OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderLoadedSound.cpp

18 lines
452 B
C++

#include "AssetLoaderLoadedSound.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderLoadedSound::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* loadedSound = memory->Create<LoadedSound>();
memset(loadedSound, 0, sizeof(LoadedSound));
loadedSound->name = memory->Dup(assetName.c_str());
return loadedSound;
}