include <algorithm>
using namespace IW4;
bool AssetDumperAddonMapEnts::ShouldDump(XAssetInfo<AddonMapEnts>* asset)
{
return true;
}
void AssetDumperAddonMapEnts::DumpAsset(AssetDumpingContext& context, XAssetInfo<AddonMapEnts>* asset)
{
const auto* addonMapEnts = asset->Asset();
const auto assetFile = context.OpenAssetFile(asset->m_name);
if (!assetFile)
return;
auto& stream = *assetFile;
stream.write(addonMapEnts->entityString, std::max(addonMapEnts->numEntityChars - 1, 0));
}