OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderGfxWorld.cpp

18 lines
428 B
C++

#include "AssetLoaderGfxWorld.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderGfxWorld::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* gfxWorld = memory->Create<GfxWorld>();
memset(gfxWorld, 0, sizeof(GfxWorld));
gfxWorld->name = memory->Dup(assetName.c_str());
return gfxWorld;
}