OpenAssetTools/src/ObjLoading/Game/IW4/AssetLoaders/AssetLoaderVertexDecl.cpp

18 lines
474 B
C++

#include "AssetLoaderVertexDecl.h"
#include <cstring>
#include "ObjLoading.h"
#include "Game/IW4/IW4.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
void* AssetLoaderVertexDecl::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* vertexDecl = memory->Create<MaterialVertexDeclaration>();
memset(vertexDecl, 0, sizeof(MaterialVertexDeclaration));
vertexDecl->name = memory->Dup(assetName.c_str());
return vertexDecl;
}