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160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
#include "Game/T6/FontIcon/DumperFontIconJsonT6.h"
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#include "Asset/AssetRegistration.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/GameT6.h"
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#include "NormalizedJson.h"
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#include "Pool/AssetPoolDynamic.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <string>
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using namespace T6;
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using namespace Catch;
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using namespace std::literals;
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namespace
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{
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Material* GivenMaterial(const std::string& name, MemoryManager& memory)
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{
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auto* material = memory.Alloc<Material>();
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material->info.name = memory.Dup(name.c_str());
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return material;
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}
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void GivenFontIcon(const std::string& name, FontIcon& fontIcon, MemoryManager& memory)
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{
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fontIcon.name = memory.Dup(name.c_str());
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fontIcon.numEntries = 3;
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fontIcon.fontIconEntry = memory.Alloc<FontIconEntry>(fontIcon.numEntries);
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auto& entry0 = fontIcon.fontIconEntry[0];
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entry0.fontIconName.string = "XenonButtondpadAll";
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entry0.fontIconName.hash = Common::Com_HashString(entry0.fontIconName.string);
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entry0.fontIconMaterialHandle = GivenMaterial("xenonbutton_dpad_all", memory);
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entry0.fontIconSize = 32;
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entry0.xScale = 1.0f;
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entry0.yScale = 1.0f;
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auto& entry1 = fontIcon.fontIconEntry[1];
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entry1.fontIconName.string = "XenonButtonLStickAnimatedD";
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entry1.fontIconName.hash = Common::Com_HashString(entry1.fontIconName.string);
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entry1.fontIconMaterialHandle = GivenMaterial("ui_button_xenon_lstick_anim_d", memory);
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entry1.fontIconSize = 32;
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entry1.xScale = 1.5f;
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entry1.yScale = 1.5f;
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auto& entry2 = fontIcon.fontIconEntry[2];
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entry2.fontIconName.string = "XenonButtonStickAnimatedL";
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entry2.fontIconName.hash = Common::Com_HashString(entry2.fontIconName.string);
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entry2.fontIconMaterialHandle = GivenMaterial("xenonbutton_ls", memory);
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entry2.fontIconSize = 32;
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entry2.xScale = 1.0f;
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entry2.yScale = 1.0f;
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fontIcon.numAliasEntries = 6;
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fontIcon.fontIconAlias = memory.Alloc<FontIconAlias>(fontIcon.numAliasEntries);
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auto& alias0 = fontIcon.fontIconAlias[0];
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alias0.aliasHash = Common::Com_HashString("BUTTON_LUI_DPAD_ALL");
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alias0.buttonHash = entry0.fontIconName.hash;
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auto& alias1 = fontIcon.fontIconAlias[1];
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alias1.aliasHash = static_cast<int>(0xCE7211DA);
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alias1.buttonHash = entry1.fontIconName.hash;
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auto& alias2 = fontIcon.fontIconAlias[2];
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alias2.aliasHash = Common::Com_HashString("BUTTON_MOVE");
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alias2.buttonHash = entry2.fontIconName.hash;
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auto& alias3 = fontIcon.fontIconAlias[3];
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alias3.aliasHash = Common::Com_HashString("BUTTON_EMBLEM_MOVE");
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alias3.buttonHash = entry2.fontIconName.hash;
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auto& alias4 = fontIcon.fontIconAlias[4];
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alias4.aliasHash = Common::Com_HashString("BUTTON_LUI_LEFT_STICK_UP");
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alias4.buttonHash = entry2.fontIconName.hash;
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auto& alias5 = fontIcon.fontIconAlias[5];
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alias5.aliasHash = Common::Com_HashString("BUTTON_MOVESTICK");
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alias5.buttonHash = entry2.fontIconName.hash;
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}
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TEST_CASE("DumperFontIconJson(T6): Can dump font icon", "[t6][font-icon][assetdumper]")
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{
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std::string expected(R"FONT_ICON(
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{
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"$schema": "http://openassettools.dev/schema/font-icon.v1.json",
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"_game": "t6",
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"_type": "font-icon",
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"_version": 1,
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"entries": [
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{
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"aliases": [
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"BUTTON_LUI_DPAD_ALL"
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],
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"material": "xenonbutton_dpad_all",
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"name": "XenonButtondpadAll",
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"scale": {
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"x": 1.0,
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"y": 1.0
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},
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"size": 32
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},
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{
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"aliasHashes": [
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3463582170
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],
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"aliases": [],
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"material": "ui_button_xenon_lstick_anim_d",
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"name": "XenonButtonLStickAnimatedD",
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"scale": {
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"x": 1.5,
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"y": 1.5
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},
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"size": 32
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},
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{
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"aliases": [
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"BUTTON_MOVE",
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"BUTTON_EMBLEM_MOVE",
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"BUTTON_LUI_LEFT_STICK_UP",
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"BUTTON_MOVESTICK"
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],
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"material": "xenonbutton_ls",
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"name": "XenonButtonStickAnimatedL",
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"scale": {
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"x": 1.0,
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"y": 1.0
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},
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"size": 32
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}
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]
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})FONT_ICON");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
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MemoryManager memory;
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MockSearchPath mockObjPath;
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MockOutputPath mockOutput;
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AssetDumpingContext context(zone, "", mockOutput, mockObjPath);
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AssetPoolDynamic<Material> materialPool(0);
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FontIcon asset;
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GivenFontIcon("fonticon/test.csv", asset, memory);
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DumpFontIconAsJson(context, asset);
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const auto* file = mockOutput.GetMockedFile("fonticon/test.json");
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REQUIRE(file);
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REQUIRE(JsonNormalized(file->AsString()) == JsonNormalized(expected));
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}
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} // namespace
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