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https://github.com/Laupetin/OpenAssetTools.git
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312 lines
13 KiB
C++
312 lines
13 KiB
C++
#include "TechniqueShaderScopeSequences.h"
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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#include "Techset/CommonShaderArgCreator.h"
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#include <cassert>
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using namespace techset;
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namespace techset
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{
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class SequenceEndShader final : public TechniqueParser::sequence_t
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{
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static constexpr auto CAPTURE_FIRST_TOKEN = 1;
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public:
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SequenceEndShader()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Char('}').Capture(CAPTURE_FIRST_TOKEN),
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});
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}
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protected:
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void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
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{
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assert(state->m_current_pass);
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assert(state->m_current_shader);
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if (state->m_current_shader_type == CommonTechniqueShaderType::VERTEX)
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state->m_current_pass->m_vertex_shader = std::move(*state->m_current_shader);
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else
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state->m_current_pass->m_pixel_shader = std::move(*state->m_current_shader);
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state->m_current_shader = std::nullopt;
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auto finalizationResult = state->m_shader_arg_creator.FinalizeArgs();
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if (!finalizationResult.has_value())
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), finalizationResult.error());
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state->m_shader_arg_creator.LeaveShader();
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}
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};
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class SequenceShaderArgument final : public TechniqueParser::sequence_t
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{
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static constexpr auto TAG_CONSTANT = 1;
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static constexpr auto TAG_SAMPLER = 2;
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static constexpr auto TAG_LITERAL = 3;
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static constexpr auto TAG_MATERIAL = 4;
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static constexpr auto CAPTURE_FIRST_TOKEN = 1;
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static constexpr auto CAPTURE_SHADER_ARGUMENT = 2;
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static constexpr auto CAPTURE_SHADER_INDEX = 3;
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static constexpr auto CAPTURE_CODE_ACCESSOR = 4;
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static constexpr auto CAPTURE_CODE_INDEX = 5;
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static constexpr auto CAPTURE_LITERAL_VALUE = 6;
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static constexpr auto CAPTURE_MATERIAL_HASH = 7;
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static constexpr auto CAPTURE_MATERIAL_NAME = 8;
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static std::unique_ptr<matcher_t> CodeMatchers(const SimpleMatcherFactory& create)
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{
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return create.And({
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create.Or({
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create.Keyword("constant").Tag(TAG_CONSTANT),
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create.Keyword("sampler").Tag(TAG_SAMPLER),
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}),
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create.Char('.'),
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create.Identifier().Capture(CAPTURE_CODE_ACCESSOR),
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create.OptionalLoop(create.And({
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create.Char('.'),
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create.Identifier().Capture(CAPTURE_CODE_ACCESSOR),
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})),
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create.Optional(create.And({
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create.Char('['),
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create.Integer().Capture(CAPTURE_CODE_INDEX),
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create.Char(']'),
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})),
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});
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}
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static std::unique_ptr<matcher_t> LiteralValueMatchers(const SimpleMatcherFactory& create)
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{
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return create
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.Or({
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create.FloatingPoint(),
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create.Integer(),
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})
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.Capture(CAPTURE_LITERAL_VALUE);
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}
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static std::unique_ptr<matcher_t> LiteralMatchers(const SimpleMatcherFactory& create)
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{
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return create
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.And({
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create.Keyword("float4"),
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create.Char('('),
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LiteralValueMatchers(create),
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create.Char(','),
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LiteralValueMatchers(create),
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create.Char(','),
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LiteralValueMatchers(create),
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create.Char(','),
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LiteralValueMatchers(create),
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create.Char(')'),
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})
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.Tag(TAG_LITERAL);
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}
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static std::unique_ptr<matcher_t> MaterialMatchers(const SimpleMatcherFactory& create)
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{
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return create
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.And({
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create.Keyword("material"),
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create.Char('.'),
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create.Or({
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create.And({
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create.Char('#'),
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create.Integer().Capture(CAPTURE_MATERIAL_HASH),
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}),
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create.Identifier().Capture(CAPTURE_MATERIAL_NAME),
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}),
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})
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.Tag(TAG_MATERIAL);
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}
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public:
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SequenceShaderArgument()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Identifier().Capture(CAPTURE_FIRST_TOKEN).NoConsume(),
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create.Identifier().Capture(CAPTURE_SHADER_ARGUMENT),
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create.Optional(create.And({
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create.Char('['),
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create.Integer().Capture(CAPTURE_SHADER_INDEX),
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create.Char(']'),
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})),
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create.Char('='),
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create.Or({
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CodeMatchers(create),
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LiteralMatchers(create),
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MaterialMatchers(create),
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}),
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create.Char(';'),
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});
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}
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protected:
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void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
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{
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assert(state->m_current_shader);
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const auto& shaderArgumentNameToken = result.NextCapture(CAPTURE_SHADER_ARGUMENT);
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CommonShaderArgCreatorDestination destination;
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if (result.HasNextCapture(CAPTURE_SHADER_INDEX))
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{
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const auto& shaderArgumentIndexToken = result.NextCapture(CAPTURE_SHADER_INDEX);
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if (shaderArgumentIndexToken.IntegerValue() < 0)
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throw ParsingException(shaderArgumentIndexToken.GetPos(), "Index cannot be negative");
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const auto index = static_cast<unsigned>(shaderArgumentIndexToken.IntegerValue());
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destination = CommonShaderArgCreatorDestination(shaderArgumentNameToken.IdentifierValue(), index);
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}
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else
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destination = CommonShaderArgCreatorDestination(shaderArgumentNameToken.IdentifierValue());
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const auto typeTag = result.NextTag();
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assert(typeTag == TAG_CONSTANT || typeTag == TAG_SAMPLER || typeTag == TAG_LITERAL || typeTag == TAG_MATERIAL);
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if (typeTag == TAG_CONSTANT || typeTag == TAG_SAMPLER)
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{
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ProcessCodeArgument(state, result, destination, typeTag == TAG_SAMPLER);
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}
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else if (typeTag == TAG_LITERAL)
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{
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ProcessLiteralArgument(state, result, destination);
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}
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else
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{
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ProcessMaterialArgument(state, result, destination);
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}
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}
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private:
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static void ProcessCodeArgument(const TechniqueParserState* state,
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SequenceResult<SimpleParserValue>& result,
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const CommonShaderArgCreatorDestination& destination,
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const bool isSampler)
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{
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const auto accessor = GetAccessorValue(result);
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CommonShaderArgValue argValue;
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if (isSampler)
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{
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const auto maybeSamplerSource = state->m_code_source_infos.GetCodeSamplerSourceForAccessor(accessor);
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if (!maybeSamplerSource.has_value())
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), "Unknown code sampler");
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argValue.code_const_source = *maybeSamplerSource;
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}
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else
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{
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const auto maybeConstSource = state->m_code_source_infos.GetCodeSamplerSourceForAccessor(accessor);
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if (!maybeConstSource.has_value())
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), "Unknown code constant");
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argValue.code_const_source = *maybeConstSource;
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}
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if (result.HasNextCapture(CAPTURE_CODE_INDEX))
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{
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if (isSampler)
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), "Code sampler is not an array");
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const auto& codeIndexToken = result.NextCapture(CAPTURE_CODE_INDEX);
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const auto indexIntValue = codeIndexToken.IntegerValue();
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if (indexIntValue < 0)
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throw ParsingException(codeIndexToken.GetPos(), "Index cannot be negative");
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const auto indexValue = static_cast<size_t>(indexIntValue);
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size_t codeArraySize = state->m_code_source_infos.GetInfoForCodeConstSource(argValue.code_const_source)->arrayCount;
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if (codeArraySize == 0)
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), "Code constant is not an array");
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if (codeArraySize <= indexValue)
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{
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(),
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std::format("Array overflow: Code array has size {}", codeArraySize));
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}
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argValue.code_const_source += static_cast<CommonCodeConstSource>(indexValue);
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}
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result::Expected<NoResult, std::string> shaderCreatorResult(NoResult{});
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if (isSampler)
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shaderCreatorResult = state->m_shader_arg_creator.AcceptShaderSamplerArgument(destination, argValue.code_sampler_source);
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else
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shaderCreatorResult = state->m_shader_arg_creator.AcceptShaderConstantArgument(destination, argValue.code_const_source);
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if (!shaderCreatorResult.has_value())
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(shaderCreatorResult.error()));
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}
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static std::string GetAccessorValue(SequenceResult<SimpleParserValue>& result)
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{
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std::ostringstream accessorStream;
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accessorStream << result.NextCapture(CAPTURE_CODE_ACCESSOR).IdentifierValue();
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while (result.HasNextCapture(CAPTURE_CODE_ACCESSOR))
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accessorStream << '.' << result.NextCapture(CAPTURE_CODE_ACCESSOR).IdentifierValue();
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return accessorStream.str();
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}
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static void ProcessLiteralArgument(const TechniqueParserState* state,
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SequenceResult<SimpleParserValue>& result,
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const CommonShaderArgCreatorDestination& destination)
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{
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std::array<float, 4> argValue;
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for (float& i : argValue)
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{
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const auto& literalValueToken = result.NextCapture(CAPTURE_LITERAL_VALUE);
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if (literalValueToken.m_type == SimpleParserValueType::FLOATING_POINT)
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i = static_cast<float>(literalValueToken.FloatingPointValue());
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else
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i = static_cast<float>(literalValueToken.IntegerValue());
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}
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auto shaderCreatorResult = state->m_shader_arg_creator.AcceptShaderLiteralArgument(destination, argValue);
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if (!shaderCreatorResult.has_value())
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(shaderCreatorResult.error()));
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}
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static void ProcessMaterialArgument(const TechniqueParserState* state,
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SequenceResult<SimpleParserValue>& result,
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const CommonShaderArgCreatorDestination& destination)
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{
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result::Expected<NoResult, std::string> shaderCreatorResult(NoResult{});
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if (result.HasNextCapture(CAPTURE_MATERIAL_HASH))
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{
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shaderCreatorResult = state->m_shader_arg_creator.AcceptShaderMaterialArgument(
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destination, static_cast<unsigned>(result.NextCapture(CAPTURE_MATERIAL_HASH).IntegerValue()));
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}
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else
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{
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const auto stringValue = result.NextCapture(CAPTURE_MATERIAL_NAME).IdentifierValue();
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shaderCreatorResult = state->m_shader_arg_creator.AcceptShaderMaterialArgument(destination, stringValue);
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}
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if (!shaderCreatorResult.has_value())
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throw ParsingException(result.NextCapture(CAPTURE_FIRST_TOKEN).GetPos(), std::move(shaderCreatorResult.error()));
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}
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};
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} // namespace techset
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const std::vector<TechniqueParser::sequence_t*>& TechniqueShaderScopeSequences::GetSequences()
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{
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static std::vector<TechniqueParser::sequence_t*> tests({
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new SequenceEndShader(),
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new SequenceShaderArgument(),
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});
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return tests;
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}
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