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22 lines
977 B
C++
22 lines
977 B
C++
#pragma once
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#include "Game/IW4/IW4.h"
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#include "AssetLoading/BasicAssetLoader.h"
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#include "SearchPath/ISearchPath.h"
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#include "Techset/TechsetDefinition.h"
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namespace IW4
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{
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class AssetLoaderTechniqueSet final : public BasicAssetLoader<ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet>
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{
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static std::string GetTechsetFileName(const std::string& techsetAssetName);
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static bool CreateTechsetFromDefinition(const std::string& assetName, const techset::TechsetDefinition& definition, ISearchPath* searchPath, MemoryManager* memory,
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IAssetLoadingManager* manager);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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}
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