Files
OpenAssetTools/src/ZoneCodeGeneratorLib/Generating/BaseRenderingContext.cpp
T

28 lines
1.1 KiB
C++

#include "BaseRenderingContext.h"
BaseRenderingContext::BaseRenderingContext(std::string game,
const WordSize gameWordSize,
const std::endian endianness,
std::vector<const FastFileBlock*> fastFileBlocks)
: m_game(std::move(game)),
m_word_size_mismatch(gameWordSize != OWN_WORD_SIZE),
m_word_size(gameWordSize),
m_pointer_size(GetPointerSizeForWordSize(gameWordSize)),
m_endianness_mismatch(std::endian::native != endianness),
m_endianness(endianness),
m_blocks(std::move(fastFileBlocks)),
m_default_normal_block(nullptr),
m_default_temp_block(nullptr)
{
for (const auto* block : m_blocks)
{
if (block->m_is_default)
{
if (block->m_type == FastFileBlockType::NORMAL && m_default_normal_block == nullptr)
m_default_normal_block = block;
else if (block->m_type == FastFileBlockType::TEMP && m_default_temp_block == nullptr)
m_default_temp_block = block;
}
}
}